mleibrock's in-game thread for Council of Thieves

mleibrock

First Post
Sewers

[sblock=Liath] Liath moves forward to G-20 virtually without a sound, her keen vision keeping nothing hidden. A few feet away from her she sees some wooden planks covering a section of the sewage stream forming a sort of bridge. From her location she can see that aside from whence she came, there are 3 possible exits. [/sblock]

[sblock=Anundr]Anundr follows Fetchling or at least he thinks he is. He has not seen or heard her for some 15-20 seconds. He moves to an area that is a bit narrower but is unable to see what happens further ahead.[/sblock]

[sblock=following group]The rest of the party has Suzume lighting the way followed by Morosino and Janiven, Trevor, Tiko and Dru. This group comes to a second ladder leading up to a dark covering. "Odd to have two entrance points so close together" Janiven says in a hushed voice.[/sblock]

[sblock=Dru] You clearly hear voices from the direction you've left. It's difficult to make out the conversation with all the echos of your current groups movements but there are clearly several voices mixed in with a few metallic jangles.[/sblock]
 

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Leif

Adventurer
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1

"My good fellows, I am quite certain that I hear voices from behind us," says Dru in a stage whisper to the other party members.

[sblock=Dru Xorik, Cav1, Sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 12
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +1, CMB: +2, CMD: 13
Hero Points: 1

Saves:
Fort: +4 = +2[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [6 ranks at L1]:
Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +4 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
Potions of Healing (gift from Janiven), 3
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 



Maidhc O Casain

Na Bith Mo Riocht Tá!
Liath examines the walls, ceiling and floor around each of the entrances for the sword mark Janiven described, looking for the direction to the safe house.
 


mleibrock

First Post
Sewers

Liath examines the walls, ceiling and floor around each of the entrances for the sword mark Janiven described, looking for the direction to the safe house.

Liath is unable to find any of the marks she has seen previously, but as she is moving around looking she sees a light coming from around B1.

Please roll perception and stealth.
 

mleibrock

First Post
Sewers

[sblock=main group] As you move past the second ladder, Suzume and Tiko both hear a noise from the top of the ladder. It sounds like a heavy metal object moving. Only a second later you see moonlight streaming down illuminating Dru and hear "Hey, they are down here!"[/sblock]

[sblock=Anundr] As you move forward into the poorly illuminated darkness, you hear unfamiliar voices from behind you. As you turn back to the main group, you see Dru looking up with a deer-in-the-headlights look. [/sblock]

All but Liath please roll initiative.
 



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