mleibrock's in-game thread for Council of Thieves


log in or register to remove this ad


Leif

Adventurer
Drulox "Dru" Xorik Human Order of the Dragon Cavalier1

Dru's Initiative: 13

Dru will move out of the 'spotlight' if at all possible, he's not ready to go for swim wearing plate armor quite yet, but he's almost that desperate to get put of the light.

[sblock=Dru Xorik, Cav1, Sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 12
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +1, CMB: +2, CMD: 13
Hero Points: 1

Saves:
Fort: +4 = +2[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [6 ranks at L1]:
Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +4 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
Potions of Healing (gift from Janiven), 3
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 
Last edited:






Maidhc O Casain

Na Bith Mo Riocht Tá!
LiathStarateliEWPortrait.png


Liath moves nearly silently and as she does she hears 3 distinct voices coming from down the hallway. "I've lived in Westcrown my whole life, I know the path is this way." "You are full of more :):):):) than is down here, that way is a cesspit and a dead end." "To be honest, I have no idea where we are but I know you two are both getting on my last nerve!"

Liath moves quietly around a corner and a little way down a hallway from which the voices are not coming. As she moves she sheathes her rapier and draws out her longbow, knocking an arrow.

[sblock=OOC]OK, not sure which of the three hallways the voices are coming from - her intention is to find a place to hide and let them pass by, then flank them between her and the rest of the party.

From our conversation the other night:

Torches and Light spells provide adequate light to 20', dim light to 40'. Liath would have been staying just out of light range ahead of the group, call it 45' ahead.

DC 10 Perception to hear a person walking, DC 15 to hear details of a whispered conversation. Both DCs are +1/10' from the target. So her previous perceptions checks would have been plenty good enough for her to keep track of what's going on with the rest of the group.[/sblock]
 

mleibrock

First Post
LiathStarateliEWPortrait.png




Liath moves quietly around a corner and a little way down a hallway from which the voices are not coming. As she moves she sheathes her rapier and draws out her longbow, knocking an arrow.

[sblock=OOC]OK, not sure which of the three hallways the voices are coming from - her intention is to find a place to hide and let them pass by, then flank them between her and the rest of the party.

From our conversation the other night:

Torches and Light spells provide adequate light to 20', dim light to 40'. Liath would have been staying just out of light range ahead of the group, call it 45' ahead.

DC 10 Perception to hear a person walking, DC 15 to hear details of a whispered conversation. Both DCs are +1/10' from the target. So her previous perceptions checks would have been plenty good enough for her to keep track of what's going on with the rest of the group.[/sblock]

Sorry Mike,

I thought I attached this map but apparently I did not, this will make things a little easier. The voices are coming from above B-1.

Unfortunately as you began exploring this area you've become nearly 100' ahead of the group. The rest of the group has not yet even entered the map are you are currently in. From your posts, I assumed your priority was to investigate this area and not remain near the group. I apologize if I assumed incorrectly but we are here now, so let's play it out. Where would you like to position Liath?
 

Attachments

  • cesspit.xlsx
    175.6 KB · Views: 91

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top