mleibrock's in-game thread for Council of Thieves


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Leif

Adventurer
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1

OOC: Dru is basically scared $h/t(e$$ being stuck in this dark sewer, but he's trying to keep a stiff upper lip and act all studly and cavalier-like

IC: [Whispering] "Uhh, You still there, Anundr? *Gulp*"

[sblock=Dru Xorik, Cav1, Sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 12
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +1, CMB: +2, CMD: 13
Hero Points: 1

Saves:
Fort: +4 = +2[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [6 ranks at L1]:
Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +4 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
Potions of Healing (gift from Janiven), 3
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
"Hsssst. You's needings lights for sights, mens? Liath giving's those as needs." There's a rattling in the dark, a quiet crack, and soft, warm light blooms in her hand. It's hard to be sure, but the girl looks to be mildly embarrassed. Or maybe it's irritation. Hard to say.

[sblock=OOC]Liath lights one of the sunrods.[/sblock]
 


Rhun

First Post
Anundr remains quiet. He knew it likely that their voices would carry well along the sewer tunnels, and he didn't want to add to what already sounded like an enormous din to his ears.
 

Lou

Explorer
Tiko

After Morosino stumbles once again, Tiko asks, "Do you have any light? How will you be able to see the sword marks in the dark? You can barely walk straight."
 

mleibrock

First Post
After Morosino stumbles once again, Tiko asks, "Do you have any light? How will you be able to see the sword marks in the dark? You can barely walk straight."


Tiko sees Morosino's expression turn from uneasy to thoughtful and then embarrassed. Knowing there is not a good answer for his lack of foresight, he simply shakes his head. He then realizes Tiko may not be able to see this gesture and speaks up. "You are right me lady. I can not see anything right now. I did not speak up earlier because I'm afraid of the other two lady folk."

Tiko can hear the bashfulness in the young man's voice and knows he's being completely honest. To Tiko, the words or lack of sound almost complimentary... he did not include Tiko in the group of "scarey women".
 
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mleibrock

First Post
Janiven, Suzume and Trevor head off down the NE hallway, Suzume's light source illuminating the way a few feet ahead and behind. The sewage stream follows the western wall allowing the group to move freely to the right of it, a good five foot wide walkway under your feet. Again, the construction of the sewers impress you. The need for a good way to move wastes away from the city is obvious but the need for it to be of such high quality is not as obvious. As you move, you pass a few grates near the ceiling but no light is coming down. If it weren't for the noise you hear from above, your attention would not have even been drawn here.

The group continues on a good 300' without a bend or cross-tunnel intersecting their path, the only sound being their boots on the path beneath and Suzume's armor plates shifting against each other.

Janiven looks back to Suzume who is following Trevor. She leans to the side to look around the young man and says, "What do you think? I'm not sure how much further this tunnel goes but I'm fairly certain this is not the right one as I don't remember such a long run. I wouldn't mind continuing on and exploring more but I worry for the others and truthfully, for us if we run into any Hell Knights.
 

mleibrock

First Post
As the other two groups, move away down their tunnels Andundr, Dru and Liath and left to wait here. Suzume's light fades fairly quickly but the sounds of the boots on the path linger for a while longer but soon they too are gone and it is eerily quiet.

[sblock=rolls]

<a href="http://invisiblecastle.com/roller/view/3568779/">perception (1d20+4=13)</a>


<a href="http://invisiblecastle.com/roller/view/3568784/">perception (1d20+5=16)</a>

<a href="http://invisiblecastle.com/roller/view/3568787/">perception (1d20+4=7)</a>

[/sblock]
 

Lou

Explorer
Tiko

Tiko sees Morosino's expression turn from uneasy to thoughtful and then embarrassed. Knowing there is not a good answer for his lack of foresight, he simply shakes his head. He then realizes Tiko may not be able to see this gesture and speaks up. "You are right me lady. I can not see anything right now. I did not speak up earlier because I'm afraid of the other two lady folk."

Tiko can hear the bashfulness in the young man's voice and knows he's being completely honest. To Tiko, the words or lack of sound almost complimentary... he did not include Tiko in the group of "scarey women".

"Don't be afraid to speak up when you need the proper tools for the job assigned. No one expected to be crawling in the sewers tonight, so no one thought torches would be necessary. We need to see if anyone has some light." Grasping his arm, Tiko pulls Morosino back the way they came.
 

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