mleibrock's in-game thread for Council of Thieves


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Leif

Adventurer
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier L2

OOC: Sure! You fixing to bug-out on us and leave us here at the bridge all ready for some sh*t?


Dru stated his opinion regarding an ambush in post # 825. He has nothing to add to what he said there.


[sblock=Dru Xorik, Cav2, sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier L2, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 24 [10+1Con+1FC+10+1Con+1FC]
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +2, CMB: +4, CMD: 15
Hero Points: 1

Saves:
Fort: +5 = +3[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.
*Aid Allies - adjacent ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [8 ranks at L2]:
Climb 1 ranks, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 ranks, (+1 cha), (+3 class skill) = +5
Intimidate 1 ranks, (+1 cha), (+3 class skill) = +5
Perception 1 ranks, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 2 ranks, (+1 dex), (+3 class skill) = +6 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 2 ranks, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +6 (+7)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +5 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +4 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +4 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 
Last edited:

Scotley

Hero
Seeing the constant flip flops on the part of leadership Suzume steps forward. "Let's just keep this simple, we lack the training and experience as a team to do something more complex. One group should ambush the group on the road and just try to tie them down. We plan for the wagon to fall back and the rest of us wait at the bridge. Maybe something simple like a rope across the road to trip a few horse or dismount some riders will be useful. Then we free the prisoner and all retreat with great haste. If the wagon doesn't retreat we move up and hit it from behind. It will be harder, but I don't see we have a choice."
 

mleibrock

First Post
[sblock=Scotley] Roll a diplomacy please [/sblock]
Seeing the constant flip flops on the part of leadership Suzume steps forward. "Let's just keep this simple, we lack the training and experience as a team to do something more complex. One group should ambush the group on the road and just try to tie them down. We plan for the wagon to fall back and the rest of us wait at the bridge. Maybe something simple like a rope across the road to trip a few horse or dismount some riders will be useful. Then we free the prisoner and all retreat with great haste. If the wagon doesn't retreat we move up and hit it from behind. It will be harder, but I don't see we have a choice."
 


mleibrock

First Post
[sblock=Scotley]The map of the road is before the bridge. Are you speaking of ambushing after they cross over. I just want to be sure I understand your plan. [/sblock]
Seeing the constant flip flops on the part of leadership Suzume steps forward. "Let's just keep this simple, we lack the training and experience as a team to do something more complex. One group should ambush the group on the road and just try to tie them down. We plan for the wagon to fall back and the rest of us wait at the bridge. Maybe something simple like a rope across the road to trip a few horse or dismount some riders will be useful. Then we free the prisoner and all retreat with great haste. If the wagon doesn't retreat we move up and hit it from behind. It will be harder, but I don't see we have a choice."
 

Scotley

Hero
[sblock=GM]Yes, they cross and the party waits at the bridge. The other defenders start the fight beyond the bridge and the wagon retreats to us. At least that would be the hope. The idea is to split the wagon from the main force.[/sblock]
 

mleibrock

First Post
The quarreling men quieten as Suzume speaks. It's is a bit difficult for them to decipher the clicks and squawks that present as more of an intense accent. But as they intently listen, they begin to look at each other and see the knowledge of a "good" plan realized in each others faces. Soon "YEAHS" are heard from the voices of one and all are in and they seem to be as OK following Suzume's lead as Janiven who quickly moves to Suzume's side to present a unified leadership team.

"Let's be on our way then." Janiven proclaims. She puts her hand on Suzume's shoulder and the two lead the group to the rendezvous point.

[sblock=OOC] Anything anyone needs to take care of before this begins? [/sblock]
 

mleibrock

First Post
The party soon arrives at the rendezvous point and none too soon as dust can be seen further up the road - presumably it's the Hellknights transporting Arael.

[sblock=OOC] Attached is a map. Please position yourselves where you'd like and we can get going. [/sblock]
 

Attachments

  • Arael rescue site.xlsx
    10.7 KB · Views: 87

Scotley

Hero
Suzume sighs and heads for a clump of bushes to conceal himself (J22). He checks the crossbow he liberated from the Hellknights the day before and tries to settle himself to let the armored wagon pass.
 

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