mleibrock's in-game thread for Council of Thieves

Rhun

First Post
This time, instead of attacking the knight, Anundr aims his blade at his foe's mount...

Attack [roll0]
Damage [roll1]
 

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mleibrock

First Post
Suzume moves 5 ft around the foe and attacks with his sword but trying to move in combat with those little bird feet is no easy chore and to add an attack on top of it was too much and he is off the mark.

The hulking barbarian changes tact and goes after the foe's mount and successfully puts a huge gaping wound in the beast (took 13 or his 15 points)

Man 6 who has his opponent flanked, again attacks with his club and hits solidly (_: 1D20+4 = [18]+4 = 22
) for _: 1D6+1 = [6]+1 = 7 points of damage
7 points of damage

Man 1 who is the other flanker also attacks the same hellknight (9) _: 1D20+4 = [4]+4 = 8
, but is unable to find the mark this time.

Man 2 attacks knight 4 _: 1D20+2 = [18]+2 = 20
and the club just misses the knight's nose - so close!

Knight 12 continues to guard the prisoner wagon.

Tiko is up.

[sblock=OOC]Not sure if Lou is still with up but I will message him to try to speed things along. [/sblock]
 

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mleibrock

First Post
Tiko again attacks Knight 6 atop a horse, happy Anundr is also flanking the opponent. She attacks with her spell storing (shocking grasp) rapier - attack on knight 6: 1D20+6 = [16]+6 = 22 which successfully hits. The weapon does damage on knight 6: 1D6+1 = [6]+1 = 7
points of damage. The spell goes off dealing an extra shcking grasp spell: 1D6 = [4] = 4
1D6 = [4] = 4
points of damage.
Total Tiko damage =15

Man 4 is at 0 HP and can not act.

Janiven again draws her longbow's string back to fire at the knight (7) atop the carriage. She takes a deep breath, adjusts her sight every so slightly and lets the arrow fly. attack on knight 7: 1D20+6 = [20]+6 = 26
. It hits the mark right in the neck.
Crit check - attack on knight 7: 1D20+6 = [17]+6 = 23

damage for crit on 7: 1D8 = [8] = 8
1D8 = [4] = 4
1D8 = [4] = 4

She totals 16 points of damage. Unfortunatly the knight is still up.

Knight 5 seeing Suzume move around trying to flank him, turns his attention to the feathered creature. He attacks with his longsword - _: 1D20+6 = [2]+6 = 8
but his focus is still on the cavalier also facing him.

Knight 7 who was just impaled by Janiven sends another bolt in her direction but is off the mark terribly. _: 1D20+4 = [3]+4 = 7


Man 5 again uses his club to attack knight 2 on horseback, but this time does so successfully. _: 1D20+2 = [20]+2 = 22

crit check - _: 1D20+2 = [11]+2 = 13

for a solid 6 points. _: 1D6+1 = [5]+1 = 6


Knight 4 attacks Man 2 with his longsword. _: 1D20+6 = [7]+6 = 13
and hits for _: 1D8+2 = [2]+2 = 4
Man 2 falls unconscious.

Knight 3 currently has no adjacent opponents so moves to protect the wagon.


Next up: Canan, Liath and Dru.
 

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Last edited:

Leif

Adventurer
Drulox "Dru" Xorik, human Order of the Dragon Cavalier L2

Dru again attakcs Knight 5 that he is flanking with Suzume using his greatsword, landing a solid blow on the hellknight.

[roll0]
[roll1]

[sblock=Dru Xorik, Cav2, sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier L2, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 24 [10+1Con+1FC+10+1Con+1FC]
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +2, CMB: +4, CMD: 15
Hero Points: 1

Saves:
Fort: +5 = +3[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.
*Aid Allies - adjacent ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [8 ranks at L2]:
Climb 1 ranks, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 ranks, (+1 cha), (+3 class skill) = +5
Intimidate 1 ranks, (+1 cha), (+3 class skill) = +5
Perception 1 ranks, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 2 ranks, (+1 dex), (+3 class skill) = +6 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 2 ranks, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +6 (+7)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +5 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +4 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +4 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 
Last edited:


mleibrock

First Post
Canan attacks knight 6 but being winded from his run into the foray, misses terribly.

Dru again attacks Knight 5 that he is flanking with Suzume using his greatsword, landing a solid blow on the hellknight and the blade runs deep into the knight's mid-section. The blow clearly injured the knight badly but he is still on his feet.

Liath...
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Liath sees that her companions have the knights on her side of the bridge neatly bracketed, and decides to leave them to their fun. She turns her attention to the conflict on the other side of the small stream. She proves every bit as ineffective against this Knight as she's been throughout the fight so far.
[/section]

[sblock=Actions/Rolls]Attack vs Knight 4: 1D20+4 = [3]+4 = 7[/sblock]
 

mleibrock

First Post
The horse of knight 5 attacks Dru with its hooves. But both attacks miss. _: 1D20-2 = [10]-2 = 8
1D20-2 = [20]-2 = 18

Knight 6's horse attacks Tiko and also misses twice. [url=http://roll.coyotecode.net/lookup.php?rollid=90934]_: 1D20-2 = [13]-2 = 11
1D20-2 = [10]-2 = 8
The missed attacks cause the horse to move sideways and since the knight atop was attack Anundr who is the the rear, causes him to miss as well. _: 1D20+6 = [7]+6 = 13


Knight 2 attacks the only man remaining near him (man 5) with his longsword. This attack hits solidly _: 1D20+6 = [17]+6 = 23
for 6 points. _: 1D8+2 = [4]+2 = 6


Knight 9 attacks Man 1 but somehow misses. _: 1D20+6 = [3]+6 = 9


The horse of Knight 2 also attacks Man 5 and both hooves hit _: 1D20-2 = [14]-2 = 12
1D20-2 = [13]-2 = 11
for 7 points of damage and this man falls to the ground bleeding profusely from his head. _: 1D4+1 = [3]+1 = 4
1D4+1 = [2]+1 = 3
. The horse moves to x-15 to begin to engage Janiven.

Suzume and Anundr are up.
 

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Rhun

First Post
Anundr again slashes at the knight's horse with his greatsword, determined to put the mount down, and face the knight of even terms.

Attack [roll0]
Damage [roll1]
 

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