Combat Reports on the Best 3rd Lvl Spells


What's on your mind?

+ Log in or register to post
Page 1 of 3 123 LastLast
Results 1 to 10 of 24
  1. #1
    Registered User
    Novice (Lvl 1)

    Rashak Mani's Avatar

    Join Date
    Jan 2002
    Location
    braga
    Posts
    1,710
    Reviews
    Read 0 Reviews

    Ignore Rashak Mani

    Combat Reports on the Best 3rd Lvl Spells

    Im an Illusionist specialist and we have a Sorceror in the group as well... we will in todays session get our 3rd level spells... was wondering what most would recommend choosing. (No Forgotten Realms stuff thou)

    My dillema is if we should vary spells... fireball is nice and so forth but both getting it seems unecessary. Am I wrong ?

    For my Illusion "slot" I thought Displacement is too limited... rnds per level only. So Invisibility 10' rad is better no ?

    Other non illusion spells I thought were neat:

    Slow Stinking Cloud Dispel Magic Haste Ice Burst Lightining Bolt


    Would like comments on the usability of Lightning Bolt, Ice Burst (d4+1 per lvl vs d6 fireball), Slow spell. Is fireball to hard to use once melee is joined ? Want "combat" reports on these spells... especially use vs NPCs.
    Last edited by Rashak Mani; Saturday, 19th January, 2002 at 03:55 PM.

 

  • #2
    Registered User
    Lama (Lvl 13)

    Wicht's Avatar

    Join Date
    Jan 2002
    Location
    Gallipolis, Ohio
    Posts
    8,309
    Reviews
    Read 0 Reviews
    Iron DM 2013 ChampionPathfinderGM's DayI Defended The Walls!

    Ignore Wicht
    My communities:

    My summation: Lightning bolt is much better than fireball for melee in the hands of an intelligent caster. Fireball is much better than lightning bolt for ambushes and room clearing in the hands of just about anyone.

  • #3
    Registered User
    Novice (Lvl 1)

    Rashak Mani's Avatar

    Join Date
    Jan 2002
    Location
    braga
    Posts
    1,710
    Reviews
    Read 0 Reviews

    Ignore Rashak Mani
    I like your skull... good choice

    Now the lightning is better for me (wizard) or the sorceror ?
    How hard is it to use Fireball without hitting party members ?
    You would choose which one ?

  • #4
    d4+1 gives teh same average damage as d6. The d6 can roll higher, but it can also roll lower. Essentailly, "Do you feel lucky?"

    Slow is a very useful spell against fighters. They fail the save, and a slowed fighter can't make full attacks!

    Haste is one of the best spells ever.

    I would advise you and the other guy to not take many of the same spells. More different spells means you can handle more situations with your magic.

    Lightning bolt and fireball can both be useful... just look at Wicht's post.

  • #5
    Registered User
    Acolyte (Lvl 2)



    Join Date
    Jan 2002
    Location
    Naperville, IL
    Posts
    802
    Reviews
    Read 0 Reviews

    Ignore Dingleberry
    My players have used lightning bolt in melee with devastating effect, especially if the whole party participates in the "line 'em up" strategy. Our sorcerer runs into problems periodically using fireball in melee - not only because of the wide area of affect, but also because of the risk of premature explosion when sending the bead through combat areas (you can usually get around this by sending it over everyone).

    If your DM allows spells from Relics & Rituals, dragon's breath provides excellent flexibility for a sorcerer.

    That all being said, I'd make sure the party has ready access to dispel magic before considering ANY of the offensive spells.

  • #6
    Yeah, dispel magic is a must. Greater Dispel Magic is needed at higher levels, too.

  • #7
    Registered User
    Lama (Lvl 13)

    Wicht's Avatar

    Join Date
    Jan 2002
    Location
    Gallipolis, Ohio
    Posts
    8,309
    Reviews
    Read 0 Reviews
    Iron DM 2013 ChampionPathfinderGM's DayI Defended The Walls!

    Ignore Wicht
    My communities:

    Originally posted by Rashak Mani
    I like your skull... good choice

    Now the lightning is better for me (wizard) or the sorceror ?
    How hard is it to use Fireball without hitting party members ?
    You would choose which one ?
    As a Wizard I would add all the spells to your repertoire I could. For the Sorceror, I would think that lightning bolt would be most preferable if you find yourself often in thick melee - fireball is just too limited and I find there are a lot of situations it just isn't practical. Don't get me wrong, I like fireball and if your sorceror wants to take out armies at a time, it is the way to go, but for dungeon crawling as a sorceror I would take Lightning.

    Haste and some of the others are nice but let me agree that I would make sure to always have a dispel magic handy.

  • #8
    Registered User
    Novice (Lvl 1)

    MythandLore's Avatar

    Join Date
    Jan 2002
    Location
    Southern California
    Posts
    1,125
    Reviews
    Read 0 Reviews

    Ignore MythandLore
    Originally posted by Wicht


    As a Wizard I would add all the spells to your repertoire I could. For the Sorceror, I would think that lightning bolt would be most preferable if you find yourself often in thick melee - fireball is just too limited and I find there are a lot of situations it just isn't practical. Don't get me wrong, I like fireball and if your sorceror wants to take out armies at a time, it is the way to go, but for dungeon crawling as a sorceror I would take Lightning.

    Haste and some of the others are nice but let me agree that I would make sure to always have a dispel magic handy.
    I agree.
    Fly is a pretty good spell too.

  • #9
    Registered User
    Acolyte (Lvl 2)

    d12's Avatar

    Join Date
    Jan 2002
    Location
    bottom of your dice bag
    Posts
    531
    Reviews
    Read 0 Reviews

    Ignore d12
    My communities:

    Fly is a very, very useful spell. One of you should have it. Even in dungeons it increases mobility incredibly.

    Lighting Bolt is slightly more useful that fireball for all the reasons people have already listed. Your sorceror should take lightning bolt and the wizard should take fireball because the wizard can always get lighting bolt later but the sorceror may not want to spend two precious 3rd level slots. Does that make sense?
    This level can't be all bad.

  • #10
    On Fireball vs Lightning Bolt...

    I've never had problems using fireball, but I can easily how they could come up. Fireball is a great spell for enemies at a distance and for clustered enemies. Usually, in melee, I've found that by putting the focal point of the fireball a bit behind all the fighting, the outer edge catches the baddies without hurting your friendly neighborhood melee fighters.

    I've also had tons of fun with lightning bolt. If enemies are marching in a line, in a narrow passage, or lined up parallel to your fighters, it can do wonders. It can be problematic to get into position for optimal use of it, though.

    As a Wizard, you should probably memorize one or two of both. As a Sorcerer, you should choose whichever you think is more useful, and only learn it. Can't afford to use up the limited number of spells known.

  • + Log in or register to post
    Page 1 of 3 123 LastLast

    Similar Threads

    1. Simulated-combat spells
      By Matthias in forum Older D&D Editions and OSR Gaming
      Replies: 3
      Last Post: Saturday, 25th December, 2010, 02:18 AM
    2. New (Force) combat spells
      By Elephant in forum Older D&D Editions and OSR Gaming
      Replies: 7
      Last Post: Monday, 12th December, 2005, 06:08 AM
    3. Looking for a book with non-combat Druid spells
      By DMH in forum General RPG Discussion
      Replies: 0
      Last Post: Wednesday, 5th January, 2005, 01:03 AM
    4. Can I use Combat Expertise with Ranged Attack Spells?
      By candidus_cogitens in forum Older D&D Editions and OSR Gaming
      Replies: 5
      Last Post: Monday, 25th October, 2004, 02:14 PM
    5. Spells for mass-combat.
      By Joker in forum Older D&D Editions and OSR Gaming
      Replies: 3
      Last Post: Tuesday, 9th July, 2002, 02:34 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •