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Monday, 21st January, 2002, 06:40 AM #21
Acolyte (Lvl 2)
Also, consider having the Empower Spell Feat, and try empowering a Magic Missile (thus making it "cost" a Lvl 3 slot).
Works like a charm. And no save BTW..."It's not that I'm afraid to die. I just don't want to be there when it happens." - Woody Allen.
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Monday, 21st January, 2002, 07:14 AM #22
Acolyte (Lvl 2)
I agree with the spells mentioned here, but I'd add Protection from Elements (the best dragon hunting spell there is) and if your DM handles illusions well, I'd look at Major Image as well.
Monday, 21st January, 2002, 09:47 AM #23
Novice (Lvl 1)
I'd have to agree with a number of people in that Haste is one of the most useful spells to get at 3rd level. The added power it adds to a tank every round, or the added spellcasting you as a wizard/sorcerer can do, outstrips the damage output of a single spell in the experiences we've had. Nothing like the flanking rogue getting hasted and then double-sneak attacking, or the main tank going in for extra attacks, or the sorcerer artillery battery firing off spells quicker.
Monday, 21st January, 2002, 10:15 AM #24
Grandmaster of Flowers (Lvl 18)
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ø Block Plane Sailing
Not to mention the benefit you get yourself from a +4 to AC which stacks with everything else.
Get that haste spell!
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