[LPF] Dwarven Crusade: Khuldun

Gerald007

First Post
OOC: Sorry guys, work has been hammering me.


Sylvain agrees with the plan and accompanies Borric to scout out the place. Before leaving he politely declines Nathan's wand offer. "Save me a shot of that for when things really get ugly, Nathan. I hope to keep Borric from storming the keep until we meet up again!"

"When Loab gets back, depending on the time, we could always go roust his employees out at the bar. But," upon reflection he adds, "that would attract even more attention from the authorities I suppose. We best wait on the others."


Syl [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 6
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 50 of 50
CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
In Hand: Nothing











Spells: Arcane
  • (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
  • (1st level - DC 16) Burning Hand (DC 16), Charm Person (DC 17), Enlarge Person, Shocking Grasp;
  • (2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17), Hold Person (DC 18), Vomit Swarm;
  • (3rd level - DC 18) Dispel Magic, Fireball (DC 18), Stinking Cloud (DC 18)
Hexes DC 17
  • Cackle, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 

log in or register to remove this ad

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Borric gives that bit of information some thought, "What we need is some insurance that those men continue carousing or get into trouble on their own with the Guard. Maybe we can convince the lass or Nate to stir up some manufactured insults and get them to brawl."

"The less men that fook
Kremuur has around the better."

[sblock=Mini Stats]Initiative: +4
AC: 23 (26 with shield, 21 flat-footed, 13 Touch)
HP: 63 Current: 63
CMB: +10 CMD: 23 (25 vs. Disarm/ 27 vs. Trip) Fort: +8 Reflex: +5 Will: +4 (+6 vs. Fear)
Conditions in Effect: Ioun Torch (night), Combat Reflexes (3 AoO)

Current Weapon in Hand: nothing
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

jkason

First Post
Nathan Tchanlach, human sorcerer

[sblock=ooc]Okay, I think it's fair to assume Nathan / Zelena could talk over the particulars of their approach in transit. I'm hoping, then, if Zelena / Songdragon isn't keen on the below, you'll allow modification under the auspices that the cleric 'edited' before we actually reached Sekmun.

That probably entails holding off Sekmun's reply until Zelena gives a thumbs up, but I figure this way it's still probably quicker, since Songdragon can just give a 'nix that bit there,' and we move forward.[/sblock]

Nathan smiles widely and bows to his former employer.

"I wish I could say we just wanted to wish you good travels, but I must admit we've come seeking a bit of advice if you have any to spare.

"Old Aldino ... I'm sure you remember the grandfather? Well, he ran into a spot of trouble yesterday. We extracted him with little harm, but I'm afraid ruffians ran off with a noteworthy sum in small jewels while we were distracted.

"We've been investigating as we can, and in a bit of awkwardness, the name of one of your relatives appears to have come up. Kremuur Grayscale?

"Since we knew you to be quite straightforward with us in the past, we certainly didn't want to cause your kin trouble with the law, so we hoped you might be able to advise us in how to approach Kremuur to reclaim our property with as little ... ruckus, I suppose is the word .. as possible?"


[sblock=ooc]I believe pretty much everything he's saying is technically true, but since he's making some implications that aren't, strictly speaking, honest, he'll take 10 on the bluff for 23 before any Aid Zelena might throw his way. I'll roll the Aid for Zelena's Diplomacy:

Aid Another Diplomacy (1d20+8=24)


[/sblock]
[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0

Conditions: Mage Armor (1 hour)
In Hand: None

AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 32/32
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. Remaining: 8/8
2nd (DC 17): Glitterdust (DC 18), Resist Energy, Create Pit (DC 18). Remaining: 5/5

Wand Charges: 44/47

Heavenly Fire: 7/7 remaining[/sblock]
 

Gerald007

First Post
"We could always hit up the bar, and give he bartender a few gold to get the guys drunk out of their minds. That might be better than trying to start a brawl with them. If they are really drunk, not only might there be fewer of them, the ones there might not be nearly as effective, if it breaks down. Goodness knows, we have been there before.


Syl [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 6
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 50 of 50
CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
In Hand: Nothing



Spells: Arcane
  • (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
  • (1st level - DC 16) Burning Hand (DC 16), Charm Person (DC 17), Enlarge Person, Shocking Grasp;
  • (2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17), Hold Person (DC 18), Vomit Swarm;
  • (3rd level - DC 18) Dispel Magic, Fireball (DC 18), Stinking Cloud (DC 18)
Hexes DC 17
  • Cackle, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 

Songdragon

Explorer
"Greetings again Sekmun." She smiles at Nathan and gives him a nod as she notes that he has been watching and learning and done surprisingly well to start off.

"As Nathan has explained we are having a might bit of trouble with Kremuur. It would seem that he come into some of our belongings through..." she pauses to pick an appropriate word, "Nefarious means. We of course would like what is ours back. You have dealt with us fairly and would kindly ask for your advice in the matter before proceeding. We under stand this may put you in a bad spot, but we came to you first to see if there is a reasonable way to gain back what is ours, before the conflict becomes... physical in nature."

(( Bluff aid is automatic... Diplomacy 1d20+11=31 ))

[sblock=Zelena's Stats]Zelena Andu Gnome Cleric 3/Bard 2
Initiative: +2 Perception: +13
Conditions:
AC: 23 (13 touch; 21 flat-footed)
HP: 42 of 42
CMB: +2 CMD: 13 Fort: +5 Ref: +6 Will: +9
In Hand: none
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Mending, Stabilize;
  • (1st level - DC 14) Bless, Command, Protection from Evil, Longstrider (d);
  • (2nd level - DC 15) Grace, Silence, Remove Paralysis (d)
Arcane Spell Slots
  • (0-level - DC 12 - At Will) Dancing Lights, Ghost Sound, Mage Hand, Mending, Prestidigitation
  • (1st level - DC 13 - 3 of 4 slots remaining): Grease, Silent Image, Vanish
Bard Song: 5 of 6 rounds remaing; Channeling: 3 of 5 attempts remaining; Liberation: 3 of 3 rounds remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

GlassEye

Adventurer
Borric and Sylvain

The warrior and the witch move on past Kremuur's compound and down the street towards the market that Loab mentioned. Stopping just outside they are able to see that it is quite busy with townsfolk moving amongst the tightly packed stalls and selecting from the bins of fruits, vegetables and freshly killed meat.

Along one side of the market a ragged, sun-faded awning is stretched and a half dozen men loiter beneath it drinking wine and laughing raucously. Considering the distance between the compound and the makeshift bar, and the activity of Kremuur's off duty men, the two think it extremely unlikely that anyone in the market would hear or pay attention to any ruckus that might occur at the compound.

Even if by some unlucky chance Kremuur's men would find themselves making their way back to the compound, they could easily be delayed if the marketplace were roused by some sort of commotion. Looking through the small court for possibilities Borric and Sylvain see a small stick corral with loudly bleating young goats, an entertainer mesmerizing a poisonous snake with a bobbing flute, and, on the far side of the market, a pair of the lizardfolk guard leaning against the wall and scanning the crowd for child thieves or other trouble-makers.
 

GlassEye

Adventurer
Nathan & Zelena

Sekmun's leathery lip curls when Kremuur's name is mentioned.

"Just the two of you? Best approach silently with a poisoned dagger." He barks out laughter and you are not at all convinced he is joking. When he finally settles he stares at the sorcerer and bard hardly blinking at all. "You're serious." He snaps his teeth in agitation. "Kremuur is a stranger to reason and there's no love lost between us; settle your debt however you see fit and I'll see to it the clan has nothing to say. Put his head on a pike and I'd take it as a personal favor. I'm sure the guard would thank you; Kremuur has slipped their grasp more times than they can count. And between us, Kremuur hides more than grain in that silo of his."

 

Songdragon

Explorer
Zelena nods to Sekmun, "Thank you for your insights, it has helped me decide a course of action."

She smiles to Nathan, "I think we have what we came for, yes?"

"We should return to those waiting for us. Thank you once again. Merry part to you Sekmun." she says to the lizardman before heading back towards the Lilypad (or wherever they agreed to meet)
 

jkason

First Post
Nathan Tchanlach, human sorcerer

Nathan's eyebrows raise as Sekmun offers his advice and support in the matter. He opens his mouth to say something, stops after taking the breath to do so, then tries again.

"I ... we appreciate your ... candor," Nathan says with a slight bow of his head.

"With your blessing, then, I think we'll take our leave of you. And thank you for once again being straightforward in our dealings," the sorcerer finishes, preparing to depart with his companion and meet up with the others.

[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0

Conditions: Mage Armor (1 hour)
In Hand: None

AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 32/32
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. Remaining: 8/8
2nd (DC 17): Glitterdust (DC 18), Resist Energy, Create Pit (DC 18). Remaining: 5/5

Wand Charges: 44/47

Heavenly Fire: 7/7 remaining[/sblock]
 
Last edited:

GlassEye

Adventurer
Nathan and Zelena take their leave of Sekmun and the lizardfolk muses over something as he watches them depart before turning back to his work. As the two make their way about the docks they are intercepted by Loab. The grippli escorts them through the city and past a walled compound that he briefly indicates in their target destination and to the edge of a marketplace where Borric and Sylvain are casually talking and keeping an eye on both the market and the street in the direction of the compound.

 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top