[LPF] Dwarven Crusade: Khuldun

jkason

First Post
Nathan Tchanlach, human sorcerer

Nathan grimaces. "Camping," he groans. "Not my favorite. If we're stocking up, though, the local Pearl might have a scroll that could make our lives a bit easier if you can teach it to Walter, Syl. Makes a kind of hidden tent, as it were."

[sblock=ooc]Nathan's talking about Rope Trick, though Campfire Wall might be useful, as well (Looks like Hidden Campsite would require us to add a druid, so no luck there). Both are the kind of conditional spells a sorcerer probably shouldn't burn spells known on, but if we'll be travelling, might be worth it for our resident prepared caster to add to his familiar?[/sblock]

[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 6
Initiative: +4 Perception: +0

Conditions: Mage Armor (6 hours)
In Hand: None

AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 38/38
CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. Remaining: 7/8
2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy Remaining: 6/6
3rd (DC 18): Haste Remaining: 4/4

Heavenly Fire: 8/8 remaining[/sblock]
 

log in or register to remove this ad

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Borric looks over his gear and shrugs, "Well, I think I have my gear all set. I have a bedroll and my chain shirt pajamas. I do have room for a real tent if you want. I can probably carry it."

"But, if we have a barghest to potentially worry about, maybe we should all have some tanglefoot bags. I got holy water and alchemist's fire already."

[sblock=Mini Stats]Initiative: +4
AC: 26 (23 without shield, 21 flat-footed, 13 Touch)
HP: 63 Current: 63
CMB: +10 CMD: 23 (25 vs. Disarm/ 27 vs. Trip) Fort: +8 Reflex: +5 Will: +4 (+6 vs. Fear)
Conditions in Effect: Ioun Torch (night), Combat Reflexes (3 AoO)

Current Weapon in Hand: Ale
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

Gerald007

First Post
Sylvain nods at the suggestions of both of his compadres. "Good ideas, both of you. I think a trip to the Pearl would definitely be in order. We need a bunch of supplies, I'd wager."

Turning to his scorpion, Syl asks, "So Waltor, you think you can handle a spell or two to keep us safe and dry at camp?"

Syl [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 6
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 50 of 50
CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
In Hand: Nothing







Spells: Arcane
  • (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
  • (1st level - DC 16) Burning Hands (DC 16), Charm Person (DC 17), Enlarge Person, Shocking Grasp;
  • (2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17), Hold Person (DC 18)^, Vomit Swarm;
  • (3rd level - DC 18) Dispel Magic, Fireball (DC 18)^, Stinking Cloud (DC 18)
Hexes DC 18
  • Cackle, Flight--used, Fortune, Healing, Misfortune, Slumber on lizard man and one guard--None.
[/sblock]
 
Last edited:

GlassEye

Adventurer
Aldino blinks down at the faded brittle papers and frowns as he contemplates Borric's question about barghests.

"It doesn't describe the creature, really. Just calls it a 'beast' but it seems large and dangerous. But that was nearly 200 years ago. Surely it's died by now."

The old man listens to the discussion of gear and gently clears his throat.

"Shopping here is good, but what we can't find we can try again to find in Gist. I've had plenty of time to look at maps while you were out yesterday; we should charter a boat upriver to Gist then head into the mountains following the path of the previous expedition! If we can determine exactly what that is, of course."

[sblock]Feel free to do whatever shopping or other tasks you feel need to be done. I'll advance whenever you are all ready.[/sblock]

-- = Aldino Galucci = --
 
Last edited:

jkason

First Post
Nathan Tchanlach, human sorcerer

"Ah, more fun on the river," Nathan says, remembering their recent encounter with the Tal Cult halflings.

"All right, anyone up for a quick shopping trip?"

[sblock=ooc]As I had Nathan mention before, other than looking for the scrolls, I'm not sure he'll stock up much more, unless anyone else has suggestions? I'll have to look at how much a bedroll weighs; he may be able to carry that. He's only got about 80 gold at the moment, though, so nothing big to purchase, really.[/sblock]

[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 6
Initiative: +4 Perception: +0

Conditions: Mage Armor (6 hours)
In Hand: None

AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 38/38
CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. Remaining: 7/8
2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy Remaining: 6/6
3rd (DC 18): Haste Remaining: 4/4

Heavenly Fire: 8/8 remaining[/sblock]
 

Gerald007

First Post
"Remember, Zelena and Nate, we can put extra supplies in my haversack if necessary. It'll still be fairly light. I suppose the big guy can use it too, if he needs more room to carry weapons. I'm up for a quick trip to the Pearl, if you are, Nate."

OOC: Doh. Rope Trick isn't a witch spell, so I can't teach Waltor the spell. Forgot that part. 150 gp per casting probably makes it too pricey to buy a couple scrolls.


Syl [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 6
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 50 of 50
CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
In Hand: Nothing







Spells: Arcane
  • (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
  • (1st level - DC 16) Burning Hands (DC 16), Charm Person (DC 17), Enlarge Person, Shocking Grasp;
  • (2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17), Hold Person (DC 18)^, Vomit Swarm;
  • (3rd level - DC 18) Dispel Magic, Fireball (DC 18)^, Stinking Cloud (DC 18)
Hexes DC 18
  • Cackle, Flight--used, Fortune, Healing, Misfortune, Slumber on lizard man and one guard--None.
[/sblock][/QUOTE]
 
Last edited:

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Borric nods and makes a list, "A large tent is 30 gold, we will all fit as long as Walter doubles up with Syl. I can carry it, not a problem."

"We can each have two tanglefoot bags a piece, I can carry the extra one if carrying both are too heavy for any one person. Or, stick some extra in Syl's haversack."

"We need to make sure we have plenty of rations too. If we are going spelunking, rope and climbing gear, perhaps? I have 50 feet, but maybe some more and grappling hook."

"Maybe we should look into acquiring some mounts for the rest of us at Gist."

[sblock=OOC]Since we are all short on money (before splitting out treasure again) can we just tally the purchases on the 1st post for all this group equipment? If we need it after the adventure we can individually take it as part of the split then.
Large Tent - 30gp
6 days Rations Each (6 people) - 18gp
100ft Silk Rope - 20gp
4 Sunrods - 8gp
Grappling Hook - 1gp
Hammer & 10 Pitons - 1.5gp
Shovel - 2gp
8 Tanglefoot bags - 400gp
Saw - .04gp
String/twine - .01gp
Periscope? - 20gp[/sblock][sblock=Mini Stats]Initiative: +4
AC: 26 (23 without shield, 21 flat-footed, 13 Touch)
HP: 63 Current: 63
CMB: +10 CMD: 23 (25 vs. Disarm/ 27 vs. Trip) Fort: +8 Reflex: +5 Will: +4 (+6 vs. Fear)
Conditions in Effect: Ioun Torch (night), Combat Reflexes (3 AoO)

Current Weapon in Hand: Ale
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

GlassEye

Adventurer
Aldino's growing eagerness to move on now that you have a destination prompts a quick trip to the market for a few supplies and then down to the dock to see if passage can be booked to Gist. It is not long before you all find a merchant loading supplies to head upriver who is willing to take on passengers provided you can be aboard before he's finished his business and ready to cast off.

"Drambarth Kelsington, at your service, Lady and Fine Sers. My business shall be concluded presently. If your destination is that fine city of Gist I shall consider it my pleasure to escort you there. Provided, of course, you meet the modest fee of ten gold per head. I assure you, this price is fair and regulated by the Ouhm River Trading Guild; you will find none better."

[sblock=OOC]Travel to Gist and preparation for the expedition will be uneventful but feel free to take your time and role-play a bit or jump forward the ten days of river travel to the city of Gist.[/sblock]

-- Drambarth Kelsington --
 

perrinmiller

Adventurer
OOC: The transportation fee taken from our treasury? Also, I did not yet get an answer about group expenses, GE. Though perhaps you are waiting on group consensus?
 

Songdragon

Explorer
(( Group stuff for the present is fine by me. Not sure there is much shopping for me. Many of the things I want are really expensive. ))

Zelena joins the others on the boat after some basic restocking of provisions of foods. "Simple, but I suppose it will do. Cannot be any worse than the travels with Sekmun."

[sblock=Zelena's Wish List]I am lost as to where and how much coin Zelena is supposed to have and the like it's been so long since I have done anything except level up. I think I only add the +975 gp... not sure about any of the time based gp, unless it was added in somewhere. one of my pet peeves of the LPF, is the tracking...

Pearly White Spindle (cracked) +1 hp/hour regenerated (3400 gp)
Vibrant Purple Prism (cracked) Store 1 spell level (2000 gp)
Pearl of Power (1st) and (2nd) level (1000gp and 4000 gp)
Circlet of Persuasion +3 to Cha skill checks (4500 gp)
Headband of mental Prowess +2 (10000 gp)
Pyhlactory of Positive Channeling +2d6 dice (11000 gp)
Boots of Striding and Springing +5 to acrobatics, +10 ft of moment) (5500 gp)

armor upgrades (cheep right now) +1 for shield and armor (2000 gp)
mithrial chain shirt armor for puppy... (2200 gp)
[/sblock]
 

Remove ads

Top