Nathan Tchanlach, human sorcerer
"On the upside, after awhile, the celestial nags even die down," he replies to Sylvain's friendly jab during his turn at 'keep Nathan company' watch.
"I guess I was wrong, and they can't keep going forever."
While the ring exorcised drowsiness, Nathan had to agree with Sylvain: eight-plus hours holding the image of uninviting rocks and brambly trees to turn aside the curious was less than ideal. As pre-dawn began to leak into the sky and the others stirred, it was with a very loud sigh of relief that Nathan nodded to his surroundings. Shrubbery and mineral deposits melted into a stream of glowing motes which hadn't nearly the manic energy in their swirling movements that the others were used to, though they faded from view before anyone could take much note of it.
Standing, Nathan cracks his back and stretches with a big yawn, less out of drowsiness than to break the glazed-over feeling he has from so long focused on a single task.
"I can't tell you if they noticed us or just let things die down, but somewhere in the middle of the night, the other camp's fire wasn't there anymore," Nathan advises the others as he sits around breakfast.
"Afraid I couldn't tell you exactly when, since I was spending most of my attention keeping the motes on task."
[sblock=ooc]Nathan will cast his first Mage Armor just before the party leaves camp for the day, FYI. It's not in stats at the moment, though, since we're ostensibly still in morning prep mode.[/sblock]
[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 6
Initiative: +4
Perception: +0
Conditions: None
In Hand: None
AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 38/38
CMB: +3
CMD: 17
Fort: +4*
Ref: +5*
Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish.
Remaining: 7/8
2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy
Remaining: 6/6
3rd (DC 18): Haste
Remaining: 4/4
Heavenly Fire: 8/8 remaining[/sblock]