[LPF] Dwarven Crusade: Khuldun

GlassEye

Adventurer
The group has a bit of time to decide if they wish to investigate the location of the fire or not as they ride out. It is in their direction of travel, however, and avoiding it may cause longer delays than desirable.

Aldino rides quietly for a while before speaking: "I think we should check the fire. A quick glance should tell us if anyone is still nearby, should it not?"

His bushy brows raise in question and while he includes everyone in his question, in matters concerning getting around in the wilderness his inclination has been to follow Borric's advice.


-- = Aldino Galucci = --
 

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perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Borric sticks a foot into the stirrup and swings his armored leg over to plop his arse into the saddle. Shield on his arm, he pulls out some trail rations to munch on and gives Syl a smirking grin, "Bah, trouble finds us either way out here. Better to go catch it unawares and eating breakfast."

"The rest of you ready? Mount up and let's go."


[sblock=Mini Stats]Initiative: +4
AC: 26 (23 without shield, 21 flat-footed, 13 Touch)
HP: 63 Current: 63
CMB: +10 CMD: 23 (25 vs. Disarm/ 27 vs. Trip) Fort: +8 Reflex: +5 Will: +4 (+6 vs. Fear)
Conditions in Effect: Ioun Torch (night), Combat Reflexes (3 AoO)

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

jkason

First Post
Nathan Tchanlach, human sorcerer

After a hand wave and a quip, Nathan calls forth the swirl of motes to build up his protection for the next several hours, then mounts and shrugs.

"Borric's probably right in this case; we haven't been especially good at avoiding trouble, that's for sure. And if we have to detour to avoid checking this out, well, might as well have a look. If you promise to stay out of the way and under cover, grandfather?" The last he delivers to Aldino with a gentle tone, trying to make clear his concern that their elderly employer not put himself in harm's way as he did back in Hruthrip.

[sblock=ooc]Casting his first Mage Armor of the day[/sblock]
[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 6
Initiative: +4 Perception: +0

Conditions: Mage Armor (6 hours)
In Hand: None

AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 38/38
CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. Remaining: 6/8
2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy Remaining: 6/6
3rd (DC 18): Haste Remaining: 4/4

Heavenly Fire: 8/8 remaining[/sblock]
 

GlassEye

Adventurer
"Oh, yes. Of course, Nathan. I wouldn't dream of causing trouble," says Aldino. The old man quickly mounts up and it's clear he's still stiff from the travel but finally adjusting to the hours in the saddle.

Travel is slow in the mountains and it takes nearly two hours before you are approaching the site of the other camp. Before you arrive, however, you see that there is some sort of ruined structure nearby. It is difficult at first to tell what the structure was but as you get closer you figure out that the ruin is an arch of an ancient aqueduct. The rest of the aqueduct is destroyed and stone scattered about.

Some of the stones have been gathered into a fire circle at the foot of the arch and the cold ashes of the fire remain within. The wiry mountain grasses have been trampled in the area, more than one would expect from a single traveler. There is one peculiarity at the campsite: three feet or so from the fire is a hole, approximately six to nine inches in diameter and a foot deep.


-- = Aldino Galucci = --
 

jkason

First Post
Nathan Tchanlach, human sorcerer

Nathan frowns at the sight of the depression in the earth, a nonverbal 'hrm' coming, as if he's thinking on something. The crown of his head begins to glow, and from the glow, two tiny motes emerge, orbiting his head once to leave a light trail before settling in his eyes and fading from view.

[sblock=ooc]Casting Detect Magic. Throwing in some rolls in case there's something to detect:

Know: Arcana; Spellcraft (1d20+7=14, 1d20+10=29)[/sblock]
[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 6
Initiative: +4 Perception: +0

Conditions: Mage Armor (6 hours), Detect Magic
In Hand: None

AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 38/38
CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. Remaining: 6/8
2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy Remaining: 6/6
3rd (DC 18): Haste Remaining: 4/4

Heavenly Fire: 8/8 remaining[/sblock]
 

GlassEye

Adventurer
Aldino steps up next to Nathan and gazes down at the hole.

"What do you see?" He jumps as he is buzzed by a golden mote that disappears into Nathan's eyes. "Oh dear. Wizardly things." The old man hastily retreats to his horse and stands out of the way waiting for the others to finish their examination.

Nathan's enhanced vision does not reveal the presence of any magical auras, past or present. The hole, however, reminds him of nothing more than a post-hole dug for a fence yet it is the only one that he can find.


-- = Aldino Galucci = --
 

Songdragon

Explorer
"That seems rather... odd. Unless, maybe, they planted a pole, a standard perhaps?" The gnome looks down at the hole, "Unless someone buried something."
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Borric swings a leg over and clanks to the ground. He takes a look around and at the hole, checking to see if he can make heads nor tails of it.

He shrugs and looks around at the campsite to see if there are any other interesting things that appear to be out of place.

"Tis curious, yes. It is too close for his latrine and I don't smell piss. Maybe he buried something for safe keeping and just dug it up when he left."

"Syl, what does Walter think?"
He looks over at the lass's mount and wonders if Celeb smells anything.

[sblock=OOC]If these are applicable;
Survival (1d20+5=14)
Know: Engineering (1d20+8=21)[/sblock][sblock=Mini Stats]Initiative: +4
AC: 26 (23 without shield, 21 flat-footed, 13 Touch)
HP: 63 Current: 63
CMB: +10 CMD: 23 (25 vs. Disarm/ 27 vs. Trip) Fort: +8 Reflex: +5 Will: +4 (+6 vs. Fear)
Conditions in Effect: Ioun Torch (night), Combat Reflexes (3 AoO)

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

Gerald007

First Post
Syl glances at Waltor and they seemed to communicate nonverbally, as the little scorpion jumps down to look at the hole. "Darn it, now I am interested in this. Since we have come all the way over here, I think we might ought to spend a couple hours digging. If there's nothing there, all we've lost is a little time. If there is something interesting to be found, then so much the better."


Syl [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 6
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 50 of 50
CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
In Hand: Nothing







Spells: Arcane
  • (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
  • (1st level - DC 16) Burning Hands (DC 16), Charm Person (DC 17), Enlarge Person, Shocking Grasp;
  • (2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17), Hold Person (DC 18), Vomit Swarm;
  • (3rd level - DC 18) Dispel Magic, Fireball (DC 18), Stinking Cloud (DC 18)
Hexes DC 18
  • Cackle, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 

GlassEye

Adventurer
As Sylvain digs into the ground around the hole (which Nathan still swears looks like nothing so much as a post-hole) Borric can tell from his experience at excavation and building that the soil around the hole has not been dug out and compacted again. Whatever purpose the hole had it is not hiding anything now and was never bigger than it currently is. Why the occupants might plant a pole and then remove it, however, is unclear.

Continuing the examination of the campsite Borric discovers tracks. Several individuals, booted and making no attempt to hide their mark upon the ground, left tracks that move off south-west while Borric's plan of travel heads off south-east.

Aldino keenly watches back by the horses and calls out, "We following them to find out who they are? Or continuing on?"


-- = Aldino Galucci = --

GM: Trap circumvented & XP updated in first post.
 

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