Nathan Tchanlach, human sorcerer
Nathan tenses up as it becomes clear there will be no talking their way into what they're after, and finally nods his assent to the others.
"What the hells. If this trip's going to kill me, I suppose it's better it does it sooner than later. I'd hate to subject myself to even more bloody wilderness and hiking just to die from something lame like exposure. Maybe the motes'll sing a chorus or something."
[sblock=ooc]Sorry for delays. Weekends have gotten very bad for me to post on, and work is picking up enough that it's slower going to get myself caught up afterward.[/sblock]
[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 6
Initiative: +4 Perception: +0
Conditions: Mage Armor (6 hours)
In Hand: None
AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 38/38
CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. Remaining: 6/8
2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy Remaining: 6/6
3rd (DC 18): Haste Remaining: 4/4
Heavenly Fire: 8/8 remaining[/sblock]
Nathan tenses up as it becomes clear there will be no talking their way into what they're after, and finally nods his assent to the others.
"What the hells. If this trip's going to kill me, I suppose it's better it does it sooner than later. I'd hate to subject myself to even more bloody wilderness and hiking just to die from something lame like exposure. Maybe the motes'll sing a chorus or something."
[sblock=ooc]Sorry for delays. Weekends have gotten very bad for me to post on, and work is picking up enough that it's slower going to get myself caught up afterward.[/sblock]
[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 6
Initiative: +4 Perception: +0
Conditions: Mage Armor (6 hours)
In Hand: None
AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 38/38
CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. Remaining: 6/8
2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy Remaining: 6/6
3rd (DC 18): Haste Remaining: 4/4
Heavenly Fire: 8/8 remaining[/sblock]