[LPF] Dwarven Crusade: Khuldun

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

With Zelana disappearing again, Borric is silently hoping her venture works out better this time. But, he doesn't think this dwarf can sense her movement like the giant scorpion either.

Calling back to the other two men, "It has not attacked us yet. Maybe it really is a ghost, just trying to frighten us."

The fighter steps around the greased area, his Ioun Torch lighting up the dwarf pretty good now. He still has his twirling the spiked head of his flail goins as he awaits to unleash it if the dwarf closes in.

[sblock=Actions]Move action to C7
Standard Action: Readied flail attack if the target gets within reach.

OOC: Try Knowledge Religion, Borric thinks it is undead.[/sblock][sblock=Mini Stats]Initiative: +4
AC: 21 (26 w/platemail, 21 flat-footed, 13 Touch)
HP: 73 Current: 73
CMB: +11 CMD: 24 (26 vs. Disarm/ 28 vs. Trip) Fort: +8 Reflex: +5 Will: +4 (+6 vs. Fear)
Conditions in Effect: Ioun Torch (night), Combat Reflexes (3 AoO), Fatigue (-2 Dex/Str), Hasted, Blessed, Fortune Hexed

Current Weapon in Hand: Shield & flail
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

log in or register to remove this ad

GlassEye

Adventurer
Sylvain is left frowning as he senses that his hex against the dwarven warrior fails; until he realizes that he is probably too far away to affect the dwarf. Zelena vanishes leaving the rest of the group guessing as to what she has planned. The dwarf, not yet seeing an opponent on his side of the grease, continues to guard the approach to Khuldun. Borric sidles along the edge of the grease and positions himself to attack should the dwarf advance.

OOC: Combat: Round Three. Everyone (except Borric who has already acted for round three) is up.

[sblock=Combat Information]

Initiative:
You all
Armored Dwarf

Map:


Party:
Borric: 73/73 hit points remaining
Nathan: 38/38 hit points remaining
Sylvain: 50/50 hit points remaining
Zelena: 42/42 hit points remaining

Spells/Abilities Used: Nathan: Mage Armor (x2), Bless; Zelena: Ant Haul, Summon Monster 2 (x2), Vanish; Sylvain: Flight Hex

Conditions in Effect:
--Fatigued (cannot run/charge; -2 Dex; -2 Str)
--Bless, +1 attacks, +1 saves vs. fear

Enemy Status:
Armored Dwarf (AC 24): 0 damage taken; unwounded[/sblock]
 

Gerald007

First Post
Realizing he had miscalculated the distance between he and his foe, after being awoken with a start, the witch moves closer to the dwarf and Borric, making sure the warrior was close enough to be effected by his Hex, as he continues the power. What is happening here? he thinks to himself.

OOC: Move-- to D9, second move--Cackle to maintain Fortune Hex on Borric, free action--None.


Syl [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 7
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 58 of 58
CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
In Hand: Nothing







Spells: Arcane
  • (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
  • (1st level - DC 16) Burning Hands (DC 16), Charm Person (DC 17), Enlarge Person, Enlarge Person, Ray of Enfeeblement, Shocking Grasp;
  • (2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17), Hold Person (DC 18), Vomit Swarm;
  • (3rd level - DC 18) Dispel Magic, Fireball (DC 18), Stinking Cloud (DC 18)
  • (4th level - DC 19) Confusion (DC 20), Neutralize Poison
Hexes DC 18
  • Cackle, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric, Misfortune on the dwarf, and Flight on himself.
[/sblock]
 

jkason

First Post
Nathan Tchanlach, human sorcerer

Nathan frowns.

"He is a bit reserved for someone who looks like he wants to chop us to bits," Nathan says, moving forward to stand next to Sylvain. "But maybe he only attacks if he thinks there's someone getting past him. How about we see? Or, maybe just hear?" he raises and eyebrow to the air just over his right shoulder, though for once there appears to be no visible mote to respond.

"Is that ... footsteps and a sword behind you, dwarfy?" Nathan calls out. Sure enough, the shuffle step of some unseen someone apparently failing to be careful crops up in the space just behind and to the left of the guardian.

[sblock=ooc]Move to F9
Standard Cast Ghost Sound into E3, to sound like someone invisible isn't being careful in how they walk. So, shuffling, maybe a little clinking, some haggard breathing. Will DC 15 to disbelieve[/sblock]
[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 6
Initiative: +4 Perception: +0

Conditions: Mage Armor (6 hours), Fatigued, Haste 6/6 rounds

In Hand: None

AC: 15 (19) 20
touch: 14 (18) 19 ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor, in bold with Haste)
HP: 38/38
CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. Remaining: 5/8
2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy Remaining: 6/6
3rd (DC 18): Haste Remaining: 3/4

Heavenly Fire: 8/8 remaining[/sblock]
 


GlassEye

Adventurer
[sblock=Zelena]It is clear to Zelena now that the dwarf is some sort of physical undead with enough cunning remaining in its rotting brain that it can recognize the grease patch and realize that in its armor it has little chance of keeping its footing should it attempt to move through it. It's motive seems to be similar to that of most undead but also seems to be guarding the entrance to Khuldun.

Sorry, Songdragon; gave the dwarf a chance to detect the grease and rolled well for its Perception. It served its purpose in keeping the dwarf off the party as everyone got ready for combat, though.

Other actions for Zelena?[/sblock]
 

Songdragon

Explorer
(( Knowledge (religion) 1d20+7=8 Guess her luck ran out... ))

She whispers to Borric, "Undead..."

The gnome steps forward... axe waiting... Hoping the thing, like most undead, will attack Borric. When it tries she will be ready for it...

(( 5-foot step to C-5, Ready an attack, as soon it as it within reach of Borric, attack it. (readied Attack 1d20+7=17 Guess that was a waste)... ))

[sblock=Zelena's Stats]Zelena Andu Gnome Cleric 3/Bard 2
Initiative: +2 Perception: +13
Conditions: Invisible (2 rounds remaining)
AC: 23 (13 touch; 21 flat-footed)
HP: 3 of 42
CMB: +2 CMD: 13 Fort: +6 Ref: +6 Will: +9
In Hand: Mithral Battle Axe +1 +7 (1d6+1) and Shield
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Guidence, Stabilize;
  • (1st level - DC 14) Bless, Ant Haul, Protection from Evil, Longstrider(d);
  • (2nd level - DC 15) Summon Monster 2 (x2), Remove Paralysis(d)
Arcane Spell Slots
  • (0-level - DC 12 - At Will) Dancing Lights, Ghost Sound, Mage Hand, Mending, Prestidigitation
  • (1st level - DC 13 - 1 of 4 slots remaining): Grease, Liberating Command, Silent Image, Vanish
Bard Song: 6 of 6 rounds remaining; Channeling: 5 of 5 attempts remaining; Liberation: 3 of 3 rounds remaining; Agile Feet 5 of 5 attempts remaining. [/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Borric nods and snarls as he expects the dwarf come after him, "Come on, ya mindless runt."

The fighter plans to trip the armored foe first and then try to bash the head in. Fates are not smiling on him, though he doesn't know it yet.

[sblock=Actions]Rolls for Readied Attack:
Trip Attack (1d20+18=20), if necessary Trip Attack (Re-roll Fortune) (1d20+18=23)
Wow, not sure that's enough either
AoO Flail vs. Prone (1d20+15=19, 1d8+7+1d6=12) :rant: Bah!, Not going to matter anyway.[/sblock][sblock=Mini Stats]Initiative: +4
AC: 21 (26 w/platemail, 21 flat-footed, 13 Touch)
HP: 73 Current: 73
CMB: +11 CMD: 24 (26 vs. Disarm/ 28 vs. Trip) Fort: +8 Reflex: +5 Will: +4 (+6 vs. Fear)
Conditions in Effect: Ioun Torch (night), Combat Reflexes (3 AoO), Fatigue (-2 Dex/Str), Hasted, Blessed, Fortune Hexed

Current Weapon in Hand: Shield & flail
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

GlassEye

Adventurer
Sylvain's cackling move up nearer to Borric keeps the warrior's good fortune active. Nathan's illusory footsteps behind the dwarf draws the creature's attention and it slews its body around to check for someone coming up behind. When it sees nothing it swivels its helmed head back around to lock on the closest visible target: Borric.

Though Zelena recognizes the dwarf as undead the exact form of that abomination is unclear to her. She waits and when the thing moves past her raising its greataxe she strikes. The blade of her axe scrapes across the back of its armor and she loses her concealing invisibility.

Despite Zelena's ideal positioning Borric isn't able to hook to the dwarf's feet out from under him even with the aid of Sylvain's hex.

The dwarf finishes his swing bringing the heavy greataxe around. The axehead bites into Borric's chain cutting and crushing links and injuring the warrior.

OOC: Combat: Round Four. Everyone is up.

[sblock=Combat Information]

Initiative:
You all
Armored Dwarf

Map:


Party:
Borric: 59/73 hit points remaining (greataxe, 14 dmg.)
Nathan: 38/38 hit points remaining
Sylvain: 50/50 hit points remaining
Zelena: 42/42 hit points remaining

Spells/Abilities Used: Nathan: Mage Armor (x2), Bless; Zelena: Ant Haul, Summon Monster 2 (x2), Vanish; Sylvain: Flight Hex

Conditions in Effect:
--Fatigued (cannot run/charge; -2 Dex; -2 Str)
--Bless, +1 attacks, +1 saves vs. fear

Enemy Status:
Armored Dwarf (AC 24): 0 damage taken; unwounded[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Borric grunts at the impact and growls in return, "Garh! You fookin' cur!"

"Lass, I will try to disarm him."


The fighter whips the flails chain around the spectral dwarf's weapon and yanks. The greataxe is pulled from its grip. "Gotcha! Pick his axe up and keep it away from him, Lass!"

In a flurry, Borric's flail doesn't stop as he swings it low very fast and wraps the chain around the dwarf's ankle. Pulling the armored dwarf's leg out from under it, the crash is enough to wake more dead. "Heh, heh, pay back time, runt!"

Fortune favors Borric's follow-up strike and he bashes downward to put a good dent into the ghostly runt. Unfortunately, his fourth swing is just off the mark.

[sblock=Actions]If this gets mucked up by my errors in prediction, I can always fix. :p Forgot flanking on all rolls (added in afterwards)

Full Attack (hasted for 3 attacks):
1. Improved Disarm: Flail Disarm (Bless/Haste/Fatigued) (1d20+18=31)
2. Greater Improved Trip: Flail Trip (Bless/Haste/Fatigued) (1d20+20=33)
AoO: Flail vs. Prone (Bless/Haste/Fatigued) (1d20+17=20, 1d8+7+1d6=16) & Flail vs. Prone Re-roll (Bless/Haste/Fatigued) (1d20+17=24)
3. Flail vs. Prone (Bless/Haste/Fatigued) (1d20+12=15, 1d8+7+1d6=17)
& if he stands up or provokes another AoO: AoO Flail if applicable (Bless/Flank/Haste/Fatigued) (1d20+17=31, 1d8+7+1d6=13)
[/sblock][sblock=Mini Stats]Initiative: +4
AC: 21 (26 w/platemail, 21 flat-footed, 13 Touch)
HP: 73 Current: 73
CMB: +11 CMD: 24 (26 vs. Disarm/ 28 vs. Trip) Fort: +8 Reflex: +5 Will: +4 (+6 vs. Fear)
Conditions in Effect: Ioun Torch (night), Combat Reflexes (3 AoO), Fatigue (-2 Dex/Str), Hasted, Blessed, Fortune Hexed

Current Weapon in Hand: Shield & flail
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top