[LPF] Dwarven Crusade: Khuldun - Page 53


What's on your mind?

  1. #521
    Registered User
    Minor Trickster (Lvl 4)



    Join Date
    Dec 2010
    Posts
    691
    Reviews
    Read 0 Reviews

    ° Ignore Gerald007
    My communities:

    "Wonder if those objects have any magic to them? I'll give them a quick check before lying back down," Syl mutters as he quickly uses a spell to examine the undead dwarf's gear. [COLOR="white"]"And Nate's right...if anything else is out here, they will most assuredly be here in just a moment, if they are coming.

    OOC: Cast Detect Magic.








    Syl
    Spoiler:

    Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
    Human Witch 7
    Initiative: +6 Perception: +2
    Conditions:
    AC: 15 (13 touch; 13 flat-footed)
    HP: 58 of 58
    CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
    In Hand: Nothing







    Spells: Arcane
    • (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
    • (1st level - DC 16) Burning Hands (DC 16), Charm Person (DC 17), Enlarge Person, Enlarge Person, Ray of Enfeeblement, Shocking Grasp;
    • (2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17), Hold Person (DC 18), Vomit Swarm;
    • (3rd level - DC 18) Dispel Magic, Fireball (DC 18), Stinking Cloud (DC 18)
    • (4th level - DC 19) Confusion (DC 20), Neutralize Poison

    Hexes DC 18
    • Cackle, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric and Zelena, Misfortune on the dwarf, and Flight on himself.

    [/QUOTE]

 

  • #522
    Cowled Justice of LPF COPPER SUBSCRIBER
    Guide (Lvl 11)

    GlassEye's Avatar

    Join Date
    May 2006
    Location
    Columbia, MO
    Posts
    6,756
    Reviews
    Read 0 Reviews

    ° Ignore GlassEye
    My communities:

    GM: First post updated with current XP.

    jkason, I concur with your spell usage.


    Sylvain activates his magical sight and examines the half-plate and the greataxe that the dead dwarf was wearing and using. Both are magical and glow with a faint aura. Studying the two items further Sylvain is able to determine that the armor is magicked to enhance its defensive properties and the greataxe is magicked to increase the likelihood of striking an enemy and dealing damage. +1 Half-Plate & +1 Greataxe

    Borric sees that the heavy door leading into Khuldun is open wide enough to allow a man to slip through its gates. It is likely that the undead creature came from within the dwarven ruin.

    Watching for a while no one, no creature, is drawn to the battle site. Whether that means it is safe enough to forego the illusory wall trick is yet to be seen.

  • #523
    Registered User
    Minor Trickster (Lvl 4)



    Join Date
    Dec 2010
    Posts
    691
    Reviews
    Read 0 Reviews

    ° Ignore Gerald007
    My communities:

    "Yep...both of those are magic, the armor and the axe. Don't know if Borric or Zelena need a shiny magic axe but its there for the taking if you do. Of course, if any of you have any dwarven friends, they might appreciate those items being returned to the clan, if possible."


    Syl
    Spoiler:

    Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
    Human Witch 7
    Initiative: +6 Perception: +2
    Conditions:
    AC: 15 (13 touch; 13 flat-footed)
    HP: 58 of 58
    CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
    In Hand: Nothing







    Spells: Arcane
    • (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
    • (1st level - DC 16) Burning Hands (DC 16), Charm Person (DC 17), Enlarge Person, Enlarge Person, Ray of Enfeeblement, Shocking Grasp;
    • (2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17), Hold Person (DC 18), Vomit Swarm;
    • (3rd level - DC 18) Dispel Magic, Fireball (DC 18), Stinking Cloud (DC 18)
    • (4th level - DC 19) Confusion (DC 20), Neutralize Poison

    Hexes DC 18
    • Cackle, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric and Zelena, Misfortune on the dwarf, and Flight on himself.


  • #524
    Registered User
    Waghalter (Lvl 7)

    Songdragon's Avatar

    Join Date
    Aug 2004
    Location
    BC, Canada
    Posts
    1,638
    Reviews
    Read 0 Reviews

    ° Ignore Songdragon
    My communities:

    Zelena nods to Borric and calls upon her divine magics, "Mother Annaya, let this freind be healed by your will." The small woman places her hands about Borric's wounds as a light blue glow forms and the wounds begin to close.

    (Cast CMW to Borric, 17 hit points healed)

    (FYI: After some discussion with friends, I have decided to convert Zelena into a full cleric. I am in the process of making those changes now. A few minor quirks will more than likely be popping up from the change. )

  • #525
    Cowled Justice of LPF COPPER SUBSCRIBER
    Guide (Lvl 11)

    GlassEye's Avatar

    Join Date
    May 2006
    Location
    Columbia, MO
    Posts
    6,756
    Reviews
    Read 0 Reviews

    ° Ignore GlassEye
    My communities:

    After the identification of magics and the healing watches are resumed and everyone beds back down. Operating on the assumption that if something else was going to attack it would have heard the combat and done so Nathan chooses to forgo using his silent image to provide camouflage.

    The rest of the night passes uneventfully and the dawn breaks cool and clear. Khuldun stands, as it has stood for centuries, awaiting the next group brave enough to seek out its treasures.

    Across the stone bridge the door to Khuldun is ajar. The space beyond is dark as night.

  • #526
    Registered User
    Myrmidon (Lvl 10)



    Join Date
    Feb 2002
    Location
    Florida
    Posts
    9,012
    Reviews
    Read 0 Reviews

    ° Ignore jkason
    My communities:

    Nathan Tchanlach, human sorcerer

    Nathan breathes easy once his companions have awoken and the party, now refreshed, readies itself for the lost city. He summons his mote-armor again, then shivers as they approach the darkened doorway.

    "Daylight's about to stop mattering, I suppose," he says. "And with none of us able to see in the dark, if there's any more of the undead dwarf's lot around, we're probably giving up some surprise. Nothing to it, I suppose, but to push on?"

    ooc
    Casting his first Mage Armor for the day. He also has Dancing Lights available to spam if we need extra light beyond the Ioun torch


    mini-stats
    Nathan Tchanlach Human Sorcerer 6
    Initiative: +4 Perception: +0

    Conditions: Mage Armor (6 hours)

    In Hand: None

    AC: 15 (19) 20
    touch: 14 (18) 19 ; flat-footed: 12 (16)
    (value in parenthesis w/ mage armor, in bold with Haste)
    HP: 38/38
    CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
    * Additional +1 trait bonus vs. divine spells
    Resistances: Resist 5 Acid and Cold.

    Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
    1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. Remaining: 5/8
    2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy Remaining: 6/6
    3rd (DC 18): Haste Remaining: 3/4

    Heavenly Fire: 8/8 remaining
    **My most recent fiction is in Viridian Legacy: The Wasting of Duny Slough**

  • #527
    Registered User
    Defender (Lvl 8)

    perrinmiller's Avatar

    Join Date
    Mar 2010
    Location
    Tokyo, Japan
    Posts
    7,670
    Reviews
    Read 0 Reviews
    GM's DayGygax Memorial FundPathfinder

    ° Ignore perrinmiller
    My communities:

    Borric Hawkins, Male Human Fighter

    Borric has donned his hideously intimidating platemail armor once more and straps the shield to his arm. Ready to go, he remarks, "I think you are right, Nate. Not going to be stealthy at all. So why bother for fook's sake?"

    "The lighted orbs are good for close in, but we need to help looking ahead."

    "Now, if one of you can cast a light spell, we can put it on a stone and I can toss it up ahead about 50 feet. Pick it up when we reach it once more."

    "I do have two of these as well, might be useful since they shine farther than the Ioun torches."


    The fighter shows the others his sunrod and the leather strap to attach it to his backpack. Putting it away, he continues, " What about traps? Any of you good at finding them? What happens if we do find one? I am not too keen on letting the dumb clanky guy blundering into them approach."

    Borric has a frown at this, clearly indicating that he is not wanting to be the 'dumb clanky guy'. He also wondering if they should not have kidnapped Fury to drag his arse along.

    "Hmm, well maybe we don't have to worry. We are not going into a goblin or kobold lair, are we. Tricky blighters, yeah?"

    Mini Stats
    Initiative: +4
    AC: 26 (23 w/out shield, 24 flat-footed, 13 Touch)
    HP: 73 Current: 73
    CMB: +11 CMD: 24 (26 vs. Disarm/ 28 vs. Trip) Fort: +8 Reflex: +5 Will: +4 (+6 vs. Fear)
    Conditions in Effect: Ioun Torch (night), Combat Reflexes (3 AoO)

    Current Weapon in Hand: Shield
    Chakram: 2/2 MWK & 6/6 Cold Iron remaining
    Light Hammers: 2/2 remaining
    ___________________________

    Borric Hawkins
    Playing & DMing: PF and SWSE

  • #528
    Registered User
    Myrmidon (Lvl 10)



    Join Date
    Feb 2002
    Location
    Florida
    Posts
    9,012
    Reviews
    Read 0 Reviews

    ° Ignore jkason
    My communities:

    Nathan Tchanlach, human sorcerer

    "Afraid I'm not good with traps," Nathan says with a shrug, "but the motes can give us some forward light when we want to scan ahead." he offers.

    He spins a finger in the air, and a quartet of brightly-glowing motes appear as if stirred into existence by the motion.

    "They can fly ahead further than something we throw, at least, and they can even fake a human-like shape when they team up if we think that might trick something into attacking."

    ooc
    Dancing Lights doesn't last as long, but it's mobile, which may be a better option if Borric's looking for forward-mobile illumination.


    mini-stats
    Nathan Tchanlach Human Sorcerer 6
    Initiative: +4 Perception: +0

    Conditions: Mage Armor (6 hours)

    In Hand: None

    AC: 15 (19) 20
    touch: 14 (18) 19 ; flat-footed: 12 (16)
    (value in parenthesis w/ mage armor, in bold with Haste)
    HP: 38/38
    CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
    * Additional +1 trait bonus vs. divine spells
    Resistances: Resist 5 Acid and Cold.

    Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
    1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. Remaining: 5/8
    2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy Remaining: 6/6
    3rd (DC 18): Haste Remaining: 3/4

    Heavenly Fire: 8/8 remaining
    **My most recent fiction is in Viridian Legacy: The Wasting of Duny Slough**

  • #529
    Registered User
    Waghalter (Lvl 7)

    Songdragon's Avatar

    Join Date
    Aug 2004
    Location
    BC, Canada
    Posts
    1,638
    Reviews
    Read 0 Reviews

    ° Ignore Songdragon
    My communities:

    Zelena shakes her head, "Sorry, I am not one for the traps, disabling them anyhow. I may be able to spot them."

    The gnome points with her mace, "If that one is any indication of what is to come, we might be face more undead minions."

    Zelena's Stats
    Zelena Andu Gnome Cleric 7
    Initiative: +2 Perception: +16
    Conditions:
    AC: 23 (13 touch; 21 flat-footed)
    HP: 58 of 58
    CMB: +4 CMD: 16 Fort: +6 Ref: +4 Will: +8
    In Hand: Mithral Heavy Mace +1 +7 (1d6+1) and Shield
    Spells:
    • (0-level - DC 13) Create Water, Detect Magic, Guidence, Stabilize
    • (1st level - DC 14) Bless, Comprehend Langagues, Divine Favor, Divine Favor, Hide from Undead, Expeditious Retreat (d)
    • (2nd level - DC 15) Bull's Strength, Grace, Spiritual Weapon, Ghostbane Dirge, Align Weapon (good) (d)
    • (3rd level - DC 16) Dispel Magic, Prayer, Searing Light, Nap Stack, Fly (d)
    • (4th level - DC 17) Spiritual Ally, Holy Smite (d)

    Channeling: 7 of 7 attempts remaining; Inspiring Command : At Will; Elysiumĺs Call (Su): 6 of 6 attempts remaining.

  • #530
    Registered User
    Minor Trickster (Lvl 4)



    Join Date
    Dec 2010
    Posts
    691
    Reviews
    Read 0 Reviews

    ° Ignore Gerald007
    My communities:

    "The only thing I know about traps is it is best to not get hit by one. Which doesn't really do any of us any good, of course. Maybe we could get lucky and there won't be any, or maybe if we are careful, we could minimize those that are there." Realizing he spent 30 seconds talking and not helping at all, Syl shrugged, accepting defeat on this one.

    OOC: I swapped out two memorized spells, that might be better for inside usage, Web for Hold Person and Lightning Bolt for Fireball.



    Syl
    Spoiler:

    Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
    Human Witch 7
    Initiative: +6 Perception: +2
    Conditions:
    AC: 15 (13 touch; 13 flat-footed)
    HP: 58 of 58
    CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
    In Hand: Nothing







    Spells: Arcane
    • (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
    • (1st level - DC 16) Burning Hands (DC 16), Charm Person (DC 17), Enlarge Person, Enlarge Person, Ray of Enfeeblement, Shocking Grasp;
    • (2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17), Vomit Swarm, Web;
    • (3rd level - DC 18) Dispel Magic, Lightning Bolt (DC 18), Stinking Cloud (DC 18)
    • (4th level - DC 19) Confusion (DC 20), Neutralize Poison

    Hexes DC 18
    • Cackle, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric and Zelena, Misfortune on the dwarf, and Flight on himself.


  • + Log in or register to post
    Page 53 of 73 FirstFirst ... 3434445464748495051525354555657585960616263 ... LastLast

    Similar Threads

    1. Dwarven Dungeon and Mines now has DWARVEN AIRSHIP stretch goal!
      By FATDRAGONGAMES in forum Press Releases & Kickstarter Announcements
      Replies: 0
      Last Post: Monday, 22nd April, 2013, 02:04 PM
    2. Dwarven Monk, Dwarven Defender
      By wolfpunk in forum Older D&D Editions and OSR Gaming
      Replies: 20
      Last Post: Friday, 19th January, 2007, 06:43 AM
    3. Join the Crusade
      By cleaverthepit in forum General RPG Discussion
      Replies: 11
      Last Post: Friday, 16th January, 2004, 05:21 PM
    4. Crusade
      By Mistwell in forum Miscellaneous Geek Talk & Media Lounge
      Replies: 85
      Last Post: Friday, 6th June, 2003, 11:28 PM
    5. First Crusade
      By Bagpuss in forum General RPG Discussion
      Replies: 4
      Last Post: Monday, 25th November, 2002, 01:38 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •