Nathan Tchanlach, human sorcerer
Nathan feels a shudder up his back as Zelena's magics fill him.
"Thanks, Zelena," he says. "And with that charge, I don't have to worry 'bout what to do next. Let's see about getting Borric some more backup..."
Nathan looks upward expectantly, then frowns. "Seriously? Formal supplication? Oh, for the love of ... fine!" he mutters with frustration, then begins speaking in a much more melodious tongue. Zelena recognizes it as Celestial. It appears to be a rather overwrought supplication to higher powers, for which Nathan is clearly suppressing the urge to roll his eyes. As he continues to speak, however, a glow begins to emanate from the crown of his head as a trio of motes dart forward and begin circling the air, generating a soft, glowing circle of their own.
[sblock=ooc]If I read this right, then we have a round before the creatures are in attack position? Seems like the best time to try a summons, then. Summon Monster III, calling an Augmented Lantern Archon into E1. If I'm able to swap out feats, let's give it Toughness instead of Improved Initiative, though I'm fine if that's not an available option.
It will appear at the start of Nathan's turn next round.
Taking the +2 AC / Reflex option this round on Ferver[/sblock]
[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 7
Initiative: +4 Perception: +0
In Hand: None
Conditions: Extended Mage Armor (14 hours), Message (70 minutes), Dancing Lights (refreshed as needed), Magic Circle against evil (70 minutes), Blessing of Fervor (7 rounds, +2 AC/ Save this round), casting full-round spell
Current AC: 21, Current Reflex save: +7
AC: 15 (19) 20
touch: 14 (18) 19 ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor, in bold with Haste)
HP: 44/44
CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. Remaining: 8/8
2nd (DC 17): Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy Remaining: 6/7
3rd (DC 18): Haste, Magic Circle Against Evil, Summon Monster III Remaining: 3/5
Heavenly Fire: 8/8 remaining[/sblock]
Nathan feels a shudder up his back as Zelena's magics fill him.
"Thanks, Zelena," he says. "And with that charge, I don't have to worry 'bout what to do next. Let's see about getting Borric some more backup..."
Nathan looks upward expectantly, then frowns. "Seriously? Formal supplication? Oh, for the love of ... fine!" he mutters with frustration, then begins speaking in a much more melodious tongue. Zelena recognizes it as Celestial. It appears to be a rather overwrought supplication to higher powers, for which Nathan is clearly suppressing the urge to roll his eyes. As he continues to speak, however, a glow begins to emanate from the crown of his head as a trio of motes dart forward and begin circling the air, generating a soft, glowing circle of their own.
[sblock=ooc]If I read this right, then we have a round before the creatures are in attack position? Seems like the best time to try a summons, then. Summon Monster III, calling an Augmented Lantern Archon into E1. If I'm able to swap out feats, let's give it Toughness instead of Improved Initiative, though I'm fine if that's not an available option.
It will appear at the start of Nathan's turn next round.
Taking the +2 AC / Reflex option this round on Ferver[/sblock]
[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 7
Initiative: +4 Perception: +0
In Hand: None
Conditions: Extended Mage Armor (14 hours), Message (70 minutes), Dancing Lights (refreshed as needed), Magic Circle against evil (70 minutes), Blessing of Fervor (7 rounds, +2 AC/ Save this round), casting full-round spell
Current AC: 21, Current Reflex save: +7
AC: 15 (19) 20
touch: 14 (18) 19 ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor, in bold with Haste)
HP: 44/44
CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. Remaining: 8/8
2nd (DC 17): Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy Remaining: 6/7
3rd (DC 18): Haste, Magic Circle Against Evil, Summon Monster III Remaining: 3/5
Heavenly Fire: 8/8 remaining[/sblock]