[LPF] Dwarven Crusade: Khuldun

Songdragon

Explorer
Zelena motions her spiritual weapon towards the elemental and has the celestial mace attack once again and it simply misses.

The gnome considers a moment and then calls upon her goddess' powers and channels positive energy in an attempt to damage the dark energy elemental.

((Spiritual weapon attack 1d20+8=17 (Miss)
Channel Energy vs Undead... (DC15 Will save for half damage) 4d6=14 ))


[sblock=Zelena's Stats]Zelena Andu Gnome Cleric 7
Initiative: +2 Perception: +16
Conditions: Blessing of Fervor (6 rounds remining), Spiritual weapon (14 rounds remaining), Circle of Protection from evil
AC: 23 (13 touch; 21 flat-footed)
HP: 58 of 58
CMB: +4 CMD: 16 Fort: +6 Ref: +4 Will: +8
In Hand: Mithral Heavy Mace +1 +7 (1d6+1) and Shield
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Guidance, Stabilize
  • (1st level - DC 14) Bless, Bless, Comprehend Languages, Protection from Evil, Divine Favor, Expeditious Retreat (d)
  • (2nd level - DC 15) Bull's Strength, Pilfering Hand, Spiritual Weapon, Ghostbane Dirge, Align Weapon (good) (d)
  • (3rd level - DC 16) Dispel Magic, Prayer, Searing Light, Continual Flame, Fly (d)
  • (4th level - DC 17) Blessing of Fervor, Holy Smite (d)
Channeling: 7 of 7 attempts remaining; Inspiring Command : At Will; Elysium’s Call (Su): 6 of 6 attempts remaining. [/sblock]
 

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perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric smirks and enjoys the gods favor, or at least the cackling witch's good will.

"Yeah, have not smashed many mages lately. But rock crusher sounds like one of those convicts doing hard time and labor."

His whirling flail starts knocking chunks of rock off the last creature as well. The fighter is really enjoying himself now, these spellcasters work wonders for his self esteem.

[sblock=Actions]Take Extra attack from Ferver for this round
Full Attack on #1: Flail 1st Attack (1d20+17=30, 2d6+11+1d6=25), Flail 2nd Attack (Fervor) (1d20+17=31, 2d6+11+1d6=19), Flail 3rd Attack (Fortune) (1d20+12=13, 2d6+11+1d6=20), Flail 3rd Attack reroll(Fortune) (1d20+12=31)
[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4
AC: 26 (23 w/out shield, 24 flat-footed, 13 Touch) Current 24, maybe 26
HP: 73 Current: 73
CMB: +11 CMD: 24 (26 vs. Disarm/ 28 vs. Trip) Fort: +8 Reflex: +5 Will: +4 (+6 vs. Fear) Current CMB +14, CMD 26+Size
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Bull's Strength (+4 Str=+2 Att/Dmg), Enlarged (-2AC, +1 Att/Dmg, +5ft reach, increased weapon size), Prot vs. Evil (+2AC/SVs), +1 Att from higher elevation?

Current Weapon in Hand: Shield & Shock Flail (+16/+11; 2d6+11+1d6)
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

GlassEye

Adventurer
Battle in Khuldun

Sylvain is a bit luckier than Nathan, or maybe witch-fire summoned from the Essential Path burns hotter than that summoned from the Moral Path, as Sylvain's fire melts bits of stone from the creature while Nathan's doesn't seem to scathe the creature at all. Zelena tries pure divine energy but the dark animating force of the stone creature, again, seems unaffected by the power brought against it.

The creature is not resistant to blunt force, however, and Borric's repeated blows bolstered by Sylvain's rather unnerving cackle and the spells of the others beat the creature down almost to one rocky knee.

Surprisingly, the last elemental surges up snapping at Borric with brick-like teeth, something the other two hadn't done. The bite seems to be more of a reflexive gnashing and is hardly threatening to the warrior. The same cannot be said for the two stony claws that batter the warrior and rip through armor and magical defenses to open up bloody wounds.

Combat Round Five. Everyone is up. Please include a Perception check with your next post.
[sblock=Combat Information]
Initiative:
You all
Earth Elementals

Map:

Party:
Borric: 16/73 hit points remaining (Yes, Borric did just take 46 points of damage from two claw attacks.)
Nathan: 44/44 hit points remaining
Sylvain: 58/58 hit points remaining
Zelena: 58/58 hit points remaining

Spells/Abilities Used: Nathan: Magic Circle Against Evil; Sylvain: Enlarge Person; Zelena: Bull’s Strength

Conditions in Effect:
- Magic Circle Against Evil (10 ft. radius, centered on Borric): +2 deflection to AC; +2 resistance to saves
- Battle Fervor (Everyone)
- Summon Monster III
- Enlarge Person (Borric)
- Bull’s Strength (Borric)

Enemy Status:
Elemental 1 (AC 19/ T 10/ FF 18); 17/80 hp
Elemental 2 (AC 18/ T 8/ FF 18); -1/68 hp
Elemental 3 (AC 18/ T 8/ FF 18); -1/68 hp
[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric grunts with the bashing and wounds he takes. Gritting his teeth, he remains upright and stalwart nonetheless.

"That the best you fookin' got? You are tough bastard, but there is always someone tougher!" He whirls the spiked ball around focusing on the walking rock pile's head. "See how ya like this!"

He proceeds to knock the elemental into rubble.

[sblock=Actions]Perception (1d20+8=21)
Take Extra attack from Ferver for this round
Full Attack on #1: Flail 1st Attack (1d20+17=21, 2d6+11+1d6=22), Flail 2nd Attack(Fervor) (1d20+17=24, 2d6+11+1d6=21), Flail 3rd Attack(Fortune) (1d20+12=32, 2d6+11+1d6=21)
[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +8
AC: 26 (23 w/out shield, 24 flat-footed, 13 Touch) Current 24, maybe 26
HP: 73 Current: 73
CMB: +11 CMD: 24 (26 vs. Disarm/ 28 vs. Trip) Fort: +8 Reflex: +5 Will: +4 (+6 vs. Fear) Current CMB +14, CMD 26+Size
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Bull's Strength (+4 Str=+2 Att/Dmg), Enlarged (-2AC, +1 Att/Dmg, +5ft reach, increased weapon size), Prot vs. Evil (+2AC/SVs), +1 Att from higher elevation?

Current Weapon in Hand: Shield & Shock Flail (+16/+11; 2d6+11+1d6)
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

jkason

First Post
Nathan Tchanlach, human sorcerer

"Holy--!" Nathan mutters under his breath as Borric takes nearly as powerful a pounding as he'd been dishing out to the creatures. Then he grimaces and glances to his side.

"No, that was not a last minute conversion," he grouses to his unseen entourage.

[sblock=ooc]Perception check (1d20=20)

I'm going to hold off on actions for Nathan until I see if the perception roll turns up anything and confirm that Borric's turned the last creature to rubble.[/sblock]

[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 7
Initiative: +4 Perception: +0

In Hand: None
Conditions: Extended Mage Armor (14 hours), Message (70 minutes), Dancing Lights (refreshed as needed), Magic Circle against evil (70 minutes), Blessing of Fervor (4 rounds, AC and Save bonus this round), Flaming Sphere 5/7 rounds remaining

Current AC w/ circle & fervor: 23, Saves with circle& fervor: Fort +6, Ref +9, Will +8

AC: 15 (19) 20
touch: 14 (18) 19 ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor, in bold with Haste)
HP: 44/44
CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. Remaining: 7/8
2nd (DC 17): Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy Remaining: 4/7
3rd (DC 18): Haste, Magic Circle Against Evil, Summon Monster III Remaining: 3/5

Heavenly Fire: 8/8 remaining[/sblock]
 

GlassEye

Adventurer
Battle Aftermath

All is quiet after Borric batters the elemental to nothing more than a pile of broken rock. Except when he turns away he hears a rattle like small stones tumbling down an incline. Nathan hears it as well and investigating further they discover that the stony pile of the creature's corpse is accreting the surrounding stones, somehow slowly pulling scattered rubble to its body to repair the damage caused by Borric's flail.

[sblock=OOC]It's not absolutely necessary now (unless you really want to) to have Zelena and Sylvain make the Perception checks; I'm sure Nathan and Borric would point out what they've seen.[/sblock]
 

jkason

First Post
Nathan Tchanlach, human sorcerer

Nathan sighs in relief as Borric turns the creature to rubble, but his sigh is followed by a quick groan as his attention turns to the rattling in the cavern.

"You have got to be kidding me," he mutters. After a brief pause he turns and snaps to the air "Now is not the time for lectures on how you can never kill evil, thank you!"

His unseen companions apparently silenced, Nathan turns back to the corspse slowly recomposing.

"I don't care what the nattering horde says, there has to be a way to keep this thing from reforming. Borric's flail threw lightning through it, and Syl just burned it. If we at least keep an eye on this thing ... maybe the room it came from has something? Surely the maker would want easy access to a control?"

[sblock=ooc]Well, fire and electricity don't seem to short out its regeneration, but it doesn't look like any of us have acid or a way to conjure it? Maybe we'll luck out and the room will?[/sblock]


[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 7
Initiative: +4 Perception: +0

In Hand: None
Conditions: Extended Mage Armor (14 hours), Message (70 minutes), Dancing Lights (refreshed as needed), Magic Circle against evil (70 minutes), Blessing of Fervor (4 rounds, AC and Save bonus this round), Flaming Sphere 5/7 rounds remaining

Current AC w/ circle & fervor: 23, Saves with circle& fervor: Fort +6, Ref +9, Will +8

AC: 15 (19) 20
touch: 14 (18) 19 ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor, in bold with Haste)
HP: 44/44
CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. Remaining: 7/8
2nd (DC 17): Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy Remaining: 4/7
3rd (DC 18): Haste, Magic Circle Against Evil, Summon Monster III Remaining: 3/5

Heavenly Fire: 8/8 remaining[/sblock]
 

Gerald007

First Post
"Wow, good thing you got the drop on that thing early, Borric. I've never seen anything dish out damage like that. Other than you, of course." Syl notices where the others are pointing, and sees the rocky creature begin regenerating. "I have no idea what to do about that."

He steps forward and heals Borric some of the damage he took from the massive claw attacks.


OOC: Any knowledge checks that would help figure out the regeneration? I will use my Healing hex on Borric. CMW =
OOC: 2d8+7=14


Syl [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 7
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 58 of 58
CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
In Hand: Nothing


Spells: Arcane
  • (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
  • (1st level - DC 16) Burning Hands (DC 16), Charm Person (DC 17), Enlarge Person^, Enlarge Person, Ray of Enfeeblement, Shocking Grasp;
  • (2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17)^, Vomit Swarm, Web
  • (3rd level - DC 18) Dispel Magic, Lightning Bolt (DC 18), Stinking Cloud (DC 18)
  • (4th level - DC 19) Confusion (DC 20), Neutralize Poison
Hexes DC 18
  • Cackle, Flight, Fortune, Healing, Misfortune, Slumber--One minute of Flight hex used, Fortune hex used on Borric.
[/sblock][/QUOTE]
 

Songdragon

Explorer
Zelena reaches up calling to her goddess to heal the man's wounds...

((Cast Cure Critical Wounds on Borric 3d8+7=18))
(( Perception 1d20+16=21 ))



[sblock=Zelena's Stats]Zelena Andu Gnome Cleric 7
Initiative: +2 Perception: +16
Conditions: Blessing of Fervor (6 rounds remining), Spiritual weapon (14 rounds remaining), Circle of Protection from evil
AC: 23 (13 touch; 21 flat-footed)
HP: 58 of 58
CMB: +4 CMD: 16 Fort: +6 Ref: +4 Will: +8
In Hand: Mithral Heavy Mace +1 +7 (1d6+1) and Shield
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Guidance, Stabilize
  • (1st level - DC 14) Bless, Bless, Comprehend Languages, Protection from Evil, Divine Favor, Expeditious Retreat (d)
  • (2nd level - DC 15) Bull's Strength, Pilfering Hand, Spiritual Weapon, Ghostbane Dirge, Align Weapon (good) (d)
  • (3rd level - DC 16) Dispel Magic, Prayer, Searing Light, Continual Flame, Fly (d)
  • (4th level - DC 17) Blessing of Fervor, Holy Smite (d)
Channeling: 7 of 7 attempts remaining; Inspiring Command : At Will; Elysium’s Call (Su): 6 of 6 attempts remaining. [/sblock]
 

GlassEye

Adventurer
[sblock=OOC]
Any knowledge checks that would help figure out the regeneration?

Any of Knowledge (arcana) (nature) or (planes) may help give more knowledge of this creature or of regeneration.

Also, XP is updated in the first post. Congrats! Borric and Sylvain have reached level 8.[/sblock]
 

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