[OMENRPG]Ben
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Pre Made Characters
Awowlee Sniper (Combat Oriented Focus)
Level 1
Vitality: 7
Damage Reduction: 2
Shields: 7
STR: 0
RES: 2
AGI: 5
MND: 4
Attacks
Sniper: 3d6 + 20
Pistol: 3d6 + 17
Dodge
Wielding sniper: 3d6 +19
Wielding Pistol: 3d6 + 22
Specialties
Influence
-Charm: +7
-Convince: +5
-Intimidate: +4
Knowledge
-Engineering: +4
-Nature: +5
-Technology: +7
Melee Combat
-Blades: +1
-Poles: +0
-Bludgeoning: +1
Movement
-Acrobatics: +7
-Athletics: +3
-Tactical: +11
Perception:
-Insight: +6
-Intuit: +7
-Perceive: +11
Ranged Combat:
-Agility Based: +15
-Mind Based: +11
-Strength Based: +5
Resistance:
-Endurance: +4
-Health: +2
-Willpower: +7
Stealth:
-Inconspicuous: +9
-Sneak: +10
-Subterfuge: +9
Burshdett CQC Specialist (Combat Oriented focus)
Level 1
Vitality: 17
Damage Reduction: 5
Shields: 8
Attributes
STR: 4
RES: 4
AGI: 3
MND: 0
Attacks
Shotgun: 3d6 + 14
Pistol: 3d6 + 11
Club: 3d6 + 13
Dodge
Wielding Shotgun: 3d6 + 15
Wielding Pistol: 3d6 + 17
Wielding Club: 3d6 + 15
Block (vs melee only)
Wielding Club: 3d6 + 18
Specialties
Influence
-Charm: +2
-Convince: +2
-Intimidate: +2
Knowledge
-Engineering: +2
-Nature: +2
-Technology: +2
Movement
-Acrobatics: +3
-Athletics: +8
-Tactical: +7
Melee Combat
-Blades: +7
-Bludgeoning: +10
-Poles: +5
Perception
-Insight: +2
-Intuit: +2
-Perceive: +2
Ranged Combat
-Agility Based: +8
-Mind Based: +2
-Strength Based: +5
Resistance
-Endurance: +7
-Health: +12
-Willpower: +5
Stealth
-Inconspicuous: +0
-Sneak: +0
-Subterfuge: +0
Turtik Enforcer
Level 1
(I went ahead and built him to be decent at both a PLUG and a KEM)
STR: 1
RES: 3
AGI: 3
MND: 4
Vitality: 9
Shields: 6
DR: 1
Attacks
KEM: +15
PLUG: +15
Pistol: +11
Sword: +10
Defends
Wielding KEM: +17
Wielding PLUG: +19
Wielding Pistol : +17
Specialties
Influence
-Charm: +6
-Convince: +6
-Intimidate: +5
Knowledge
-Engineering: +9
-Nature: +7
-Technology: +7
Melee
-Blades: +7
-Poles: +5
-Bludgeoning: +4
Movement
-Acrobatics: +8
-Athletics: +6
-Tactical: +11
Perception
-Insight: +8
-Intuit: +10
-Perceive: +9
Ranged Combat
-Agility Based: +7
-Mind Based: +12
-Strength Based: +7
Resistance
-Endurance: +5
-Health: +4
-Willpower: +6
Stealth
-Inconspicuous: +6
-Sneak: +4
-Subterfuge: +5
Human Demolitions Expert (Combat/Knowledge Focus)
Level 1
STR: 2
AGI: 4
RES: 1
MND: 4
Vitality: 8
DR: 1
Shields: 6
Attacks
Tech demolition: +15 (can be augmented with Knowledge rolls)
Tech launcher: +16
Assault Rifle: +15
Defends
Dodge with Tech demo: +16
Dodge with launcher: +14
Dodge with AR: +13
Specialties
Influence
Charm: +6
Convince: +5
Intimidaet: +5
Knowledge
Engineering: +11
Nature: +9
Technology: +12
Melee
Blades: +4
Bludgeoning: +3
Poles: +4
Movement
Acrobatics: +6
Athletics: +5
Tactical: +7
Perception
Insight: +5
Intuit: +5
Perceive: +6
Ranged
Agility Based: +10
Mind Based: +9
Strength Based: +5
Resistance
Endurance: +3
Health: +2
Willpower: +5
Stealth
Inconspicuous: +8
Sneaking: +9
Subterfuge: +8
Awowlee Sniper (Combat Oriented Focus)
Level 1
Vitality: 7
Damage Reduction: 2
Shields: 7
STR: 0
RES: 2
AGI: 5
MND: 4
Attacks
Sniper: 3d6 + 20
Pistol: 3d6 + 17
Dodge
Wielding sniper: 3d6 +19
Wielding Pistol: 3d6 + 22
Specialties
Influence
-Charm: +7
-Convince: +5
-Intimidate: +4
Knowledge
-Engineering: +4
-Nature: +5
-Technology: +7
Melee Combat
-Blades: +1
-Poles: +0
-Bludgeoning: +1
Movement
-Acrobatics: +7
-Athletics: +3
-Tactical: +11
Perception:
-Insight: +6
-Intuit: +7
-Perceive: +11
Ranged Combat:
-Agility Based: +15
-Mind Based: +11
-Strength Based: +5
Resistance:
-Endurance: +4
-Health: +2
-Willpower: +7
Stealth:
-Inconspicuous: +9
-Sneak: +10
-Subterfuge: +9
Burshdett CQC Specialist (Combat Oriented focus)
Level 1
Vitality: 17
Damage Reduction: 5
Shields: 8
Attributes
STR: 4
RES: 4
AGI: 3
MND: 0
Attacks
Shotgun: 3d6 + 14
Pistol: 3d6 + 11
Club: 3d6 + 13
Dodge
Wielding Shotgun: 3d6 + 15
Wielding Pistol: 3d6 + 17
Wielding Club: 3d6 + 15
Block (vs melee only)
Wielding Club: 3d6 + 18
Specialties
Influence
-Charm: +2
-Convince: +2
-Intimidate: +2
Knowledge
-Engineering: +2
-Nature: +2
-Technology: +2
Movement
-Acrobatics: +3
-Athletics: +8
-Tactical: +7
Melee Combat
-Blades: +7
-Bludgeoning: +10
-Poles: +5
Perception
-Insight: +2
-Intuit: +2
-Perceive: +2
Ranged Combat
-Agility Based: +8
-Mind Based: +2
-Strength Based: +5
Resistance
-Endurance: +7
-Health: +12
-Willpower: +5
Stealth
-Inconspicuous: +0
-Sneak: +0
-Subterfuge: +0
Turtik Enforcer
Level 1
(I went ahead and built him to be decent at both a PLUG and a KEM)
STR: 1
RES: 3
AGI: 3
MND: 4
Vitality: 9
Shields: 6
DR: 1
Attacks
KEM: +15
PLUG: +15
Pistol: +11
Sword: +10
Defends
Wielding KEM: +17
Wielding PLUG: +19
Wielding Pistol : +17
Specialties
Influence
-Charm: +6
-Convince: +6
-Intimidate: +5
Knowledge
-Engineering: +9
-Nature: +7
-Technology: +7
Melee
-Blades: +7
-Poles: +5
-Bludgeoning: +4
Movement
-Acrobatics: +8
-Athletics: +6
-Tactical: +11
Perception
-Insight: +8
-Intuit: +10
-Perceive: +9
Ranged Combat
-Agility Based: +7
-Mind Based: +12
-Strength Based: +7
Resistance
-Endurance: +5
-Health: +4
-Willpower: +6
Stealth
-Inconspicuous: +6
-Sneak: +4
-Subterfuge: +5
Human Demolitions Expert (Combat/Knowledge Focus)
Level 1
STR: 2
AGI: 4
RES: 1
MND: 4
Vitality: 8
DR: 1
Shields: 6
Attacks
Tech demolition: +15 (can be augmented with Knowledge rolls)
Tech launcher: +16
Assault Rifle: +15
Defends
Dodge with Tech demo: +16
Dodge with launcher: +14
Dodge with AR: +13
Specialties
Influence
Charm: +6
Convince: +5
Intimidaet: +5
Knowledge
Engineering: +11
Nature: +9
Technology: +12
Melee
Blades: +4
Bludgeoning: +3
Poles: +4
Movement
Acrobatics: +6
Athletics: +5
Tactical: +7
Perception
Insight: +5
Intuit: +5
Perceive: +6
Ranged
Agility Based: +10
Mind Based: +9
Strength Based: +5
Resistance
Endurance: +3
Health: +2
Willpower: +5
Stealth
Inconspicuous: +8
Sneaking: +9
Subterfuge: +8
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