Legacy of Death Part IV: Darker than the Absence of Light - Page 12




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  1. #111
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    Nar-Heru summons Spark and sends towards the nearest altar. Once Buckthorn/Lucian has followed and declared the path safe, Nar-heru will approach the altar and inspect it.

 

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    Forge will remain within 15 feet of the wizard.

  • #113
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    Buckthorn carefully enters the somewhat oddly shaped room.

    (you can see a hall beyond with some doors and another possible exit, together with the skull altars)
    Attached Thumbnails Attached Thumbnails chamber of skulls.jpg  
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

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    Nar-Heru examines the SW altar for magical effects. He won't touch it.

  • #115
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    he examines the grizzly pile of skulls, detecting no magic beyond the necrotic energy that permeates this place....then, with a clear shift

    The stillness of dusty stone replaces the dread darkness. Emptiness pervades a desolate ruin, its decaying walls untouched by life or magic.
    This seems familiar....but how familiar?
    Last edited by TerraDave; Tuesday, 24th April, 2012 at 06:32 PM. Reason: deja-vu all over again?
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

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    without handling anything, the skulls are inspected for any noticeable deformities: cracks suggesting heads were bashed in, eye sockets filled in, teeth pulled, arcane symbols etched into the foreheads....

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    Suddenly you see things as you never did before...like the weird look at Nar's face. anyways...

    you also see a bunch of skulls. If anything, they are in pretty good shape, given the decrepit state of the room and most of the once impressive onyx altars. They are from a range of races...not all humanoid, and many you don't know.

    Then, in the midst of the ones on the northeast-most altar...there may be something that is not a skull...
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

  • #118
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    Buckthorn will cautiously and quietly (Stealth) approach the Northeast altar (examining the floor for traps as he goes) (Dungeoneering) and carefully look at at from one square away and without touching anything (Perception).

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    A more thorough examination is made of the not-quite-a-skull.

  • #120
    Remembering their prevelance in the last tomb, Forge will search the perimeter for any secret doors.

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