Legacy of Death Part IV: Darker than the Absence of Light - Page 14




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  1. #131
    Allright gents, here goes. Forge will attempt to for the door to the right (east) open.

 

  • #132
    4ognard
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    (I will assume that means north. The other door is south. East is a deadend. I will repost the map when I get a chance).

    A tunnel leads north, then forms a "T". Each end of which is dead-end.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989
    All the official stuff for 4e
    Bonus:

    4E has rituals, use them, they're magic;
    Want to see the greatest thing you will ever see? then click;
    You can use “Earth” as a D&D setting;
    Origins of The Rouse; (look for it)
    The Rouse responds; (look for it)
    One can appreciate both old and new D&D.

  • #133
    Forge will cautiously approach the T intersection searching for traps and other dangers as well as secret doors.

  • #134
    4ognard
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    Forge alternates between thinking its full of traps! to a strange lethargy, which makes him want to sit down and eat a sandwich.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989
    All the official stuff for 4e
    Bonus:

    4E has rituals, use them, they're magic;
    Want to see the greatest thing you will ever see? then click;
    You can use “Earth” as a D&D setting;
    Origins of The Rouse; (look for it)
    The Rouse responds; (look for it)
    One can appreciate both old and new D&D.

  • #135
    Nar-Heru shakes the strange vision from his mind and follows his companions through door. When he sees Forge staring at his feet, he checks the intersection and dead ends for traps and secret doors.

  • #136
    "Wizard, isn't there something you can do to find secret doors?"

  • #137
    "Yes, Yes. If the tiefling and the halfling are too busy fighting over those skulls, I can take a look." Nar-Heru will Detect Secret Doors. If none are found he suggest to Forge that he break down the other door and we look there.

  • #138
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    (you should probably roll, but anyways...assuming you roll well enough).

    No such doors are detected in the "T" hall.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989
    All the official stuff for 4e
    Bonus:

    4E has rituals, use them, they're magic;
    Want to see the greatest thing you will ever see? then click;
    You can use “Earth” as a D&D setting;
    Origins of The Rouse; (look for it)
    The Rouse responds; (look for it)
    One can appreciate both old and new D&D.

  • #139
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    ø Ignore Buckthorn
    Buckthorn will check for secret doors, both at the end of the hall to the South and North at the "T" intersection that dead ends and in the chamber. He will check floors, walls, and ceilings. To confirm - there are no unopened doors.
    Last edited by Buckthorn; Tuesday, 1st May, 2012 at 11:54 PM.

  • #140
    The tiefling, wary of the halfling's insipid scheming, motions to the unopened door. "'Ey Forge, what say we open this and get movin' eh?

    The door is thoroughly checked for surprises prior to his attempt.

    EDIT: Oh look....a twenty.
    Last edited by Flaming Bob; Wednesday, 2nd May, 2012 at 12:28 AM.

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