Legacy of Death Part IV: Darker than the Absence of Light - Page 15




What's on your mind?

  1. #141
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    Its a rusted iron door that will need a bit of oomph to open. There is not traps on it.

    (20 bonus) Lucian also thinks the deadend in the main hallway to the east is also just that, a dead end.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

 

  • #142
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    Ghen gets board, kicks open the door, and reveals a 15 by 10 room with no exits.

    He searches it.

    EDIT: oh well
    Last edited by TerraDave; Wednesday, 2nd May, 2012 at 05:43 PM.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

  • #143
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    ° Ignore dyermaker001
    Nar-Heru follows and searches as well. Any secret doors he leaves for Forge and Lucien.

    Edit: Wow, there really is some sort of anti-perception gas in here.

  • #144
    Forge will search as well.

    If a 177 doesn't find something I don't know what will!

  • #145
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    All that..to confirm there is nothing here.

    The only, well obvious, way to go is to go back to were you dropped down, and then take that hall north.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

  • #146
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    ° Ignore Buckthorn
    Buckthorn will take one last look at the a pile of skulls in the chamber (the one where Lucian found the bracers) to see if there are any doors secret or otherwise covered by the skulls. "Leave no... uh, skull unturned, I suppose..." (Perception)

    If that search proves fruitless, he will suggest the party go back to where they were dropped in and go north from there (as opposed to east).

    Assuming he finds nothing, which seems likely, and assuming the rest of the party would follow him, Buckthorn would trundle back to the hallway and then go north. He would proceed cautiously (Stealth) and keep an eye out for any traps (Perception again).

    (Finally, a role above a 10!)
    Last edited by Buckthorn; Friday, 4th May, 2012 at 12:01 AM.

  • #147
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    ba da bing

    You find nothing more in skulls, BUT

    -Luican has the bracers
    -Ghen has the armor
    -Something happened to you in that archway, and you don't know what

    Somehow, you avoid turning on the others and instead take the northern hall. You notice no traps and head about 90 feet north (Ghen has his light stone, and follows close enough so you can see, Lucian may or may not scout ahead).

    To your right (east) is, yes, another rusted door. A bit ahead to the left (west) the tunnel turns.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

  • #148
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    ° Ignore dyermaker001
    Nar-Heru follows Buckthorn down the hall. He'll try and determine the nature of the the change Buckthorn went through, and what can be done to solve it. (I have a scroll of Remove Affliction if necessary.)

  • #149
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    The halfling's condition remains a mystery. And Nar-Heru feels no great concern about it.

    The door and hall remain, neither checked nor entered.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

  • #150
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    ° Ignore Flaming Bob
    Lucien silently creeps behind the halfling, keeping a close eye on him.

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