Legacy of Death Part IV: Darker than the Absence of Light - Page 16





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  1. #151
    4ognard
    The Great Druid (Lvl 17)

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    ø Ignore TerraDave
    Lucian, you give Buckthorn a good scare when he suddenly realizes you have been following him.

    I will assume you also check the door (this is on the east side of this hall the three of you have just gone down). It appears unlocked and untrapped, but stuck, like the others.

    As noted the hall also continues to the west.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989
    All the official stuff for 4e
    Bonus:

    4E has rituals, use them, they're magic;
    Want to see the greatest thing you will ever see? then click;
    You can use “Earth” as a D&D setting;
    Origins of The Rouse; (look for it)
    The Rouse responds; (look for it)
    One can appreciate both old and new D&D.

 

  • #152
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    ø Ignore Buckthorn
    Buckthorn will listed at the door (Perception). If he hears nothing, he will go ahead and try to open the door (Strength).

    How is Buckthorn feeling? Perhaps he feels like his abilities have been enhanced for going through the archway? Like he is more dexterous? Like maybe +1 more dexterous? Never hurts to hope. Seriously, he'll try to ascertain what may have changed about himself. (Perception?)

  • #153
    4ognard
    The Great Druid (Lvl 17)

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    Buckthorn: you force the door open and see a 10 foot wide, 30 foot long hall that seems to lead no where.

    As for your current condition, your sure its quite bad, even if there are no actual symptoms or indications. You just know. Something.
    Last edited by TerraDave; Monday, 7th May, 2012 at 02:40 PM.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989
    All the official stuff for 4e
    Bonus:

    4E has rituals, use them, they're magic;
    Want to see the greatest thing you will ever see? then click;
    You can use “Earth” as a D&D setting;
    Origins of The Rouse; (look for it)
    The Rouse responds; (look for it)
    One can appreciate both old and new D&D.

  • #154
    Forge will advance carefully down the 30 foot hallway searching for traps and secret doors.

  • #155
    4ognard
    The Great Druid (Lvl 17)

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    Forge, you--finally--fall in a pit.

    You take damage, on top of the damage from the eye-feedback from before. You are also in some necrotic sludge (again!).

    Ghen calls forth his spirit and prepares to heal Forge and Lucian....but maybe after Forge is done with the pit.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989
    All the official stuff for 4e
    Bonus:

    4E has rituals, use them, they're magic;
    Want to see the greatest thing you will ever see? then click;
    You can use “Earth” as a D&D setting;
    Origins of The Rouse; (look for it)
    The Rouse responds; (look for it)
    One can appreciate both old and new D&D.

  • #156
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    ø Ignore Buckthorn
    Buckthorn will cautiously approach the pit, wary for any other traps (Perception). He'll throw down a length of rope (Hempen Rope 50ft) if needed to Forge and help Forge up. "Hey Forge, anything interesting down there before you climb up. I seem to recall us occasionally finding things of interest in pits in these gods forsaken tombs, crypts, necropolis, crawling with dead places."

    After helping Forge up, Buckthorn would proceed a bit further down the hall, checking for traps, being especially mindful of a potential pit (most especially after having gone about another ten feet) from the pit Forge fell into). (Dungeoneering)

  • #157
    "Good idea" Forge will take a quick look about then climb up the rope.

  • #158
    4ognard
    The Great Druid (Lvl 17)

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    Forge, you barely manage to notice the faint outline of what could be a secret door on the east side of the pit.

    You take 5 more damage from the sludge.

    (but as your role was what it was, I will need another check to figure out how to open it).
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989
    All the official stuff for 4e
    Bonus:

    4E has rituals, use them, they're magic;
    Want to see the greatest thing you will ever see? then click;
    You can use “Earth” as a D&D setting;
    Origins of The Rouse; (look for it)
    The Rouse responds; (look for it)
    One can appreciate both old and new D&D.

  • #159
    I've found something! Let me see if I can open this thing.

  • #160
    4ognard
    The Great Druid (Lvl 17)

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    ø Ignore TerraDave
    You revert to your normal dungeon crawling dwarf self, and find the latch and easily open the door.

    Light is poor, but you think that after about 10 feet, the newly discovered hall opens up into a much larger space.

    You can feel it.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989
    All the official stuff for 4e
    Bonus:

    4E has rituals, use them, they're magic;
    Want to see the greatest thing you will ever see? then click;
    You can use “Earth” as a D&D setting;
    Origins of The Rouse; (look for it)
    The Rouse responds; (look for it)
    One can appreciate both old and new D&D.

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