Legacy of Death Part IV: Darker than the Absence of Light - Page 36




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  1. #351
    Edit to above: "Tap Tap"

 

  • #352
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    Third time's a charm?

    "Quick, toss Buckthorn now!"

  • #353
    forge tries to assist the halfling in his jump.

  • #354
    5ever
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    OK...Forge is much more coordinated this time, waiting for Nar to break the field then hurling up the halfling and quickly following.

    The shattering of the field causes a small amount of damage.

    Lucian and Ghen are still on the other side (will post...for Ghen at least..later today)
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

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    Ghen calls for the aid of the spirits and starts running....

    The spirits respond and he sails, almost angelically, over the gap.

    He then has his spirit walk across. He seems a bit odder, a bit even odder, then normal.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

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    "Lucien? Joining us?"

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    The thief warily eyes the wall....

  • #358
    Assuming the thief makes it across, shall we continue? I think we know where we are going by now.

  • #359
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    Lucian, you make a nice drop, bounce off the field, then manage to recover and cross. Some damage is taken.

    You are all on other other side.

    The tunnel continues, there is an opening after about 40 feet on your right ("north").
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

  • #360
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    Pass the pit, the party made a lurching trip back to the shadow tomb, and sought out the double doors, the keys for which they hopefully found in the same yet different vat chambers.

    The ranger guided them back through the poisoned sphere, seemingly diabolical devil mouth, bridge over stirring (un)dead, catacomb, more tricky devil mouths, and back to the great double mithral doors.

    Nar trying to insert the keys one at a time into the doors did not work. Ghen placing both in at the same time did.

    Before them…

    A broad circular chamber stands beyond the open doors, its floor sunken 20 feet below. In the center of the chamber, a fantastic device hangs in mid air just below the ceiling a spinning web of platinum cables and black iron rods set with hundreds of blazing gems. A crackling pillar of eldritch power arcs down from the engine, disappearing into a teleportation circle set into the stone floor.


    The device is all too reminiscent of the one from the garden of graves. The wizard sees if he can disrupt it…he can, and when he does:

    The pillar of eldritch energy suddenly flares brilliant white. A human skull emerges from it, floatigg unsupported in midair, eyes and teeth set with brilliant gems. "Defilers" it shrieks as it rises to attack.
    Acererak is back! And Lucian responds by teleporting next to the demi-lich and hurling it to the ground, allowing Forge to pound on it as the others shoot arrows and spells at it. It retaliates by starting to drain the rogues soul (confirming he has one), then Forge’s, then Nar’s, but Ghen disrupts the draining and with some luck, the party seems to have the edge.

    Nonetheless, at some point the skull, after taking vast damage, breaks from the ground, consuming a stored soul to reverse some of skull cracking inflicted on it. It hides in the strange machine, and the party turns its attention back to it. Buckthorn uses an arrow to attach a rope to it, and Forge and Lucian make their way up…the skull strikes back, alternating its soul draining with deadly shadow rays.

    Lucian finally succumbs, the soul drawn into the skull. But then the party brings down the mighty engine, showering the ground with gems! Then the skull consumes Lucian’s soul to continue the fight! Ghen is dropped by shadow rays! But Forge heals him and the damage to the skull continues, thanks in large part to relentless attacks from the ranger.

    It crumbles. Dangerous, but not the threat it posed in the original tomb (well, except to Lucian)….this could be a testament to the greater power and better tactics of the party, or the destruction of the machine (and the fact that the previous time was more of a 1e-4e hybrid), but in any case, this Acererak seems to be a mere shadow of itself.

    The shadow dancer remains dead. Ghen begins the long ritual to bring him back, even as the tomb begins to warp and decay around them, with the occasional swell and break. A room with Shadar-kai treasure is found (teleported off their dead bodies). Meanwhile, Nar starts to drain the energy from every spare magic item he can get his hands on.
    Ghen, during the long ritual, seems to indicate that his destiny lies elsewhere.

    The soul of the tiefling is restored. The portal, destination unknown, is opened. They go.

    http://www.enworld.org/forum/playing...eye-storm.html
    Last edited by TerraDave; Tuesday, 14th August, 2012 at 03:50 PM.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

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