Legacy of Death Part IV: Darker than the Absence of Light

Flaming Bob

First Post
Lucien fades into the shadow cast by Ghen, reappearing behind the northern wight. (Shadow step)

"Burn...."




NOTE: The teleport is intended to have the northern wight south of Lucien and flanked by him and Forge.
 

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dyermaker001

Explorer
"Forge, you'll want to duck."

A mighty spray of flames erupts from Nar-Heru's hand surrounding all the zombies, wights, and Forge. Then with a tap of his staff, a fiery Magma Beast appears behind the 3 zombies in front of him. He then shifts back behind Ghen and up (shift 2 with Magma Beast present), leaving little Spark to cover his retreat.

Then he gathers himself for another attack. Concentrating on the Wight currently on fire, he summons more fire to engulf and spread!

Standard: Burning Hands v. Reflex half damage on miss (ongoing fire Wight takes +4 damage from all fire attacks)
Minor: Summon Magma Beast
Move: Shift 2 Up-Left and Up, Spark Stays
Action Point
Standard: Fanning the Flames on burning wight, +5 ongoing if hit, secondary burst 1 from him.
Magma Beast Intrinsic Attack, adj. Zombie of his choice. (If Hit, 5 ongoing Fire, slowed save ends both)
 
Last edited:

TerraDave

5ever, or until 2024
Forge, your axe cuts all around you.

Lucian, you skewer and burn the wight.

Nar, fire is everywhere! Including on Forge, who is friendly FIRED twice and hit once. Note that when you take your long shift, you feel how easy it would be start rolling towards the other side of this tower floor.

Both Wights and one Zombie are “ichored”. Several are slowed.
 

Buckthorn

First Post
Buckthorn will use Spray of Arrows, centering the close blast 3 to try to get as many enemies as he can. He'll name the closest enemy to him as his Quarry.

Wow, lousy rolls. That's what I get for not posting. Well, for what it's worth half damage for the daily.
 





TerraDave

5ever, or until 2024
Blood and ichor

A zombie claws forge and then unleashes its horrendous soul sucking breath on all but Buckthorn (DM rolls pretty well…breath crit on Ghen….39 damage on Forge). A wight tries to finish the job…(that’s the dark side, roll 18…37 damage, 32 after DR). The dwarf drops.

They rest run right over Forge's body to get to Nar. Ghen misses as one runs up. One makes contact, but the Wight misses with its blackfire (lucky…) and Nar manages to use his magic to deflect ones attack and push it back.

Another zombie, without much better to do, moves up and attacks Ghen. Hits (ouch, 26 dmg).

They shake off some but not all conditions.

(you have been hit by various movement limiting attacks, which were cumulative…)

Please post by early Monday

Buckthorn SpOArws
Forge: down, Immobile |negative 8 hp, – 3HS |AP, 2ndWnd, RctSrg, FOWH, FOWHAt, C&GI, ShldSds, ThOBlds,
Nar: bloodied, Immobile | -33hp| AP, BrnHnds, FrShrd, SmMgBst, FtFls, RplShld
Lucian: Slowed| -9 hp |BlBrg, ShStp, IfWrth
Ghen: bloodied, Slowed |-43 hp | HlWrd

Wights: both ichored, one still immobile
Zombie: one ichored, one still immobile
 

TerraDave

5ever, or until 2024
And on this day

Oh, I forgot to add:

The Great Shadow Dracolich of Moil, for which these undead are mere thralls, arrives and hits all of you with its horrid Great Shadow Dracolich of Moil Dragonbreath. You all loose 2 healing surges, take ongoing 20 cold, necrotic, purple, and shadow damage, are restrained, and blinded (1 save after each short rest or every 5 minutes).

Map: the Great Shadow Dracolich of Moil takes up most of it.

[sblock=how ghen leaves the game]
DRACOLICH_by_enrikor.jpg







....just remember, its funny, because its (almost) true....[/sblock]
 

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