Legacy of Death Part IV: Darker than the Absence of Light - Page 5


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  1. #41
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    Acolyte (Lvl 2)



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    ° Ignore Buckthorn
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    Buckthorn will take a five foot step backward (South) and name the zombie closest to him as his Quarry. He will shoot at two enemies, the Zombie, his Quarry, and the Wight on Forge.

    He'll say a silent prayer to Rhyesa that the momentary vision of the Great Shadow Draco Lich spewing purple damage :-O was in fact a cruel prank of the gods.
    Last edited by Buckthorn; Monday, 2nd April, 2012 at 02:51 AM.

 

  • #42
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    ° Ignore Flaming Bob
    Lucien vanishes, reappearing to the east of the wight threatening Nar. A shadowy image lashes out at the wight. (If the strike hits) the creature instantly disappears, then turns up standing to the left of the magma beast. (target is dazed until the end of my next turn)

    Action point: The tiefling kneels over Forge in an attempt to stop the dwarf's bleeding.
    Last edited by Flaming Bob; Monday, 2nd April, 2012 at 05:29 AM.

  • #43
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    ° Ignore dyermaker001
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    If the wight is still there after Lucien's attack, Nar will push it back with a spectral Ram (push 3 on a miss), if not, Nar will target the Zombie adjacent to him.

  • #44
    Save vs immobilized if not healed. If healed, will stand and attack.

    Don't know why it rolled twice.

  • #45
    5ever
    The Great Druid (Lvl 17)

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    ° Ignore TerraDave
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    Buckthorn, you skewer the zombie next to you. The Wight on Forge is destroyed, and explodes in icy black fire! (all but Lucian takes 23 damage and ongoing 10 cold and necrotic).

    Lucian, you send the Wight. Nar, you send the zombie near you (but don’t damage it), the beast burns the other zombie.

    Full update delayed till Tuesday.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

  • #46
    Death save

  • #47
    5ever
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    ° Ignore TerraDave
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    Lucian, vigorously rubs Forges legs…or something…(use your heal for his save vs immobile…).

    Ghen: As if just going through the motions, calls forth his spirit, granting Forge a surge and healing himself. He then turns undead.


    EDIT: We see why he is acting funny, Varun has possessed him! He turns all the zombies (the Wight is missed), destroying one of them! (note that he doesn’t heal quite as much, only 21…)

    Forge your back (you can keep that save for the ongoing), but the turn is done.
    Last edited by TerraDave; Tuesday, 3rd April, 2012 at 03:45 PM.

  • #48
    5ever
    The Great Druid (Lvl 17)

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    The stuck zombie looks suspiciously at Forge, and realizes he is alive! Its attack is stopped by Forges shield, and it takes 13 damage in turn, leaving it ichored. It retaliates with its foul breath of moil, which only affects Ghen, leaving him immobile.

    The dazed Wight just misses the Halfling.

    Please post by Thursday morning

    Buckthorn: ongoing 10 cold and necrotic | -24 hp | SpOArws
    Forge: bloodied|21 hp, – 4HS |AP, 2ndWnd, RctSrg, FOWH, FOWHAt, C&GI, ShldSds, ThOBlds, ShldEBlk
    Nar: bloodied, Immobile, ongoing 10 cold and necrotic | -56hp| AP, BrnHnds, FrShrd, SmMgBst, FtFls, RplShld
    Lucian: Slowed| -9 hp |AP, BlBrg, ShStp, IfWrth
    Ghen: bloodied, immobile |-53 hp | HlWrd, HlSprt, TrnUd

    1 Wight: dazed, ichored
    3 Zombies: all immobile, one ichored
    Attached Thumbnails Attached Thumbnails Moil Welcomes You2.jpg  
    Last edited by TerraDave; Tuesday, 3rd April, 2012 at 07:54 PM.

  • #49
    5ever
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    ° Ignore TerraDave
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    What Buckthorn sees behind him:
    Attached Thumbnails Attached Thumbnails Moil.jpg  

  • #50
    Forge will rise up hacking away at the zombie as he does so.

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