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Wednesday, 4th April, 2012, 03:29 PM #31
Lama (Lvl 13)
I'm a fan of Vancian magic, but I'm always open to any new system if it's interesting.
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Wednesday, 4th April, 2012, 05:47 PM #32
Myrmidon (Lvl 10)
I voted "No, but make it an option."
My real answer would be more along the lines of "I don't care so long as its reasonable and flexible." I absolutely love the idea of including feats to gain "at-will" spells. I'd appreciate it if there's room for having casters that totally abandon the old system, which I always found contrived.
Wednesday, 4th April, 2012, 06:05 PM #33
Myrmidon (Lvl 10)
I personally hated vancian magic as presented in older editions. Thought it was an incredibly silly and arbitrary system limitation (like race/class restrictions in older editions)
If vancian MUST be part of the game , I don't mind a hybrid solution.
4e at-wills, 2/3/4 tiered number of school restricted encounters, ability score + lvl based number of vancian style prepared encounters, vancian style prepared level and abil score based dailies, and finally rituals.
Clerics shouldn't be doing vancian at all.
Wednesday, 4th April, 2012, 10:07 PM #34
Enchanter (Lvl 12)
My Story Hour campaigns. What are they up to this week?
Wednesday, 4th April, 2012, 10:38 PM #35
Magsman (Lvl 14)
Vancian casting is far too easy to tack on to a non-Vancian system to not provide it as an option. It would take all of an afternoon to design a Vancian variant for 4E. Most of the work would be checking up on the powers that let you regain or reuse other powers to make sure there isn't a huge exploit lurking somewhere.
Elemental Heroes: The Harbinger May/16/2012 http://community.wizards.com/incenjucar/blog/
Wednesday, 4th April, 2012, 10:50 PM #36
Novice (Lvl 1)
I voted that yes, Vancian Magic should be core for those classes. That said, Paizo allows for casting unlimited Level 0/Cantrips. That prevents Wizards from ever having to dirty their hands with traditional weaponry if they desire. That seems like a good compromise to me.
Thursday, 5th April, 2012, 09:23 AM #37
Guide (Lvl 11)
If some people for inexplicable reasons want to play vancian spellcasters, they should do it. But please keep it out of my game!!!
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Thursday, 5th April, 2012, 01:43 PM #38
Scout (Lvl 6)
A lot depends on how modules are implemented. If they are structured to be campaign wide and mixing modules is not tested for balance, mix & match may be an issue.
It's interesting, though, that we suggest we ca just have each player choose their own style of magic. Let's assume we also have a module for the historical standard that armor and shield reduce your chances of being hit, and one for the common suggestion that it instead reduce the damage taken from a hit. Would we be OK with the Fighter deciding he prefers his armor absorb damage, but the Cleric deciding he prefers his armor to reduce the likelihood of being hit? Does the GM then pick separately for each opponent as well?
Finally, sometimes excessive flexibility runs counter to the tone/theme/feel of a specific campaign or setting. If this is an Arabian Nights setting, a heavily armored warrior is a poor fit. settings where certain magic styles work and others don't aren't really that hard to imagine.
A very common example across many editions - evil player characters.
Last edited by N'raac; Thursday, 5th April, 2012 at 01:49 PM.
Thursday, 5th April, 2012, 09:35 PM #39
Thaumaturgist (Lvl 9)
Friday, 6th April, 2012, 11:43 PM #40
Minor Trickster (Lvl 4)
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