[LPF] Ties that Bind

perrinmiller

Adventurer
Fulgrim brings down one of the fire creatures and nearly brings down the second one after Drev and Audra softened it up.

Sort of being trapped by himself, Eanos risks exposure and moves closer to the rest of you. The medium-sized fire creature misses him. But the archer's maneuvering did not help him as he could not finish of the badly wounded creature still attacking Audra and Fulgrim. His spiritual bow was not effective either.

FireElemental_zps3ea5e4dd.png

The smaller of the three chases after the archer, but forgets him and goes after teh closer dwarf. Its fiery slam doesn't do much to phase the burning dwarf, though.

The badly damaged fire creature slams a fiery appendage down on the monk again for a moderate wound.

The from the flaming tent in the middle of the camp, a fourth creature emerges and comes straight at Audra as well. But it cannot touch the elusive monk.


OOC: Combat: Round 4
[sblock=Combat Information]You have learned the large Fire Elemental has DR5
Fire 1 missed Eanos with AoO, but Eanos missed Fire 3, same with Spiritual Weapon
Fire 1 hit Fulgrim for 5(-2DR) dmg
Fire 3 hit Audra 10 dmg, additional fire damage resisted
Fire 4 missed Audra

Initiative:
You guys
Fire Elementals

Updated Map:

Map Notes:
1) Darker vegetation provides 20% concealment(Roll 1d100; 1-20 misses) for ranged attacks being bushes, 50% concealment for small creatures. Counts as difficult terrain
2) The wood colored circles are tree trunks. Provide cover
3) Squares with fire risk burning (1d4 fire dmg if fail Reflex 11 DC)

LPFTtBEnc01Map04_zps24f1fac1.jpg


Party Status
Code:
Audra:     28/47 HP remaining; 10 dmg
Eanos:     41/41 HP remaining;
Elenka:    44/44 HP remaining; 
Drevezh:   42/47 HP remaining;
Fulgrim:   61/80 HP remaining; (73/92 Raging); Burning 3/4 rounds; 3 dmg

Spells Cast: Haste (4/6 rnds remain), Spiritual Weapon (4/6 rnds remain)
Abilities Used:
Conditions in effect: Resist Fire 10 (Audra: 8 Rnds, Drev), Haste (+30 ft. move +1 Extra Attack when making full attack action; +1 Att/Dodge AC/Ref)(4 Rnds), Protection Judgment: Resist fire 4(Eanos), Weapon of Awe (Fulgrim) (+2 to damage rolls and enemy shaken one round on a crit), Fulgrim Rage (21/23 rnds remain)

Enemy Status:
Code:
Fire Elemental 1 (AC17/30HP):
Fire Elemental 2 (AC19/60HP(DR5/-)): Destroyed
Fire Elemental 3 (AC19/60HP(DR5/-)): 2HP Remaining
Fire Elemental 4 (AC19/60HP(DR5/-)):
[/sblock]
GM: I NPC'd Eanos.

Everyone is up for Round 4.
[sblock=Burn]A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire. Fire Elemental 1 deal 1d6 burn damage, Fire Elementals 2 & 3 deal 1d8 damage. Please roll Reaction Save and 1d4 round duration. Failed save means burning and damage gets applied again at the beginning of the character's turn.[/sblock]
 

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IronWolf

blank
Fulgrim ignores the flames that still lock at his skin and beard as he continues his attack. His axe seems to find the heart of the burning creature as he strikes it down with a mighty blow.

With another smaller elemental near him, Fulgrim continue to unleash the fury of his axe.


[sblock=ooc]

Attack #3 first, looks like that kills it, then attack #1.

Power Attack against #3 -- 1d20+13=29
Damage -- 1d12+17=27
Power Attack against #1 -- 1d20+11=27
Damage -- 1d12+17=22
Power Attack against #1 -- 1d20+6=16


[sblock=Mini Stats]
Fulgrim Ironforge
Initiative: +3 (+5 when underground)
AC: 18 (17 flat-footed, 11 Touch) Raging AC: 16
HP: 80 Current: 61 (RAGING HP 92 Current: 73
CMB: +10 CMD: 21 Fort: +9 Reflex: +4 Will: +4

Damage Reduction: 3/--

MW Greataxe +11/+6 (1d12+6/20/x3)
Special: Power Attack for -2 to hit, +6 damage (to above)
Furious Focus Removes -2 to hit on power attack

Current Weapon in Hand: Great Axe

[sblock=Fulgrim, Raging]
AC: 16 (15 flat-footed, 9 Touch)
HP: 92 Current: 92
CMB: +12 CMD: 23 Fort: +10 Reflex: +1 Will: +3

Damage Reduction: 2/--
Rage: 16/17


MW Greataxe +13/+8 (1d12+9/20/x3) and
Special: Power Attack for -2 to hit, +6 damage (to above)
Furious Focus Removes -2 to hit on power attack of first attack
[/sblock]
[/sblock]

[/sblock]
 

GlassEye

Adventurer
Elenka and Drevezh'korol, summoner and wood man

"Good axe-work, Fulgrim!" says Drevezh'korol. The wood man takes a step closer to the last (as far as he knows) large elemental leaving the others to finish the lesser elemental. He swings his heavy fists at the elemental once, twice, which pass through the creature's fiery body disrupting flames and dealing damage to it.

Elenka keeps her eye on the battle and draws her terbutje to be ready just in case. However, knowing her companions can handle the elementals and feeling the pull of curiosity and Audra's worry for Alecks, Elenka moves through the underbrush along the treeline to move into the camp.

[sblock=Actions]Drevezh'korol:
Free: 5 ft step to D14
Full Round: Full Attack (slam w/H+PA) x2 on elemental #4: 1d20+11=28, 2d6+15=20, 1d20+11=23, 2d6+15=23

Elenka:
Move: draw terbutje
Move: to C17[/sblock]

__
• • • Elenka Danyllova • • •__• • Drevezh'Korol • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 6
Initiative: +2 Perception: +8

AC: 16 (12 touch; 14 flat-footed) Current AC: 17 (+1 dodge (haste))
HP: 44 Current: 44
CMB: +5 CMD: 17 Fort: +2 Ref: +4 Will: +7

In Hand:
Conditions: Hasted
Spells:
1st level: 3/5 remaining.
2nd level: 2/4 remaining.
Rod of Extend: 2/3 remaining (3rd lv. or lower)
Special: Summon Monster 3 6/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +8; Darkvision 60 ft.

AC: 20 (12 touch; 18 flat-footed) Current AC: 25 (+4 mage armor, +1 dodge (haste))
HP: 47 Current: 41
CMB: +11 CMD: 23 Fort: +5 Ref: +3 Will: +4 (+8 vs. enchantment)

In Hand: --
Conditions: Mage Armored, Hasted, Resist Fire 10[/sblock]
 

Artur Hawkwing

First Post
Audra ducks, eyeing the obviously wounded elemental. She looks for a weak point to strike and thinks she has one. She crouches and her fingers crook at the end like claws (cat style). She is about to launch her attack when she catches motion out of the side of her eye. She dodges just in time for the swipe of the unseen arrival of the new elemental. She turns a look at the flaming entity and sneers at it. She launches her fury on it. She feels her first blow miss the thing, but she now has it's measurement. Her second blow lands almost perfect, allowing her to follow with the third, a glancing shot. Having throw a left and two rights into the newcomer she follows with a left to conclude the combo.

[sblock=action]
<a href="http://invisiblecastle.com/roller/view/3956452/">1d20+9=15, 1d8+1=5, 1d20+9=29, 1d8+1=4, 1d20+9=25, 1d8+1=3</a>
<a href="http://invisiblecastle.com/roller/view/3956465/">1d20+4=22, 1d8+1=7</a>

Crit Threat Confirmation Roll
<a href="http://invisiblecastle.com/roller/view/3956468/">1d20+9=13, 1d8+1=9</a>

Crit Threat Failed
[/sblock]

[sblock=Ministats]
Initiative: +4 Perception: +10

AC: 21* Touch: 19 Flat-footed: 15
HP: 47 Current: 47
CMB: +7 CMD: 24 Fort: +7 Ref: +10 Will: +8 Movement: 80'* (50' base)

In Hand:

Weapon: Unarmed Strikes
Attack: +9
Damage: 1d8+1
Crit: 20x2
Special: Flurry of Blows (+9/+9/+4/+9*)
Type: Bludgeon

Ki Pool:
Points: 8
Remaining: 8

Effects on Audra
- Fire Resistance cast by Eanos Time Remaining: 7 Rounds

* - Hated by Elenka
[/sblock]
 

perrinmiller

Adventurer
Eanos (NPC'd) fires an arrow to finish off the smaller fire creature with his Inquisitor's Bane in effect. He redirected the spiritual weapon to go after the last one, but it missed. You have managed to reduce their number to only one left.

FireElemental_zps3ea5e4dd.png

The last of the creatures is wounded and shifts over to go after the lone target to the side. Two fiery appendages slam down on Elenka and she risks catching on fire.


OOC: Combat: Round 5
[sblock=Combat Information]Eanos took out Fire 1, but missed Fire 4 with Spiritual Weapon
Fire 4 hit Elenka twice, 15 physical dmg, 8 fire and needs two Ref saves to avoid burning (DC16)

Initiative:
You guys
Fire Elementals

Updated Map:

Map Notes:
1) Darker vegetation provides 20% concealment(Roll 1d100; 1-20 misses) for ranged attacks being bushes, 50% concealment for small creatures. Counts as difficult terrain
2) The wood colored circles are tree trunks. Provide cover
3) Squares with fire risk burning (1d4 fire dmg if fail Reflex 11 DC)

LPFTtBEnc01Map05_zps3c634a08.jpg


Party Status
Code:
Audra:     28/47 HP remaining; 
Eanos:     41/41 HP remaining;
Elenka:    21/44 HP remaining; 23 dmg & Poss Burning
Drevezh:   42/47 HP remaining;
Fulgrim:   55/80 HP remaining; (67/92 Raging); Burning 2/4 rounds; 6 dmg

Spells Cast: Haste (3/6 rnds remain), Spiritual Weapon (3/6 rnds remain)
Abilities Used: Bane (Eanos) 5/6 remaining
Conditions in effect: Resist Fire 10 (Audra: 6 Rnds, Drev), Haste (+30 ft. move +1 Extra Attack when making full attack action; +1 Att/Dodge AC/Ref)(3 Rnds), Protection Judgment: Resist fire 4(Eanos), Weapon of Awe (Fulgrim) (+2 to damage rolls and enemy shaken one round on a crit), Fulgrim Rage (20/23 rnds remain)

Enemy Status:
Code:
Fire Elemental 1 (AC17/30HP): Destroyed
Fire Elemental 2 (AC19/60HP(DR5/-)): Destroyed
Fire Elemental 3 (AC19/60HP(DR5/-)): Destroyed
Fire Elemental 4 (AC19/60HP(DR5/-)): 25 HP remaining
[/sblock]
GM: I NPC'd Eanos. Let's finish it and wrap it up.

Everyone is up for Round 5.
[sblock=Burn]A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire. Fire Elemental 1 deal 1d6 burn damage, Fire Elementals 2 & 3 deal 1d8 damage. Please roll Reaction Save and 1d4 round duration. Failed save means burning and damage gets applied again at the beginning of the character's turn.[/sblock]
 

IronWolf

blank
Fulgrim sees the smaller fire elemental's flames wither out and moves to attack the last burning elemental. He makes a mighty swing with his axe at the burning blaze.

[sblock=OOC]

Move to D:15. Attack Fire Elemental #4.

Power Attack -- 1d20+13=21
Damage -- 1d12+17=27


[sblock=Mini Stats]
Fulgrim Ironforge
Initiative: +3 (+5 when underground)
AC: 18 (17 flat-footed, 11 Touch) Raging AC: 16
HP: 80 Current: 55 (RAGING HP 92 Current: 67
CMB: +10 CMD: 21 Fort: +9 Reflex: +4 Will: +4

Damage Reduction: 3/--

MW Greataxe +11/+6 (1d12+6/20/x3)
Special: Power Attack for -2 to hit, +6 damage (to above)
Furious Focus Removes -2 to hit on power attack

Current Weapon in Hand: Great Axe

[sblock=Fulgrim, Raging]
AC: 16 (15 flat-footed, 9 Touch)
HP: 92 Current: 92
CMB: +12 CMD: 23 Fort: +10 Reflex: +1 Will: +3

Damage Reduction: 2/--
Rage: 16/17


MW Greataxe +13/+8 (1d12+9/20/x3) and
Special: Power Attack for -2 to hit, +6 damage (to above)
Furious Focus Removes -2 to hit on power attack of first attack
[/sblock]


[/sblock]

[/sblock]
 


GlassEye

Adventurer
Elenka and Drevezh'korol, summoner and wood man

Drevezh'korol roars at the elemental when he sees it go after Elenka. Not bothering to do more than shift stance the wood man brings clasped fists to bear on the elemental. It only takes one blow, however, to knock the creature to oblivion.

Elenka, now free from threat, slaps at the fires that lick at her clothing.

[sblock=Actions]Drevezh'korol:
Free: --
Full Round: Full Attack (slam w/H+PA) x2 on elemental #4: 1d20+11=22, 2d6+15=26, 1d20+11=13, 2d6+15=21 One hit for modified 21 damage.

Elenka:
Full Round: slap out fires (Reflex): 1d20+4=16, 1d20+4=24[/sblock]

__
• • • Elenka Danyllova • • •__• • Drevezh'Korol • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 6
Initiative: +2 Perception: +8

AC: 16 (12 touch; 14 flat-footed) Current AC: 17 (+1 dodge (haste))
HP: 44 Current: 21
CMB: +5 CMD: 17 Fort: +2 Ref: +4 Will: +7

In Hand:
Conditions: Hasted
Spells:
1st level: 3/5 remaining.
2nd level: 2/4 remaining.
Rod of Extend: 2/3 remaining (3rd lv. or lower)
Special: Summon Monster 3 6/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +8; Darkvision 60 ft.

AC: 20 (12 touch; 18 flat-footed) Current AC: 25 (+4 mage armor, +1 dodge (haste))
HP: 47 Current: 41
CMB: +11 CMD: 23 Fort: +5 Ref: +3 Will: +4 (+8 vs. enchantment)

In Hand: --
Conditions: Mage Armored, Hasted, Resist Fire 10[/sblock]
 

perrinmiller

Adventurer
With the last of the Fire Elementals being struck down the threat of the flaming creatures appears to be over. The large tent where they came from is still on fire, but you can see though the gaping holes there are no more inside.

The other two tents are charred, but have not burst into flames.


OOC: Combat Over 5600XP (1400 each)
[sblock=Combat Information]Fulgrim still burning 5 dmg

Updated Map:

Map Notes:
1) Darker vegetation provides 20% concealment(Roll 1d100; 1-20 misses) for ranged attacks being bushes, 50% concealment for small creatures. Counts as difficult terrain
2) The wood colored circles are tree trunks. Provide cover
3) Squares with fire risk burning (1d4 fire dmg if fail Reflex 11 DC)

LPFTtBEnc01Map06_zps9c035317.jpg


Party Status
Code:
Audra:     28/47 HP remaining; 
Eanos:     41/41 HP remaining;
Elenka:    21/44 HP remaining; 
Drevezh:   42/47 HP remaining;
Fulgrim:   50/80 HP remaining; (62/92 Raging); Burning 1/4 rounds; 5 dmg

Spells Cast: Haste (2/6 rnds remain), Spiritual Weapon (2/6 rnds remain)
Abilities Used: Bane (Eanos) 5/6 remaining
Conditions in effect: Resist Fire 10 (Audra: 6 Rnds, Drev), Haste (+30 ft. move +1 Extra Attack when making full attack action; +1 Att/Dodge AC/Ref)(3 Rnds), Protection Judgment: Resist fire 4(Eanos), Weapon of Awe (Fulgrim) (+2 to damage rolls and enemy shaken one round on a crit), Fulgrim Rage (19/23 rnds remain)[/sblock]
GM: GE, can you begin updating that Excel spreadsheet please. :)
 

GlassEye

Adventurer
Elenka and Drevezh'korol, summoner and wood man

Elenka looks relieved as she slaps the last of the fires on her person out.

"Quickly, now! Let's look for Alecks..."

She hurries off to peek into tents looking for survivors. Drevezh'korol follows close by also searching.

OOC: I try to get that done and posted tonight. I discovered I used the old tracker with the wrong calculation for 5th level previously so I'll need to reinput to the up-to-date version.
 

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