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Thread: A guide to sorcerers
Tuesday, 10th April, 2012, 05:24 PM #1
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Wednesday, 18th April, 2012, 04:39 AM #2
Acolyte (Lvl 2)
Cool! This is great timing. I'm prepping my Riddleport game this week and it needs a few more sorcerers.
Friday, 24th August, 2012, 04:58 PM #3
In your document:
Any way I look at this it doesn't add up. Can anyone explain this math?At 7th level, you could cast a Maximized Empowered Fireball, which does 5d6+75.
Saturday, 25th August, 2012, 10:51 AM #4
You empower it at +1 level thanks to magic lineage background, making it a 3rd level spell that uses a 4th level slot. With a lesser maximizing rod, you can maximize 3rd level spells (not slots).
Hope this helps
Saturday, 25th August, 2012, 04:14 PM #5
Buying a lesser maximize rod at level 7...or any level, really, is flipping stupid. It costs WAAAAAAAY too much!
Spending magical lineage and/or Wayang Spell...whatever traits on fireball is also stupid. I love it, it's iconic. But it's a HORRIBLE spell.
If you *were* going to go this route, for gods' sakes, at least combine Persistent and Dazing Spell instead of Empower and Maximize. Same spell level adjustment. Everyone has to beat 2 reflex saves or
instantly losebe dazed for 3 rounds. Of course, I'd use dazing and persistent on a dozen other spells before fireball...
EDIT: 7th level wealth is 23,500 gp. Lesser Maximize rod is 14,000 gp, which is actually lower than I thought it'd be, but still over half your wealth and questionable if you'd be able to obtain so early.
Sunday, 26th August, 2012, 04:18 PM #6
Sunday, 26th August, 2012, 04:20 PM #7
Sunday, 26th August, 2012, 08:11 PM #8
I don't agree with the first part about socerers having a bad rep; my first 3.0 character was a sorcerer and my players have preferred sorcerers over the years; spontaneous casting beats Vancian any day.
That being said, I think the sorcerer is one thing PF really got right, and I am a guide fan in general, and this is a good guide (couldn't give XP so a compliment will have to do).
"Clear Eyes, Full Hearts, Can't Lose"
Sunday, 26th August, 2012, 09:58 PM #9
@ triqui: Thanks. That explains it!
I guess what confused me was I always played when using empower, instead of adding dice, just multiply the damaged rolled by 1.5. Both ways work.
Note: In addition to taking Magical Lineage for fireball, if one can also take Wayang Spellhunter for fireball too that'll work even better. You could then take empower spell at lvl 5 or better at lvl 7 and use it for every fireball spell you cast as it only costs you a 3rd lvl spell to use. (this only gets better as more metamagics are learned).
Monday, 27th August, 2012, 11:25 PM #10