D&D 4th Edition [4e][OOC] Clash of Steel [13th level] - Page 20




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  1. #191
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    Quote Originally Posted by Knowledge Checks View Post
    Woot, Pixie magic. I'll have a post up soon.
    IIRC, both Tattarde and Soril's attacks should hit, and the leader should be bloodied. I'll have a write-up of how they react this evening (US/Pacific time).
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  • #192
    @drothgery

    By off the map do you mean they're out of combat or are we free to continue to engage them? I've got an Immediate Reaction I can use when she becomes bloodied, but if your intent is for the fight to be over I don't want to go against that.
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  • #193
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    Quote Originally Posted by Knowledge Checks View Post
    @drothgery

    By off the map do you mean they're out of combat or are we free to continue to engage them? I've got an Immediate Reaction I can use when she becomes bloodied, but if your intent is for the fight to be over I don't want to go against that.
    They're out of combat, and the leader is sufficiently far out of combat that you can't reach her by conventional movement (yes, Tatterde's attack dazed them; she had an action point, and a power that lets her shift quite a bit). You can try to chase them if you want; how successful you'll be depends on what you do. However, once you get off the main paths, the shantytown is very confusing and it's easy to become lost.
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  • #194
    I would let the leader go. I think, as an IC thing, Althaea would be worried about collateral damage should they engage her or give chase.

    We could try to incapacitate G2 for questioning, who's supposedly closer and, I'd assume, an easier target. (I'm a little bit suspicious about a random (seemingly pre-planned) ambush, considering that there are probably plenty of other, less well-armed looking people in the city to steal from, if that was their motivation)

    In fact, I think I'll do that.

    EDIT: Hrm.... with those rolls, I do hope he goes for the intimidate check...
    Last edited by Inspiratorium; Friday, 1st June, 2012 at 04:06 AM.

  • #195
    Wasn't questioning the legality of their actions, just double-checking your intent.

    The power I was talking about is an IR when an enemy within 10 is bloodied. It would have done some damage, but not enough to kill her or impede her movements further. But as we're not chasing her, no big deal.

    ---

    Capturing the gangsters sounds good.
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  • #196
    ...this virtual d20 needs to stop rolling below 5 on me...

  • #197
    I think our first stop should be Lady Daybringer. We can have a slightly better idea of what we're looking for that way.

    Also, dragging a dead body around with us won't draw any suspicion at all. :P

  • #198
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    Leave the body.
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  • #199
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    I'm running my 5E play test in a few minutes so I'll post later this evening for Silas.
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  • #200
    Good luck and have fun!
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