Okay, first pass for character idea 1 (background/description still in progress):
Oscarl Drakeclaw
Human male
Level 13
Fighter|Ranger (hybrid)
Paragon path: Shock trooper
Alignment: Unaligned
Background: Mariner (bonus to Perception)
Languages: Common, Draconic
Theme: Guardian
ABILITY SCORES:
STR 22 /CON 16 /DEX 14 /INT 9 /WIS 14 /CHA 12
AC 30 /FORT 29 /REF 27 /WILL 24
HP 99 (bloodied 49) /Surges per day x10 /Surge HP x(24+1= 25)
Initiative: +10
Speed: 5
Senses: Low-light vision (item)
Resist: 10 fire, 10 necrotic
FEATS:
Improved defenses (bonus), Master at arms (bonus), Two weapon defense (Tempest bonus), Net training (level 1), Hybrid talent- Fighter; Tempest technique (human bonus), Armor proficiency- chain (level 2), Armor proficiency-scale (level 4), Toughness (level 6), Quick draw (level 8), Vicious advantage (level 10), Mark of warding (level 11), World serpent’s grasp (level 12).
TRAINED SKILLS:
Athletics +17; Endurance +14; Intimidate +12; Nature +13, Perception +17
UNTRAINED SKILLS:
Acrobatics +8; Arcana +5; Bluff +7; Diplomacy +7; Dungeoneering +8; Heal +8; History +5; Insight +10; Religion +5; Stealth +8; Streetwise +7; Thievery +8
CLASS/RACE ABILITIES:
>Ranger: Hunter’s quarry (hybrid)
>Fighter: Combat challenge (hybrid), Combat talent (Tempest technique)
POWERS:
>Guardian’s counter (encounter/theme)
>Twin strike (at-will/Ranger)
>Knockdown assault (at-will/Fighter)
>Footwork lure (at-will/Fighter- human bonus)
>Off-hand strike (encounter 1/R)- retrained to Off-hand diversion at level 13
>Hunter’s bear trap (daily 1/R)
>Invigorating stride (utility 2- encounter/R)
>Sweeping blow (encounter 3/F)
>Rain of steel (daily 5/F)
>Ignore weakness (utility 6- encounter/F)
>Come and get it (encounter 7/F)
>One against many (daily 9/F)
>Reactive surge (utility 10- encounter/Skill power- Endurance)
>Shocking twister (encounter 11/PP)
>Assault footwork (utility 12- daily/PP)
EQUIPMENT/TREASURE:
(12) +3 Badge of the berserker
(13) +3 Vanguard Net (primary hand)
(14) +3 Black iron wyvernscale armor
(8) +2 Rhythm blade shortsword (off hand)
(8) Starlight goggles
(6) Iron armbands of power (heroic/+2)
(2) Acrobat boots
(2) Belt of vigor (heroic/+1)
(5) Bag of holding
(6) +2 distance javelin
GP left: 560