[4e][OOC] Clash of Steel [13th level]

pathfinderq1

First Post
With two leaders, I am leaning more towards the glass-cannonish fighter|ranger hybrid rather than the eladrin eldritch knight (and trying to avoid the temptation of using the elf thief anyway, as she is more skill than stealth based). I will try to get something up tomorrow.

Of note, I have an insider account, but cannot get the character builder to work on my computer, so I will be posting a text-based writeup.
 

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drothgery

First Post
With two leaders, I am leaning more towards the glass-cannonish fighter|ranger hybrid rather than the eladrin eldritch knight (and trying to avoid the temptation of using the elf thief anyway, as she is more skill than stealth based). I will try to get something up tomorrow.
Cool.

Of note, I have an insider account, but cannot get the character builder to work on my computer, so I will be posting a text-based writeup.
I'll probably end up creating a dnd4e and pdf then.
 

Moon_Goddess

Have I really been on this site for over 20 years!
So I had this thought

Befit my guest star idea and the backstory I have...

my introduction should be like striking the last blow in a fight.... just seems cool.
 




pathfinderq1

First Post
Okay, first pass for character idea 1 (background/description still in progress):

Oscarl Drakeclaw

Human male
Level 13
Fighter|Ranger (hybrid)
Paragon path: Shock trooper
Alignment: Unaligned
Background: Mariner (bonus to Perception)
Languages: Common, Draconic
Theme: Guardian

ABILITY SCORES:
STR 22 /CON 16 /DEX 14 /INT 9 /WIS 14 /CHA 12

AC 30 /FORT 29 /REF 27 /WILL 24
HP 99 (bloodied 49) /Surges per day x10 /Surge HP x(24+1= 25)
Initiative: +10
Speed: 5
Senses: Low-light vision (item)
Resist: 10 fire, 10 necrotic

FEATS:
Improved defenses (bonus), Master at arms (bonus), Two weapon defense (Tempest bonus), Net training (level 1), Hybrid talent- Fighter; Tempest technique (human bonus), Armor proficiency- chain (level 2), Armor proficiency-scale (level 4), Toughness (level 6), Quick draw (level 8), Vicious advantage (level 10), Mark of warding (level 11), World serpent’s grasp (level 12).

TRAINED SKILLS:
Athletics +17; Endurance +14; Intimidate +12; Nature +13, Perception +17

UNTRAINED SKILLS:
Acrobatics +8; Arcana +5; Bluff +7; Diplomacy +7; Dungeoneering +8; Heal +8; History +5; Insight +10; Religion +5; Stealth +8; Streetwise +7; Thievery +8

CLASS/RACE ABILITIES:
>Ranger: Hunter’s quarry (hybrid)
>Fighter: Combat challenge (hybrid), Combat talent (Tempest technique)

POWERS:
>Guardian’s counter (encounter/theme)
>Twin strike (at-will/Ranger)
>Knockdown assault (at-will/Fighter)
>Footwork lure (at-will/Fighter- human bonus)
>Off-hand strike (encounter 1/R)- retrained to Off-hand diversion at level 13
>Hunter’s bear trap (daily 1/R)
>Invigorating stride (utility 2- encounter/R)
>Sweeping blow (encounter 3/F)
>Rain of steel (daily 5/F)
>Ignore weakness (utility 6- encounter/F)
>Come and get it (encounter 7/F)
>One against many (daily 9/F)
>Reactive surge (utility 10- encounter/Skill power- Endurance)
>Shocking twister (encounter 11/PP)
>Assault footwork (utility 12- daily/PP)


EQUIPMENT/TREASURE:
(12) +3 Badge of the berserker
(13) +3 Vanguard Net (primary hand)

(14) +3 Black iron wyvernscale armor

(8) +2 Rhythm blade shortsword (off hand)

(8) Starlight goggles
(6) Iron armbands of power (heroic/+2)
(2) Acrobat boots
(2) Belt of vigor (heroic/+1)
(5) Bag of holding
(6) +2 distance javelin

GP left: 560
 

pathfinderq1

First Post
First pass for character idea 2 (Background/description still in progress, equipment details not 'quite' done):

Lady Snow

Eladrin female
Level 13
e-Fighter (Knight)
PP: Eldritch knight
Alignment: Unaligned (tending good)
Background: Sentry (bonus to Perception)
Languages: Common, Elven
Theme: Ironwrought (as “Icewrought”)

ABILITY SCORES:
STR 13 /CON 17 /DEX 11 /INT 22 /WIS 9 /CHA 16

AC 31 /FORT 26 /REF 27 /WILL 26
HP 104 (bloodied 52) /Surges per day x12 /Surge HP x26
Initiative: +10
Speed: 6
Senses: Low-light vision
Resist: 5 cold, 5 necrotic

FEATS:
Improved defenses (bonus), White lotus dueling expertise (bonus), Intelligent blademaster (bonus), Winter walker (level 1), Shield finesse (knight bonus), Heart of the blade (level 2), World serpent’s grasp (level 4), Alertness (level 6), Superior will (level 8), Vicious advantage (level 10), Armor specialization- hide (level 11), Feycharger (level 12).

TRAINED SKILLS:
Arcana + 19; Athletics +13; Endurance +15; Intimidate +14; Perception +12

UNTRAINED SKILLS:
Acrobatics +6; Bluff +9; Diplomacy +9; Dungeoneering +5; Heal +5; History +14; Insight +5; Religion +12; Stealth +6; Streetwise +9; Thievery +6

CLASS/RACE ABILITIES:
>Defender aura
>Feywild guardian
>Weapon talent (+1 to hit)
>Greater combat readiness (+4 initiative)
>Weapon mastery (+1 damage)
>Eldritch abduction
>Fey step extension

POWERS:
>Fey step (encounter/racial)
>Inevitable strike (encounter/theme)
>Stances (at-will): Defend the line, glimmering blade, cleaving assault
>Weapon specialization- bladed step (encounter)
>Shield block (encounter)
>Power strike (3x/encounter)
>Eldritch tactics (utility 2- encounter)
>Ignore weakness (utility 6- encounter)
>Reactive surge (utility 10- encounter/Skill power- Endurance)
>(Diversified study) Twist of space (encounter 11/PP)
>Eldritch leap (utility 12- encounter/PP)


EQUIPMENT/TREASURE:
(12) +3 Amulet of physical resolve
(13) +3 Frost long sword
(14) +3 Inner warmth hide armor

(6) Iron armbands of power (heroic/+2)
(2) Acrobat boots
(7) Belt of nourishment
(5) Bag of holding
(x) Heavy shield
 



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