D&D 4th Edition [4e][OOC] Clash of Steel [13th level] - Page 29





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  1. #281
    Spawn of Khyber/LEB Judge
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    Quote Originally Posted by drothgery View Post
    Err... there was never an all-arcane restriction; martial (as per our friendly warlord) and shadow have always been allowed.
    Did I say that? Must have been some other stonegod.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

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  • #282
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    I Defended The Walls!

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    Sorry I'm slow...had a really bad cold or something the last couple of days. I'll try to get back at it. Just very little energy right now.

  • #283
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    Quote Originally Posted by Shayuri View Post
    Sorry I'm slow...had a really bad cold or something the last couple of days. I'll try to get back at it. Just very little energy right now.
    NP; thanks for keeping me posted.
    Dave Rothgery

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  • #284
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    Ignore drothgery
    For reference purposes, here's the character builder versions of pathfinderq1's proposals (both of which look okay to me)

    Lady Snow
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Lady Snow, level 13
    Eladrin, Fighter (Knight), Eldritch Knight
    Knight Option: Shield Finesse
    Knight Weapon Specialization Option: Bladed Step
    Proficiency: Implement Proficiency (Wand)
    Sentry (Perception class skill)
    Theme: Ironwrought

    FINAL ABILITY SCORES
    STR 13, CON 17, DEX 11, INT 22, WIS 9, CHA 16

    STARTING ABILITY SCORES
    STR 12, CON 14, DEX 10, INT 17, WIS 8, CHA 13


    AC: 29 Fort: 27 Ref: 27 Will: 26
    HP: 104 Surges: 12 Surge Value: 26

    TRAINED SKILLS
    Arcana +19, Athletics +13, Endurance +15, Intimidate +14, Perception +12

    UNTRAINED SKILLS
    Acrobatics +6, Bluff +9, Diplomacy +9, Dungeoneering +5, Heal +5, History +14, Insight +5, Nature +5, Religion +12, Stealth +6, Streetwise +9, Thievery +6

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Ironwrought Attack: Inevitable Strike
    Eladrin Racial Power: Fey Step
    Fighter Attack: Feywild Guardian
    Multiple Class Utility: Defender Aura
    Fighter Utility: Defend the Line
    Fighter Attack: Glimmering Blade
    Multiple Class Attack: Power Strike
    Fighter Utility: Cleaving Assault
    Fighter Utility 2: Eldritch Tactics
    Fighter Utility 6: Ignore Weakness
    Wizard Attack 7: Twist of Space
    Fighter Utility 8: Shield Block
    Endurance Utility 10: Reactive Surge
    Eldritch Knight Utility 12: Eldritch Leap

    FEATS
    Shield Finesse
    Level 1: Winter Walker
    Level 2: Heart of the Blade
    Level 4: World Serpent's Grasp
    Level 6: Alertness
    Level 8: Superior Will
    Level 10: Vicious Advantage
    Level 11: Armor Specialization (Hide)
    Level 12: Fey Charge
    Level 13: Improved Defenses
    Level 13: White Lotus Dueling Expertise
    Level 13: Intelligent Blademaster

    ITEMS
    Frost Longsword +3 x1
    Inner Warmth Earthhide Armor +3 x1
    Amulet of Physical Resolve +3 x1
    ====== End ======
    Oscarl Drakeclaw
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Oscarl Drakeclaw, level 13
    Human, Fighter/Ranger, Shock Trooper
    Hybrid Talent Option: Fighter Combat Talent
    Fighter Combat Talent Option: Tempest Technique (Hybrid)
    Hybrid Ranger Option: Hybrid Ranger Reflex
    Human Power Selection Option: Bonus At-Will Power
    Occupation - Mariner (+2 to Perception)
    Theme: Guardian

    FINAL ABILITY SCORES
    STR 22, CON 16, DEX 14, INT 9, WIS 14, CHA 12

    STARTING ABILITY SCORES
    STR 17, CON 13, DEX 13, INT 8, WIS 13, CHA 11


    AC: 30 Fort: 29 Ref: 27 Will: 24
    HP: 99 Surges: 10 Surge Value: 25

    TRAINED SKILLS
    Athletics +17, Endurance +14, Intimidate +12, Nature +13, Perception +17

    UNTRAINED SKILLS
    Acrobatics +8, Arcana +5, Bluff +7, Diplomacy +7, Dungeoneering +8, Heal +8, History +5, Insight +10, Religion +5, Stealth +8, Streetwise +7, Thievery +8

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Guardian Attack: Guardian's Counter
    Fighter Attack: Combat Challenge
    Hunter's Quarry Power: Hunter's Quarry
    Fighter Attack 1: Footwork Lure
    Fighter Attack 1: Knockdown Assault
    Ranger Attack 1: Twin Strike
    Ranger Attack 1: Hunter's Bear Trap
    Ranger Utility 2: Invigorating Stride
    Fighter Attack 3: Sweeping Blow
    Fighter Attack 5: Rain of Steel
    Fighter Utility 6: Ignore Weakness
    Fighter Attack 7: Come and Get It
    Fighter Attack 9: One Against Many
    Endurance Utility 10: Reactive Surge
    Shock Trooper Attack 11: Shocking Twister
    Shock Trooper Utility 12: Assault Footwork
    Ranger Attack 13: Off-Hand Diversion

    FEATS
    Two-Weapon Defense
    Level 1: Hybrid Talent
    Level 1: Net Training
    Level 2: Armor Proficiency: Chainmail
    Level 4: Armor Proficiency: Scale
    Level 6: Toughness
    Level 8: Quick Draw
    Level 10: Vicious Advantage
    Level 11: Mark of Warding
    Level 12: World Serpent's Grasp
    Level 13: Improved Defenses
    Level 13: Master at Arms

    ITEMS
    Vanguard Net +3 x1
    Badge of the Berserker +3 x1
    Black Iron Wyvernscale Armor +3 x1
    Rhythm Blade Short sword +2 x1
    Starlight Goggles x1
    Iron Armbands of Power (heroic tier) x1
    Belt of Vigor (heroic tier) x1
    Bag of Holding
    Distance Javelin +2
    ====== End ======
    Attached Files Attached Files
    Dave Rothgery

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    Italimelk in Living ENWorld
    Daellin ir'Ayellan in stonegod's Expedition to Castle Ravenloft
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    Star Wars/KotOR Era - The Second K'ril Incursion

  • #285
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    Ignore pathfinderq1
    Anyone have a vote on either of these?

    Has been a busy weekend- will try to have details hammered out tomorrow.

  • #286
    Personally, I rather like how Oscarl looks, if you're looking for votes.

    Lady Snow would make for an interesting addition though, considering that that'd make for two eladrin nobles. (I'm assuming by the title of Lady)

  • #287
    Well if we're putting it to a vote, I like Lady Snow better but over all my vote is dang Essentials characters are weird.

  • #288
    Spawn of Khyber/LEB Judge
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    I love a lot of the Essentials work. As for vote, anyone that can keep Silas company during the fight is good.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

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  • #289
    Since we're putting things to a vote. I'm conflicted on if I should change from Hengeyokai (cat) to (fox).

    her exact kind hasn't come up in backstory, all I'd need to do is adjust the stats, and description.

    Cat
    Pros:
    +2 to acrobatics
    easy to blend in and hide in animal form in town
    Con:
    climb skill duplicated by assassin at-will utility

    Fox:
    Pros
    +2 to speed in hybrid form.
    Cons:
    +2 to stealth is not really needed as her stealth is already boosted all over the place.

  • #290
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    Quote Originally Posted by DarwinofMind View Post
    Since we're putting things to a vote. I'm conflicted on if I should change from Hengeyokai (cat) to (fox).

    her exact kind hasn't come up in backstory, all I'd need to do is adjust the stats, and description.
    FWIW, being a cat would give you a better in with the cat-loving Lady Daybringer, but it would be hard to explain how you didn't catch the infiltrating familiar before now.
    Dave Rothgery

    PBP
    Spoiler:

    My EnWorld Blog
    Republic and Empire
    Buffverse M&M game

    Characters
    Active
    Sanne Bacher d'Lyrandar in S@squ@tch's Against the Giants - Team Black

    Inactive
    Istara Kandorian in Ankh-Morpork Guard's Star Wars: Rebels with Style
    Eric Hassel (Quarterback) in Jemal's Mutant High
    Sariel in Rumspringa's Keep on the Shadowfell
    Khalia ir'Indari in DEFCON1's Eye of the Lich Queen
    Serrana Vao in Karl Green's Knights of the Old Republic (with 213 things Serrana can't do in the Jedi Order)
    Italimelk in Living ENWorld
    Daellin ir'Ayellan in stonegod's Expedition to Castle Ravenloft
    drothgery's Victorian Eberron game
    Star Wars/KotOR Era - The Second K'ril Incursion

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