D&D 4th Edition [4e][OOC] Clash of Steel [13th level] - Page 3




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  1. #21
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  • #22
    I'm interested in playing. I'm thinking about some kind of Hexblade, maybe Dragonborn as I haven't played one yet, or another monster type race, as the setting seems to include some non-standard races.
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  • #23
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    Quote Originally Posted by Knowledge Checks View Post
    I'm interested in playing. I'm thinking about some kind of Hexblade, maybe Dragonborn as I haven't played one yet, or another monster type race, as the setting seems to include some non-standard races.
    Now, if we can just find someone to play an artificer, bard, or warlord...

    As far as the race selection goes, here's where they come from:
    PH1: eladrin, elf, halfling, human, dragonborn, half-elf
    PH2: gnome
    PH3: shardmind
    Forgotten Realms Player's Guide: drow, genasi
    Eberron Player's Guide: changeling, warforged
    Heroes of the Feywild: pixie, satyr, Hamadryad
    Dragon Magazine #404: Hengeyokai
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  • #24
    Well, I plan on multi-classing into Warlord (Resourceful Leader feat), but that's no real leader. The current idea is to use the Mercenary theme, Warlord MC, and the Honorable Blade paragon path to make a Dragonborn Ronin, of a sorts. In a world where Arcane and Martial are the most common, it seems like it wouldn't be unusual for a swordsman to have some mastery over the Arcane arts (Hexblade).

    He'd be a good guy, not a lawless bandit. Someone that didn't come from a strong family or clan and has had to earn his keep. Also planning on using the Elemental Pact from the Elemental Chaos book. Flavor-wise it fits with the dragon firebreath, combines the different mechanics into an amalgamated source of his power (RP-wise).

    Edit: Have you decided what level we are starting at? I'll vote for the Paragon adventures.
    Last edited by Knowledge Checks; Thursday, 19th April, 2012 at 07:44 PM.
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    Quote Originally Posted by drothgery View Post
    Looking at the 7th-13th level adventures on D&Di, here's what I came up with as possibilities. I don't know if any of you have played any of them, and I was mostly looking at level range and no setting-breaking meta-elements.

    • In the Depths of Avarice (13th level, #157)
    • Danger at the White Lotus Academy (7th level, #165)
    • Web of Chains (13th level, #168)
    • Clash of Steel (13th level, #172)
    • Head in the Clouds (7th-9th level, #184)
    Not played or run any of those, so any would be good
    David Muller

  • #26
    Hi, I'm interested joining this game, sounds interesting. I was wondering if I could bring in the essentials ranger (scout) build, reflavoring the primal powers as arcane powers? Most of them could be interpreted as being a channeling of arcane power from the Feywild.

  • #27
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    Quote Originally Posted by Inspiratorium View Post
    Hi, I'm interested joining this game, sounds interesting. I was wondering if I could bring in the essentials ranger (scout) build, reflavoring the primal powers as arcane powers? Most of them could be interpreted as being a channeling of arcane power from the Feywild.
    I'd dismissed the essentials rangers as being out of bounds because I didn't think they'd work as all-martial, but martial and arcane might work.
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  • #28
    I'll get a character ready then.

    Also, I'd vote for high heroic tier. Haven't seen any of those modules, so they work out just fine for me.

    EDIT: Actually, I could probably get a warlord up if nobody else will sign on as a leader. I've wanted to try out the archer warlord for a bit. (does anybody plan on having an exceptional or at least passable MBA?)
    Last edited by Inspiratorium; Saturday, 21st April, 2012 at 03:47 AM.

  • #29
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    My character will have a great RBA, so Direct the Strike (and other non-melee BAs) would be much greater for me than the MBA giving powers.

    No good MBA, sorry.
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  • #30
    I'll need to double check, but I think both of my at-wills can be used as basic attacks (unraveling strike and Eldritch bolt).
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