D&D 4th Edition [4e][OOC] Clash of Steel [13th level] - Page 5




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  1. #41
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    Enchanter (Lvl 12)

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    I Defended The Walls!

    Ignore Shayuri
    Wut, no feat tax?! WOOT

    I will work up a build!

 

  • #42
    Alright, I will write down my decisions here and will later convert it to a full sheet.

    ---

    Name: Teclis Stormborn
    Race: Half-Elf
    Class: Sorcerer (air elementalist)
    Paragon Path: Lyrandar Wind Rider


    Theme: Tuathan
    1.) You gain a +1 bonus to death saving throws. In addition, whenever you make an Endurance check, you can roll twice and use either result.
    5.) When you use your second wind, enemies gain no benefit from any cover or concealment against you until the end of your next turn.
    10.) If you have the tuathan animal shape power, you can use it to assume the form of a Tiny fey or natural beast that can fly (such as a bird or butterfly). In this form, you have a fly speed of 6.


    FINAL ABILITY SCORES
    Str 11, Con 20, Dex 14, Int 11, Wis 9, Cha 22.

    STARTING ABILITY SCORES
    Str 10, Con 15, Dex 13, Int 10, Wis 8, Cha 17.

    Trained Skills:
    Arcana, Bluff, Endurance, Intimidate


    Bonus Feat: Improved Defenses
    Bonus Feat: Staff Expertise
    1: Mark of Storm
    2: Unarmored Agility
    4: Hafted Defense
    6: Superior Implement Training (Quickbeam Staff)
    8: Sorcerous Vision (retrained)
    10: Versatile Master (retrained)
    11: Arcane Admixture (Ignition / Thunder)
    12: Resounding Thunder

    Powers
    At-Will: Elemental Bolt
    At-Will: Howling Zephyr
    At-Will: Ignition
    At-Will: Eldritch Strike
    Encounter: Elemental Escalation
    Utility 2: Tuathan Animal Shape
    Utility 6: Lightning Shift
    Utility 10: Fog Form
    Encounter 11: Wind Burst
    Utility 12: Zephyr Wings

    Background: On another Plane (+2 Arcane)

    Items:
    12 Robe of Scintillation +3 AV1
    13 Quickbeam Staff of Ruin +3 AV1
    14 Cloak of Distortion +3 AV1

    13,000 gp
    ___680 gp Bracers of Perfect Shot (3) PH1
    ___680 gp Syberis Shard of the Mage (3) Eb

    _1,000 gp Bag of Holding (5)
    PH
    ___680 gp Rhythm Blade Dagger +1 (3)

    ___680 gp Gloves of Piercing (3) PH1

    ___520 gp Eagle Eye goggles (2) AV1
    _5,000 gp
    Diamond Cincture (10) MME
    _1,800 gp Boots of Free Movement (6) AV1

    1960
    Consumables

    ---

    Elemental Bolt damage:
    1d12+ 6 (Cha) + 2 + 10 (2xCon) + 1 (shard) + 2 (bracers) + 6 (staff) =
    1d12+ 27 as his RBA, and slide 2

    Ignition (Thunder) damage:
    1d10+ 6 (Cha) + 2 + 10 (2xCon) + 1 (shard) + 6 (staff) + 3 (Quickbeam) =
    1d10+ 28 in a ranged burst 1/2, leaving a zone and slide 2

    Howling Zephyr damage:
    1d10+ 6 (Cha) + 2 + 10 (2xCon) + 1 (shard) + 6 (staff) + 3 (Quickbeam) =
    1d10+ 28 in a close burst 1/2, and slide 3

    Eldritch strike damage:
    1d8+ 6 (Cha) + 2 + 5 (Con) + 6 (staff) =
    1d8+ 19 as his MBA, reach, slide 1
    Last edited by Walking Dad; Tuesday, 24th April, 2012 at 12:04 PM.
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  • #43
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    Ignore drothgery
    Quote Originally Posted by Walking Dad View Post
    Alright, I will write down my decisions here and will later convert it to a full sheet.
    FYI - if you're using the D&Di character builder, it would help me if you attached a .dnd4e file (use the export option). I don't think there's any way to import from the copy and paste / plane text sheet in the online builder.
    Dave Rothgery

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  • #44
    sorry, no character builder. Maybe some nice soul can make a file for you once I finished the build?
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


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    I am SpiderClan

  • #45
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    Ignore Phaezen
    @Walking Dad I can make a file for you if you wish

  • #46
    @Phaezen Not to overburden you, but I don't suppose you could do the same for me?

  • #47
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    Ignore Phaezen
    Quote Originally Posted by Inspiratorium View Post
    @Phaezen Not to overburden you, but I don't suppose you could do the same for me?
    No problems, when you put your info on the forum I'll run it through the CB and upload a pdf for you to check

  • #48
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    Ignore Phaezen
    An initial build for Vanri Desertstrider

    Code:
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Vanri, level 13
    Genasi, Swordmage, Elemental Tempest
    Swordmage Aegis Option: Aegis of Ensnarement
    Elemental Manifestation Option: Sandsoul
    Extra Manifestation Option: Cindersoul
    Extra Manifestation II Option: Windsoul
    Parentage - Noble (+2 to Diplomacy)
    Theme: Janissary
     
    FINAL ABILITY SCORES
    STR 11, CON 19, DEX 12, INT 21, WIS 9, CHA 16
     
    STARTING ABILITY SCORES
    STR 10, CON 14, DEX 11, INT 16, WIS 8, CHA 15
     
     
    AC: 29 Fort: 25 Ref: 27 Will: 26
    HP: 106 Surges: 12 Surge Value: 26
     
    TRAINED SKILLS
    Arcana +16, Diplomacy +16, Endurance +17, Insight +10
     
    UNTRAINED SKILLS
    Acrobatics +7, Athletics +6, Bluff +9, Dungeoneering +5, Heal +5, History +11, Intimidate +9, Nature +7, Perception +5, Religion +11, Stealth +7, Streetwise +9, Thievery +7
     
    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Janissary Attack: Janissary Charge
    Sandsoul Genasi Racial Utility: Sandslide
    Swordmage Feature: Aegis of Ensnarement
    Genasi Racial Power: Firedeath
    Genasi Racial Power: Windwalker
    Swordmage Attack 1: Booming Blade
    Swordmage Attack 1: Arcane Lance
    Swordmage Attack 1: Vanishing Blade
    Janissary Utility 2: Janissary's Shield
    Swordmage Attack 3: Unseen Gauntlet
    Swordmage Attack 5: Elemental Foible
    Swordmage Utility 6: Armathor's Step
    Swordmage Attack 7: Rejuvenating Strike
    Swordmage Attack 9: Isolating Aegis
    Swordmage Utility 10: Impenetrable Warding
    Elemental Tempest Attack 11: Tempest Burst
    Elemental Tempest Utility 12: Absorb Elements
    Swordmage Attack 13: Master Dimensional Cleave
     
    FEATS
    Level 1: Extra Manifestation
    Level 2: Grasping Ensnarement
    Level 4: Extra Manifestation II
    Level 6: Eyes of Dying Light
    Level 8: Versatile Resistance
    Level 10: Manifest Resistance
    Level 11: Ensnaring Flourish
    Level 12: Deadly Immobilization
    Level 13: Heavy Blade Expertise
    Level 13: Improved Defenses
    Level 13: Intelligent Blademaster
     
    ITEMS
    Adventurer's Kit
    Longsword of Arcane Bonds +3 x1
    Drowmesh of Sudden Recovery +3 x1
    Deep-Pocket Cloak +3 x1
    Baldric of Tactical Positioning (heroic tier) x1
    Luckbender Gloves (heroic tier) x1
    Warded Vambraces x1
    Greaves of Fortunate Falling x1
    Eternal Chalk
    Aldron's Firebox
    Restful Bedroll
    Battle Standard of Honor
    Everlasting Provisions
    ====== End ======
    Background is subject to change to bring it more in line with the setting and module

    background

    Vanri appeared from the desert a many years ago, traveling alone. Claiming to be a servent of the djin dwelling deep within the desert this mysterious genasi had been seen walking around town talking with various sages, information brokers and rumormongers before approaching some adventurers.

    OVer the course of several quests with his new companions Vanri has proved to be loyal to those he considers allies, often throwing himself in harms way to protect them. Like the sand and wind of his desert homeland the genasi flows around a skirmish hindering foes with his blade and spells, often causing them to stumble into less advantageous positions.
    Attached Files Attached Files
    Last edited by Phaezen; Monday, 23rd April, 2012 at 10:29 PM.

  • #49
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    Ignore drothgery
    Quote Originally Posted by Walking Dad View Post
    sorry, no character builder. Maybe some nice soul can make a file for you once I finished the build?
    Quote Originally Posted by Inspiratorium View Post
    @Phaezen Not to overburden you, but I don't suppose you could do the same for me?
    No worries; I'll do it myself (since that's how I'm going to check your math), I was just being a bit lazy.
    Dave Rothgery

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    Spoiler:

    My EnWorld Blog
    Republic and Empire
    Buffverse M&M game

    Characters
    Active
    Sanne Bacher d'Lyrandar in S@squ@tch's Against the Giants - Team Black

    Inactive
    Istara Kandorian in Ankh-Morpork Guard's Star Wars: Rebels with Style
    Eric Hassel (Quarterback) in Jemal's Mutant High
    Sariel in Rumspringa's Keep on the Shadowfell
    Khalia ir'Indari in DEFCON1's Eye of the Lich Queen
    Serrana Vao in Karl Green's Knights of the Old Republic (with 213 things Serrana can't do in the Jedi Order)
    Italimelk in Living ENWorld
    Daellin ir'Ayellan in stonegod's Expedition to Castle Ravenloft
    drothgery's Victorian Eberron game
    Star Wars/KotOR Era - The Second K'ril Incursion

  • #50
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    Ignore drothgery
    One quick note on background - your characters should have been adventuring together for some time at this point. You might not have been together since first level, but you've been together long enough to be familiar with each others' abilities.
    Dave Rothgery

    PBP
    Spoiler:

    My EnWorld Blog
    Republic and Empire
    Buffverse M&M game

    Characters
    Active
    Sanne Bacher d'Lyrandar in S@squ@tch's Against the Giants - Team Black

    Inactive
    Istara Kandorian in Ankh-Morpork Guard's Star Wars: Rebels with Style
    Eric Hassel (Quarterback) in Jemal's Mutant High
    Sariel in Rumspringa's Keep on the Shadowfell
    Khalia ir'Indari in DEFCON1's Eye of the Lich Queen
    Serrana Vao in Karl Green's Knights of the Old Republic (with 213 things Serrana can't do in the Jedi Order)
    Italimelk in Living ENWorld
    Daellin ir'Ayellan in stonegod's Expedition to Castle Ravenloft
    drothgery's Victorian Eberron game
    Star Wars/KotOR Era - The Second K'ril Incursion

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