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Tuesday, 17th April, 2012, 12:19 AM #1
Gods and the Worshippers That Love Them
Heya guys. So I've been looking over the deity section on the LPF wiki and noticed we have ALOT of deities, 38 to be exact. Now out of the 38 there are several that don't have portfolios and even more without domains or favored weapons.
Now to the second portion. As much as I would hate to propose that we add an deities we have a full on orc pantheon and several partials which include dwarven, gnome, and halfling. Also we have nothing for elven and I am familiar with the elven mythos in E'n. However I fell they should have their own pantheon.
I have a list of the deities that have no domains or portfolios beyond the aspect in which they represent:
- EN World
- has no influence
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Tuesday, 17th April, 2012, 12:56 AM #2
Spellbinder (Lvl 16)
Speaking as a disinterested outsider, 38 deities doesn't seem like a lot to me.
That said, if you wanted help fleshing them out, I'd be happy to help, provided someone did a search of all the references to the gods in questions on the boards previously, so that the new stuff aligned with the old.
Tuesday, 17th April, 2012, 02:50 AM #3
Magsman (Lvl 14)
Some of these - such as Kaven and the other Gnomish deities - are likely on the old Social Group but never got ported over to the Wiki.
I've put this one on the Wiki under Tal Hallow.Originally Posted by Proposal: Region - Tal Hallow (Gnomes!)
Last edited by Mowgli; Tuesday, 17th April, 2012 at 02:56 AM.
"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
-- H.L. Mencken
Tuesday, 17th April, 2012, 03:09 AM #4
Defender (Lvl 8)
Before any of this goes anywhere, there's a biiiiiiig question that LPF needs to answer. And that's specifically: Do you want to define the world because it's there, or do you want to leave it as open as possible until someone needs it?
So, we can sit down and define all the pantheons, or we can not care until someone comes up with a neat idea that they need a god to fit given what's already written.
To put this in context, House Boraga has six heirs. I've defined two, because they came up in Escort Service. However, I have really great ideas for at least three of the remaining four, and I'd love to write wiki entries for them. Is it better that those four are undefined, so that other people can invent stuff as needed, or is it better that I define them, so that other people have a hook to write adventures?
Tuesday, 17th April, 2012, 04:43 AM #5
Cutpurse (Lvl 5)
It's a good point. While I do agree that leaving things open is a positive, in that we want others (especially newcomers) to feel like they can contribute, I do think that there's enough world-building to be done that if people get motivated to do something (like, say, yourself with the heirs), then they should do it.
Tuesday, 17th April, 2012, 05:14 AM #6
The deities needs something built and hashed out for balance. Otherwise, you will get someone that will come along and worship Mistress Ivy, the ruling treant of luckily deceptive travel. Stringing Law, Luck, Travel, Plant and Trickery all together so their monk/cleric can get the best bonuses.
That which affects tens of thousands of inhabitants should be fleshed out so we have a good idea which way the prevailing wind is taking us while writing. Deities fall in that category, as we have no small gods. Or do we? The example of the Boraga House is on the small scale side of things.
The big part right now is that some races have their pantheon all built up, while others don't have much done at all.
Tuesday, 17th April, 2012, 01:34 PM #7
Defender (Lvl 8)
When I wrote Serroth, I was under the impression that Landadel had tons and tons of small-ish gods, almost like Shinto or at the very least like ancient Greece/Rome, since a full pantheon hadn't been fleshed out. Or even proposed, really. And there's the impression in Penk's writeup that worship varies quite a lot from place to place.
Looking at many of the pantheons as they stand, I'm not sure they're complete enough for full fleshing out. And I'm not sure that potential munchkinism is really a problem, because that's what judge approval is for.
I think it might be a good idea to tag which pantheons are 'Open' and which are 'Closed,' though. Is the Venzan religion accepting applications, or is it full?
Tuesday, 17th April, 2012, 04:50 PM #8
Here is a write up I just did on Caridin, I'm not keen on making him a golem but that's how the OP had him so I left it alone.
Tuesday, 17th April, 2012, 05:09 PM #9
Myrmidon (Lvl 10)
I think if the gods are already named, then it makes sense to me to at least work up their basic portfolios, even if we leave the fluff available for folks when they feel especially inspired.
I think I'd leave unnamed / undefined NPCs alone until such time as you're ready to use them. Heck, I've even been trying not to expand too much past what I put in an adventure with the NPCs I've created / used, so that other people can continue defining / refining them as they see fit in further adventures. Which seems to be working out in some cases; I had no idea Galen Parsons would get such widespread usage when I plopped him in Ryall's Estate spontaneously to head off PC's with a wagonful of corpses.
Tuesday, 17th April, 2012, 05:27 PM #10
Defender (Lvl 8)
What jk said about working up named gods makes sense, although I think it's worth thinking about whether a particular set of gods is open or not.
I also tend to agree that as much stuff should be left open as possible, even though this is killing me for House Boraga.
I should probably flesh out the Jiragan gods. They don't have organized religion, but they probably do have inquisitors/oracles so the domains/mysteries should probably be spelled out.