D&D 4th Edition Assassination! DM: FourMonos Judge: Renau1g - Page 17




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  1. #161
    the peaceful
    Defender (Lvl 8)

    Neurotic's Avatar

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    Zagreb, Croatia
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    Ignore Neurotic
    The priest walks by, looking carefully at each guard, looking for subtle signs of possession or mimicry. He also checks every ally he looses sight of at the moment he can see them again going so far to send mental probe as a greeting.

    Insight (1d20+20=36)

 

  • #162
    Registered User
    Cutpurse (Lvl 5)



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    Sydney, Australia, Australia
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    Ignore rb780nm
    As kal'Tarron passes the guard, he says "We will use the password Spire when we return, so you will know that we aren't the shape changers."

    "We should do the same if we're separated," he tells the others.

  • #163
    The veteran guard leads the group up the front steps. He pushes open the large ten foot door and you can see into the front hall. Evidently designed for dual purpose of decorative art and not-so-subtle intimidation. The 100 foot wide entrance hall is adorned with paintings of famous Brellish leaders and generals. Banners of famous Brellish victories heavily adorn the walls. Two statues are placed along each side of the hall.

    Subtle sounds of fighting, the clash of steel and cries are heard from deeper in the building.

    map
    Here's the map.


    GM: Alright everyone, please feel free to start you token on the stairs at the bottom the map (M-P, 51-54). Roll initiative and move into the building, posting actions. We'll take it like turns. Assume the doors, except the main door, are closed. I'll update you as new things become apparent on the map.

  • #164
    Registered User
    Lama (Lvl 13)



    Join Date
    Jan 2002
    Location
    New Jersey
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    11,082

    Ignore KarinsDad
    "As surmised." Chael says.

    *Dusk, let's go.*



    stat block

    Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
    Advantageous Conditions: 5 temp hit points at the start of all encounters (Psionic Vigor)
    Adverse Conditions:
    Initiative: +4 Passive Insight: 26 Passive Perception: 26
    Senses: Low Light Vision
    Power Points: 3/4
    HP 66/66
    Bloodied 33
    Surge Value 17; Surges Per-Day 12/12
    AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5
    Currently AC: 30, Fortitude: 25, Reflex: 21, Will: 24, plus cover bonus from Chael

    Action Points: 1
    Second Wind: Not Used

    Dusk:
    HP: 33 Senses: low light vision
    Speed: 6, Initiative: equal to Chael's
    AC: 21, Fortitude: 23, Reflex: 19, Will: 15
    Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16

    Powers:
    At will:
    Battlemind's Demand
    Conductive Defense
    Forceful Reversal
    Magic Stone
    Melee Basic
    Mind Spike

    Encounter:
    Camouflage Cloak
    Guardian's Counter
    Healing Word
    Longtooth Shifting
    Psionic Vigor
    Second Wind
    Wind Wall

    Daily:
    Aspect Of Elevated Harmony
    Wall of Thorns


    Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
    Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery

    Feats:
    Hybrid Talent
    Heart of the Blade
    Melee Training (Wisdom)
    Mark of Warding
    Longtooth Spirit Shifter

    Magic Items:
    Belt of Vigor
    Boots of Fencing Master
    Amulet of Protection +2
    Twilight Heavy Shield
    Blood Fury Longsword +2
    Dragonrider Scale +3
    Siberys Shard of the Mage
    2 Potions of Healing
    Companion Defender
    The first sign of a broken rule is when someone suggests that the way to stop it is by readying an action.

  • #165
    Alexia is not as swift as she'd like to be.

    Actions
    Initiative 11

    I'm a little confused. Are we supposed to be moving forward now, or only after everyone's rolled initiative so we can go in order.


    mini stat block
    Alexia Madgearu - Vryloka* Bard 8
    *Insight DC 29 to notice she's not human.
    Initiative: +4 | Passive perception: 20 | Passive Insight: 22
    AC 25 | F 20 | R 19 | W 22
    HP: 65/65 | Bloodied: 32 | Surge value: 16 (14 when bloodied) | Surges: 10/11
    Resist: 9 necrotic
    Speed: 6 | Languages: Common, Dwarven
    AP: 1 | Second Wind: not used
    MBA: +11 vs AC, 1d8+3, +2d6 on crit
    Powers: Cutting Words, Guiding Strike
    Lifeblood, Majestic Word (2/2), Words of Friendship, Essence of Death, Divine Challenge
    Shout of Triumph, Rally the Spectral Host, Unluck
    Stirring Shout, Satire of Bravery
    Inspire Confidence, Ode to Sacrifice
    Performer's Longsword, Screaming Drakescale, Symbol of Scorned Fate

    Conditions:


  • #166
    GM: I'd like you to move into the building, please. The initiative is for later, I'd just like to get it out of the way now.

  • #167
    Spawn of Khyber/LEB Judge
    Enchanter (Lvl 12)

    stonegod's Avatar

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    Starkville, MS
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    Ignore stonegod
    Czern rushes into the building, hammer in hand, looking for the Wolf's foes.
    OOC: Init: 23. Starting in O51; Moved in as requested. If enemy in sight, charge. Otherwise, double move.
    Czern Belog (Defender Aura; Defend the Line stance)
    Czern BelogMale Karrnathi Undead Guardian Knight 9
    Initiative: +10, Passive Perception: 16, Passive Insight: 16, low-light vision
    AC: 26, Fort: 24, Reflex: 20, Will: 18 Speed: 5
    HP: 78+5/85, Bloodied: 42, Surge: 21, Surges left: 13/15; Unnatural Vitality
    Action Points: 1/1, Second Wind: Not Used, Milestones: 0
    Powers -
    Battle Guardian
    Power Strike x2
    Guardian's Counter

    Defender Aura (active)
    Defend the Line (active)
    Cleaving Assault
    Hammer Hands

    Dark Reaping
    Glowering Threat

    Unbreakable
    Shield Block

    Strikebacks (encounter)
    Belt of Sonnlinor Righteousness (daily)
    Steadfast Amulet +2 (daily)


    http://leb.wikia.com/wiki/LEB%3APC%3...elog_(stonegod))
    Last edited by stonegod; Monday, 18th June, 2012 at 03:19 AM.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

    My many characters | LEB Games | EtCR |Rise of a Demon Prince Story Hour

    "You be evil stonegod" -- Bront

  • #168
    the peaceful
    Defender (Lvl 8)

    Neurotic's Avatar

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    Sep 2004
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    Zagreb, Croatia
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    Ignore Neurotic
    Venakhad walks in on the other side of the undead knight.

    Initiative (1d20+7=12) - move to P47

  • #169
    Registered User
    Enchanter (Lvl 12)

    Velmont's Avatar

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    Aug 2003
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    Montreal, Qc, Canada
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    Ignore Velmont
    As soon as Malehan hears the sounds of fight, he draws his sword and move toward the next doors.

    OOC
    Start: at P51
    Move: Walk to O44

    Initiative (1d20+9=15)
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #170
    Registered User
    Lama (Lvl 13)



    Join Date
    Jan 2002
    Location
    New Jersey
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    Ignore KarinsDad
    Chael races into the larger room, heedless of her own safety.

    OOC

    I did not understand that we were supposed to move in.

    Started at P51.

    Move: Run to N44.
    Minor: Open Door.
    Move: Move to N39.



    stat block

    Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
    Advantageous Conditions: 5 temp hit points at the start of all encounters (Psionic Vigor)
    Adverse Conditions: -5 to hit for running
    Initiative: +4 Passive Insight: 26 Passive Perception: 26
    Senses: Low Light Vision
    Power Points: 3/4
    HP 66/66
    Bloodied 33
    Surge Value 17; Surges Per-Day 12/12
    AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5
    Currently AC: 30, Fortitude: 25, Reflex: 21, Will: 24, granting Combat Advantage for running

    Action Points: 1
    Second Wind: Not Used

    Dusk:
    HP: 33 Senses: low light vision
    Speed: 6, Initiative: equal to Chael's
    AC: 21, Fortitude: 23, Reflex: 19, Will: 15
    Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16, plus possible cover bonus from Chael

    Powers:
    At will:
    Battlemind's Demand
    Conductive Defense
    Forceful Reversal
    Magic Stone
    Melee Basic
    Mind Spike

    Encounter:
    Camouflage Cloak
    Guardian's Counter
    Healing Word
    Longtooth Shifting
    Psionic Vigor
    Second Wind
    Wind Wall

    Daily:
    Aspect Of Elevated Harmony
    Wall of Thorns


    Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
    Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery

    Feats:
    Hybrid Talent
    Heart of the Blade
    Melee Training (Wisdom)
    Mark of Warding
    Longtooth Spirit Shifter

    Magic Items:
    Belt of Vigor
    Boots of Fencing Master
    Amulet of Protection +2
    Twilight Heavy Shield
    Blood Fury Longsword +2
    Dragonrider Scale +3
    Siberys Shard of the Mage
    2 Potions of Healing
    Companion Defender
    Last edited by KarinsDad; Monday, 18th June, 2012 at 04:18 PM.
    The first sign of a broken rule is when someone suggests that the way to stop it is by readying an action.

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