D&D 4th Edition Assassination! DM: FourMonos Judge: Renau1g - Page 6





+ Log in or register to post
Page 6 of 55 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ... LastLast
Results 51 to 60 of 544
  1. #51
    GM: Consider yourself armed.

 

  • #52
    the peaceful
    Defender (Lvl 8)

    Neurotic's Avatar

    Join Date
    Sep 2004
    Location
    Zagreb, Croatia
    Posts
    5,036

    ° Ignore Neurotic
    Venakhad makes the second line (G7)

    Initiative (1d20+7=11)

  • #53
    Alexia follows closely behind Czern.

    Initative 20

  • #54
    Registered User
    Lama (Lvl 13)



    Join Date
    Jan 2002
    Location
    New Jersey
    Posts
    11,221

    ° Ignore KarinsDad
    Quote Originally Posted by Neurotic View Post
    Venakhad makes the second line (G7)

    Initiative (1d20+7=11)
    OOC: G7 is an illegal square @Neurotic

    C through F, 1 through 10
    The first sign of a broken rule is when someone suggests that the way to stop it is by readying an action.

  • #55
    Registered User
    Lama (Lvl 13)



    Join Date
    Jan 2002
    Location
    New Jersey
    Posts
    11,221

    ° Ignore KarinsDad
    Chael and Dusk move up to protect Alexia.

    Init 22, Chael at D10, Dusk at C9

    Alexia and Chael have a +2 power bonus to all defenses due to Dusk. Dusk has a +1 item bonus plus partial cover and Alexia has partial cover due to Chael (gotta keep the healers alive ).

    stat block

    Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
    Advantageous Conditions: 5 temp hit points at the start of all encounters (Psionic Vigor)
    Adverse Conditions:
    Initiative: +4 Passive Insight: 26 Passive Perception: 26
    Senses: Low Light Vision
    HP 66/66
    Bloodied 33
    Surge Value 17; Surges Per-Day 12/12
    AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5
    Currently AC: 30, Fortitude: 25, Reflex: 21, Will: 24

    Action Points: 1
    Second Wind: Not Used

    Dusk:
    HP: 33 Senses: low light vision
    Speed: 6, Initiative: equal to Chael's
    AC: 21, Fortitude: 23, Reflex: 19, Will: 15
    Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16 plus partial cover

    Powers:
    At will:
    Battlemind's Demand
    Conductive Defense
    Forceful Reversal
    Magic Stone
    Melee Basic
    Mind Spike

    Encounter:
    Camouflage Cloak
    Guardian's Counter
    Healing Word
    Longtooth Shifting
    Psionic Vigor
    Second Wind
    Wind Wall

    Daily:
    Aspect Of Elevated Harmony
    Wall of Thorns


    Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
    Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery

    Feats:
    Hybrid Talent
    Heart of the Blade
    Melee Training (Wisdom)
    Mark of Warding
    Longtooth Spirit Shifter

    Magic Items:
    Belt of Vigor
    Boots of Fencing Master
    Amulet of Protection +2
    Twilight Heavy Shield
    Blood Fury Longsword +2
    Dragonrider Scale +3
    Siberys Shard of the Mage
    2 Potions of Healing
    Companion Defender
    The first sign of a broken rule is when someone suggests that the way to stop it is by readying an action.

  • #56
    Registered User
    Cutpurse (Lvl 5)



    Join Date
    Jun 2010
    Location
    Sydney, Australia, Australia
    Posts
    794

    ° Ignore rb780nm
    kal'Tarron steps towards the front of the party.

    OOC:
    F8, init (1d20+4=20)

  • #57
    the peaceful
    Defender (Lvl 8)

    Neurotic's Avatar

    Join Date
    Sep 2004
    Location
    Zagreb, Croatia
    Posts
    5,036

    ° Ignore Neurotic
    Quote Originally Posted by KarinsDad View Post
    OOC: G7 is an illegal square @Neurotic

    C through F, 1 through 10
    Details, details...F7 it is

  • #58

    Street Fight, Round 1

    GM: Just give a little poke to @Vertexx69 to see if he's ready.



    Also, as r1 has generously offered to judge, how do I change the name of the original post?



    The ruffians make no show of hiding from the approaching heroes. Evidently a show of force is enough to deter most people. Those pedestrians who are near the heroes and the goons see the drawn weapons, recognize the signs of pending trouble and start to withdraw from the action. Those between the heroes and their target continue on in a blissfully unaware manner. Tension builds...



    perception 20
    The goons have all deferred in some way to the man with whom the man in black stopped and talked. He must be in charge. He is near the back, #8 on the map



    current conditions
    Squares around the carts and booths are full of people and are currently considered difficult terrain and partial cover.


    With that in mind, depending on your alignment, blasts and bursts that hit any of these squares will injury innocent bystanders.


    Heroes can try to clear the street if they would like... use your imagination.




    Round Summary

    First round... nothing has happened yet.


    Map Details

    Illumination: Daylight.

    Black squares are buildings.

    Brown squares are carts/booths: difficult terrain.


    *Currently all squares around carts and booths are difficult terrain due to pedestrians.*


    Map.



    Stats


    Czern Belog (E-10): 85/85; HS 14/15; AP 1; Second Wind; Status:

    Chael: (D-10): 66/66; HS 12/12; AP 1; Second Wind; Status: +2 all defenses (Dusk)

    Dusk: (C-9): 33/33 AC 21 F 23 R 19 W 15 Bonus: +1 defenses if adjacent to Chael.

    Malehan (F-10): 68/68; HS 9/9; AP 1; Second Wind; Status:

    Alexia Madgearu (D-9): 65/65; HS 11/11; AP 1; Second Wind; Status: +2 all defenses (Dusk)

    kal-Tarron (F-8): 56/56; HS 8/8; AP 1; Second Wind; Status:

    Venakhad (F-7): 59/59; HS 8/8; AP 1; Second Wind; Status:

    Rohna
    (??): 76/76; HS 13/13; AP 1; Second Wind; Status;



    Enemy Actions


    Initiative 26



    Enemies

    Ruffians: ??AC ??F ??R ??W

    1: (G-32) Damage taken:
    2: (E-32) Damage taken:


    Thugs: ??AC ??F ??R ??W
    1. (C-27) Damage taken:
    2. (F-30) Damage taken:


    Goons: ??AC ??F ??R ??W
    1. (B-29) Damage taken:
    2. (D-29) Damage taken:
    3. (F-28) Damage taken:


    Ringleader: (C-31) ??AC ??F ??R ??W
    Damage taken:



    GM: Villains rolled a 26 for initiative. If you beat that, feel free to go.

  • #59
    Quote Originally Posted by FourMonos View Post
    GM: Also, as r1 has generously offered to judge, how do I change the name of the original post?
    OOC: Edit->Go Advanced->Title

  • #60
    Registered User
    Waghalter (Lvl 7)

    Vertexx69's Avatar

    Join Date
    Jan 2007
    Location
    Reno, NV
    Posts
    2,662

    ° Ignore Vertexx69
    Initiative 11, "Street Fight"
    Rohna, Goliath Fighter 8


    As the assassin vanishes behind the wall of street trash, mist congeals around the body of the female Goliath and she has once again donned her steely second skin. Rohna hefts the mammoth Kordestad from its hooks on the saddle, its obvious weight little more than a comfort in her seasoned hands. She locks the leader in her glowing gaze as she extends the weapon firmly out in front of her without the slightest tremble. "You will clear the way rabble. I have killed dragons and demons from the very pit of hell itself. My mount has scrapped the remains of things tougher than you from between the creases of his hooves. You can either flee or be ground into sticky red paste, the choice is yours."

    The fighter seems more to be stating fact than trying to scare the thugs, but you never know what will scare scum. Olaf sends sparks flying from his spiked hoof plates as he paws the stones of the street in anticipation.
    Combat Actions
    Free: Intimidate 11, Initiative 11, Speak
    Minor: Summon Armor
    Move: Starting at (D/7-E/8), drawing Korestad
    Standard: ...
    Rohna
    Rohna—Female Goliath Fighter 8 Resist all 1
    Initiative: +4, Passive Perception: 20, Passive Insight: 15
    AC: 24 (26), Fort: 22, Reflex: 15 (17), Will: 17 — Speed: 5(6), 9 when mounted
    HP: 76/76 (0THP), Bloodied: 38, Surge: 19, Surges left: 13/13;
    AP: 1/1, Second Wind: Unused, Milestones 0
    Powers -
    Crushing Surge
    Cleave
    Pass Forward
    Practiced Rider
    Passing Strike
    Rhino Strike
    Hydra Charge
    Stone's Endurance
    World Speaker's Command
    Villain's Menace
    Rain of Steel
    Speak with Spirits

    Vanguard Mordenkrad +2 "Kordestad" (daily)
    Flaming Warhammer +1 (daily)
    Onyx Dog (daily)
    Antipathy Gloves (daily)
    Pals
    Olaf—Dire Boar 6
    Resist 10 all; HP 85/85(0THP); Bloodied 42 AC 20; Fortitude 21, Reflex 17, Will 16, Speed 9. Property: Rabid Charger (while mounted by a friendly rider of 6th level or higher; at-will) Mount; When he charges, Olaf makes a gore attack in addition to Rohna's charge attack. Furious Charge; When Olaf charges, his gore deals an extra 5 damage, pushes the target 2 squares, and knocks the target prone on a hit. Death Strike (when reduced to 0 hit points); Olaf makes a gore attack. Powers: Gore (standard; at-will); +9 vs. AC; 1d10 + 4 damage, or 1d10 + 9 damage against a prone target.

    Gretta—Construct 4
    Initiative +7; Low-light, Passive Perception 17
    AC: 16, Fort: 15, Reflex: 14, Will: 13 — Speed: 8
    HP: 9/9(4); Bloodied 4

    Bite
    (standard; at-will)
    +7 vs. AC; 1d6 + 3 damage.
    OoC: Try not to block the charging dire boar when you move up folks.
    Last edited by Vertexx69; Wednesday, 9th May, 2012 at 02:24 AM. Reason: starting at 7-8 then
    Remember that every facet of our lives tries to become all consuming if we don't watch it. We need creative outlets like gaming to keep the trudge of daily life from grinding our souls into dust...
    - Vertexx69
    ____________________
    MyGames
    Living Eberron - OOC RG IC
    ToH - IC
    Death of the Dragons - RG IC
    B5 Outrageous Fortune - IC OOC
    Music Inspired Insanity - OOC RG IC
    Welcome to Slimy Lake - OOC RG IC
    Muare Castle - OOC RG IC

  • + Log in or register to post
    Page 6 of 55 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ... LastLast

    Similar Threads

    1. Replies: 353
      Last Post: Saturday, 30th March, 2013, 04:38 PM
    2. Adventure: The Undead Hunter DM: FourMonos Judge: ??
      By FourMonos in forum Living 4th Edition
      Replies: 350
      Last Post: Monday, 26th March, 2012, 05:13 PM
    3. Adv: Rhapsody; Judge: renau1g
      By ScorpiusRisk in forum Living Eberron
      Replies: 1103
      Last Post: Wednesday, 7th September, 2011, 02:36 PM
    4. Adv: The God Forge (judge renau1g)
      By ScorpiusRisk in forum Living 4th Edition
      Replies: 453
      Last Post: Friday, 11th June, 2010, 02:42 PM
    5. [Adventure] The Second Day of Mourning (Judge: renau1g)
      By Kalidrev in forum Living Eberron
      Replies: 1003
      Last Post: Thursday, 4th March, 2010, 05:54 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •