sunshadow21
Explorer
DM: Sunshadow21
Judge:
Start Date: 4/19/2012
End Date: 6/27/2012
70 days
Players:
Cavernous Hode
Encounter XP: 1040; Encounter GP: 1420
level 2 - 6/27/12 (0 starting xp + 1040 encounter xp + 490 time xp =1530 xp) level 2 time gp (70 days x 6 gp) = 420 gp
total xp = 1530; total gp = 1840
Rhydius VanDarver
Encounter XP: 1040; Encounter GP: 1420
level 2 - 6/27/12 (0 starting xp + 1040 encounter xp + 490 time xp =1530 xp) level 2 time gp (70 days x 6 gp) = 420 gp
total xp = 1530; total gp = 1840
Sana Sahar
Encounter XP: 1040; Encounter GP: 1420
level 2 - 6/27/12 (0 starting xp + 1040 encounter xp + 490 time xp =1530 xp) level 2 time gp (70 days x 6 gp) = 420 gp
total xp = 1530; total gp = 1840
Tasanto Nysys
Encounter XP: 1040; Encounter GP: 1420
level 2 - 6/27/12 (0 starting xp + 1040 encounter xp + 490 time xp =1530 xp) level 2 time gp (70 days x 6 gp) = 420 gp
total xp = 1530; total gp = 1840
Thiera
Encounter XP: 1040; Encounter GP: 1420
level 2 - May 8th (779 starting xp + 400 encounter xp + 140 time xp =1319 xp) level 1 time gp (20 days x 6 gp) = 120 gp
total time xp = 140 + (50 days x 11 xp) = 690; total time gp= 120 + (50 days x 11 gp) = 670
total xp = 1730; total gp = 2090
[sblock=Loot Table]MW Scimitar x2, Comp (+2 Str) Longbow, Comp (+3 Str) Longbow, MW Studded Leather x2, Leaf Armor, Wand of Cure Light Wounds (17 charges), Potion of Enlarge Person[/sblock]
[sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. I will using my own methods for rolling because some rolls need to be kept secret and it's just plain faster when trying to roll for a lot of npcs.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture. Also a mini-stat spoiler block that includes a link to your character sheet would be much appreciated in every IC post during a fight. [/sblock]
Example Mini-stats block:
[sblock=Mini Stats]
Ariel Esimae
Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 1/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW [/sblock]
[sblock=Encounter Information]Pirates CR 5 1600 xp total/320 xp each
Rescue: CR 1 400 xp total/80 xp each
The Tunnels: CR 1 400 xp total/80 xp each
Biter Den: CR 4 1200 xp total/240 xp each, 4400 gp of coins/gems
Pirate Scouts: CR 5 1600 xp total/320 xp each, MW Scimitar x2, Comp (+2 Str) Longbow, Comp (+3 Str) Longbow, MW Studded Leather x2, Leaf Armor, Wand of Cure Light Wounds (17 charges), Potion of Enlarge Person[/sblock]
Judge:
Start Date: 4/19/2012
End Date: 6/27/2012
70 days
Players:
Cavernous Hode
Encounter XP: 1040; Encounter GP: 1420
level 2 - 6/27/12 (0 starting xp + 1040 encounter xp + 490 time xp =1530 xp) level 2 time gp (70 days x 6 gp) = 420 gp
total xp = 1530; total gp = 1840
Rhydius VanDarver
Encounter XP: 1040; Encounter GP: 1420
level 2 - 6/27/12 (0 starting xp + 1040 encounter xp + 490 time xp =1530 xp) level 2 time gp (70 days x 6 gp) = 420 gp
total xp = 1530; total gp = 1840
Sana Sahar
Encounter XP: 1040; Encounter GP: 1420
level 2 - 6/27/12 (0 starting xp + 1040 encounter xp + 490 time xp =1530 xp) level 2 time gp (70 days x 6 gp) = 420 gp
total xp = 1530; total gp = 1840
Tasanto Nysys
Encounter XP: 1040; Encounter GP: 1420
level 2 - 6/27/12 (0 starting xp + 1040 encounter xp + 490 time xp =1530 xp) level 2 time gp (70 days x 6 gp) = 420 gp
total xp = 1530; total gp = 1840
Thiera
Encounter XP: 1040; Encounter GP: 1420
level 2 - May 8th (779 starting xp + 400 encounter xp + 140 time xp =1319 xp) level 1 time gp (20 days x 6 gp) = 120 gp
total time xp = 140 + (50 days x 11 xp) = 690; total time gp= 120 + (50 days x 11 gp) = 670
total xp = 1730; total gp = 2090
[sblock=Loot Table]MW Scimitar x2, Comp (+2 Str) Longbow, Comp (+3 Str) Longbow, MW Studded Leather x2, Leaf Armor, Wand of Cure Light Wounds (17 charges), Potion of Enlarge Person[/sblock]
[sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. I will using my own methods for rolling because some rolls need to be kept secret and it's just plain faster when trying to roll for a lot of npcs.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture. Also a mini-stat spoiler block that includes a link to your character sheet would be much appreciated in every IC post during a fight. [/sblock]
Example Mini-stats block:
[sblock=Mini Stats]
Ariel Esimae
Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 1/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW [/sblock]
[sblock=Encounter Information]Pirates CR 5 1600 xp total/320 xp each
Rescue: CR 1 400 xp total/80 xp each
The Tunnels: CR 1 400 xp total/80 xp each
Biter Den: CR 4 1200 xp total/240 xp each, 4400 gp of coins/gems
Pirate Scouts: CR 5 1600 xp total/320 xp each, MW Scimitar x2, Comp (+2 Str) Longbow, Comp (+3 Str) Longbow, MW Studded Leather x2, Leaf Armor, Wand of Cure Light Wounds (17 charges), Potion of Enlarge Person[/sblock]
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