[LPF] Guard Duty

mazzoli

First Post
Thiera looks up at Sana, evidently grateful for her encouraging hand.

"I'll be fine. That was both more and less than I thought it would be. Harder to take the first step, but easier once the line was crossed."

She tries to grin, but it comes out looking more like a rictus of pain rather than mirth, "Definitely different than training though..." She trails off, looking unseeingly into the distance over Sana's shoulder.

"I suppose I should take care of my gear."

With that she follows the example set by Rhydius and Sana and unstrings her bow and wraps the bowstring in its oiled cloth.
 

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sunshadow21

Explorer
The rest of the trip is uneventful. You stand your watch as others gather the dead bodies, prisoners, and equipment. The pirate fleet continues to harrass you for the duration of the trip, but are never able to get close enough to do anything serious. Eventually you approach a small harbor, and the supply ships head in while the escort ships continue stand watch. The harbor is flanked on all sides by tall cliffs, and a small village is built on top of the cliffs. You can see why the Venzan Navy would choose this place to fortify. Attack from land is virtually impossible, and once the fortifications are complete, attacks from the sea will be easily repelled by a small force.

As you sit and wait, word comes in late afternoon that a wall has collapsed and aid is requested to deal with it. Along with a number of others, you are all ordered to go into town and help. After being rowed in via skiff, you climb the road to the top of the cliff and head to the worksite. It is pure chaos right now. Some foreman are trying to yell orders, but no one really knows what to do. A large section of almost completed wall has collapsed, burying a dozen or more workers underneath. The foreman sees you approach and yells, "For god's sake, do something; don't just stand there. There are men under there."
 



Systole

First Post
"Interesting, this situation is not unfamiliar to Cavernous Hode. Has Cavernous Hode been adventuring all this time and not known it? Well then! Mister Dickens has quite the sniffer on him, and Cavernous Hode shall put his pick to good use."

[sblock=ooc]MD will use his Scent ability to locate buried workers -- he has the Seek trick.

CH will Strength check, I guess? I'll roll K:Dungeoneering on the off chance there's some cave-in expertise there.[/sblock]

[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 10/11
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 16/16
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

mazzoli

First Post
Thiera listens closely to see if she can hear where anybody might be trapped in the rubble, then moves to help clear debris.
 

sunshadow21

Explorer
The party is able to provide able bodied assistance, and are able to save a few of the men, and at least recover the bodies of the others. A poorly laid foundation weakened by recent rain proved to be the cause of the problem. Some of the bodies found near the source of the problem have strange bite marks on them, and there seem to be tiny tunnels in the that area as if it were an ant farm. It is quite clear that there is a larger problem here than just the collapsed wall. You five are asked to investigate the matter as others tend to the cleanup.

[sblock=rewards]Experience
Rescue CR 1 400 xp total/80 xp each[/sblock]

OOC: Thiera leveled. The party has several options at this point. They can question the survivors, they can examine the dead bodies, and they can expand and search the tunnels.

 

Systole

First Post
"Ah, tunnels! Cavernous Hode feels at home already, much more than he will ever feel without a ceiling over his head. Without a proper ceiling, anything could come hurtling down at any moment, as these unfortunate workmen have discovered."

He peers at the bodies of the dead. "Nothing to be done for these poor fellows. And no nibbling, Mister Dickens! It's impolite."


[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 10/11
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 16/16
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

mazzoli

First Post
Thiera thinks for a moment.

"I believe it would be prudent to take a look at the bodies and question those who survived. I may not be the best choice for a...tactful interrogation, and I have some knowledge of creatures. I will go examine the bodies if anyone else wishes to add their expertise."

With that, she starts off in the direction of the dead.

[sblock="OOC"]Should I level up now, or wait until the end of the adventure?[/sblock]
 


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