[LPF] The Forbidden Isle of Ancient Secrets

Maidhc O Casain

Na Bith Mo Riocht Tá!
Good thinking Aradra. OK, let's move . . . no telling what sort of trouble Daylily will get into now he's got the bit between his teeth!"

Kalinn leads the way up the staircase.
_______________
07KalinnAriPostHeadShot-1.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 23 (13 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 21 (11 Touch, 18 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 22 (12 Touch, 20 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
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Satin Knights

First Post
Seeing the barbarian ducking and sneaking, the rest of the party climbs quietly up the stairs behind him. Daylily doesn't see any movement on the city streets or in the tangle brush off the streets, but does hear another softer crash of stone on stone. It is quite distant off to the northwest.

[sblock=map]Crashing noise coming from somewhere around BM20.
Yellow = sand
Yellow Brown = dirt
Reddish brown = cliff face
Green Grass = weeds/vines difficult terrain
Grey = stone road
buildings = shaped stone, several broken without roofs
Lightposts = randomly 1 in 5 are still operational, they are at the edges of the grey roads

island1.png
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Systole

First Post
"This is be happy fun times, yes? We go to finding things to smashes! Quiets now," the barbarian says, sneaking off.[sblock=Actions]Heading due north to about DB48.[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (18 flat-footed, 13 touch)
HP: 58/58
CMB: +9 CMD: 21
Fort: +8 Reflex: +4 Will: +4

-Raging-
AC: 16 (16 flat-footed, 11 touch)
HP: 68/68
CMB: +11 CMD: 23
Fort: +10 Reflex: +4 Will: +6

Perception: +10
Initiative: +2

Current Weapon in Hand: None
Current Conditions in Effect: Lingering rage
Rage Remaining: 11/11

Used Items:
Rations, 1
CLW Wand, 4
Javelin, 2
Barbarian chew, 1
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Satin Knights

First Post
Excitement gets the better of Daylily, as well as his new springy boots, as he moves quickly ahead sneaking down the stone road. The foliage on the sides of the road is tall and thick, but he has not spotted anything that would make him hide in the weeds.
[sblock=Sneaky]Sneaky is half speed movement, which would put Daylily at DK49 moving along the grey stone road. Still a 50' move for him at half speed.[/sblock][sblock=All: Intentions]If the intentions of everyone is to let Daylily, and maybe Shadow, scout ahead until he gets into trouble, I can streamline that quite a bit to the point that he does get into the trouble. This is a big island and move by move could take weeks.

So, if you want streamlining, let the casters do their long term buffs in the safety of the stairway, and let me know how much of a lead ahead to allow the scouting characters.[/sblock]
 

Systole

First Post
[sblock=OOC]One vote for streamlining.

Unless otherwise directed by Relic, Daylily will sneak around looking for things to smack with his hammer. The current plan is to move north a bit, then sweep west toward whatever the crashing noise was.[/sblock]
 

jbear

First Post
[sblock=OOC] Streamline away [/sblock] When Relic finally reaches the top of the stairs huffing and puffing, he stops to catch his breath., giving time for Aradra to surge past him with Shadow hot on Daylily's trail.
 



jackslate45

First Post
Aradra allows Shadow to take off after Daylily, not before turning the amulet back on.

He then stops every one at the top of the stairs. Aradra pulls out the gem studded rod and starts muttering an incantation. With a touch on the shoulder of each of the remaining companions the spell completes. "This will keep our tracks to ourselves, so it should prevent monsters from following us. I am not yet string enough to get everyone, but seeing as Daylily does not want to stop for us this will assist us for now. "

OOC: Cast pass without trace and streamline ok
[sblock=Aradra Stats]

Aradra Longstrider


AC: 20 (15 flat-footed, 15 touch)
HP: 66/69
CMB: +9 CMD: 20
Fort: +7 Reflex: +11 Will: +5

Perception: +12
Initiative: +7

Current Weapon in Hand: Bow
Current Item in Right Hand Sheath: Wand of Abundent Ammo (49/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ;

Used Items: 1 charge of Abundent Ammo.

Adaptation
: 70/70 Minutes Remain (Darkvision)
Level 1 Spells: Pass without Trace, Gravity Bow
Level 2 Spells: Eagle Eye
[/sblock]
[sblock=Shadow Stats]

Shadow

AC: 19 (17 flat-footed, 11 touch)
HP: 62/62
CMB: +11 CMD: 23 (27 vs Trip)
Fort: +9 Reflex: +7 Will: +2 (+4 vs Enchantment Charm/Compulsion)

Perception: +12
Initiative: +2

Current Weapon in Hand: Bite (+9 1d8 + 15 + Trip) + Shocking Amulet of Mighty Biting (Deactivated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent
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Satin Knights

First Post
Moving forward and searching, Daylily and Shadow come to a block of buildings that has not been overgrown with foliage. Being careful, Daylily peeks around the corner and down the street to the west. A tall spire tower stands near the cliff's edge. It extends up, growing into the edge of the storm. Actually growing it seems to be as it twists slightly and stretches into the sky. Another shard of white shale splinters off of the spire and crashes to the ground. The ground around the tower is littered with rubble and shards. Watching, Daylily notices that some of the falling pieces never make it to the ground. They get caught up in the orbital current of the storm and float away.

Shadow sniffs, crouches and points. He is staring into an open twenty foot archway at the base of the tower. Using the other buildings on the block, Daylily is able to redirect and gather the party in an area out of sight of what has Shadow upset.

[sblock=map]Overall travels to there, path in purple.
island2.png


Current location
Brown = normal dirt, Green = difficult terrain, Gray = stone, cobblestone = stone buildings, reddish brown = cliff
BN25, BO25 = open tower entrance, unlit
island3.png

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