[LPF] The Forbidden Isle of Ancient Secrets

jbear

First Post
Relic moves to the tentacle holding Aradra. His ring crackles with energy as he recalls the spell already used and lightning crackles in his hand once more. This time the energy flares with Relic's rising fury, far more intense than his last cast of the spell.

[sblock=Actions] Move away from flailing tentacle as far as possible but where he can still reach the tentacle grappling Aradra and use Ring to cast Shocking Grasp again.

Edit: Whoah! Not only manage to hit but max damage! That may even destroy the tentacle outright!

Stoked! But also gutted that I didn't take a chance and go first! Sorry, darn it! We could have used Aradra's triple attack! [/sblock]
 
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Satin Knights

First Post
Relic moves away from the tentacle harassing the paladin and jumps into the hole of the stairwell. Instead of crashing down on his friends, he floats, prepares a spell while floating, and lands with four limbs wrapped around the tentacle. As the spell discharges, the tentacle goes limp and falls into the water, taking Relic with it.

Daylily's tentacle continues to squeeze and pull, but is not able to get its live prey out the opening.

The tentacle upstairs lashes out again, slamming the paladin and wrapping around him.

The party is up
[sblock=combat]
Tentacles ~ AC 22, Touch AC 11
F0 ~ severed
A6 ~ pincusioned
E0 ~ grappled Daylily
A17 ~ grappled crone, retreated out the window
B14 ~ grappled unconscious villager, retreated out the window
F13 ~ severed by Kalinn
F13b ~ grappled Iosef
I14 ~ grappled another villager, retreated out the window
B14b ~ shot with arrow and electrocuted
A6b ~ shocked

The water is 6' deep. Shadow is dog paddling. -2 to hit, 1/2 movement
Aradra is effectively in five feet of water.

Leaving the stairway means swimming at this point. Aradra is going to have to move up the stairs a bit to get his bow above of the water. Relic is swimming.

Daylily can spend his standard action bobbing for air, or holding his breath (starting a CON counter) and doing something else.

-10 ~ Villager ~ unconscious and grappled, dragged out the window
-12 ~ Villager2 ~ unconscious and grappled, dragged out the window
-27 ~ Crone ~ unconscious, grappled, dragged out the window
-8 ~ Aradra
-0 ~ Shadow
-0 ~ Kalinn
-11 ~ Relic ~
-30 ~ Daylily ~ grappled
-16 ~ Iosef ~ grappled
[/sblock][sblock=maps]
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Lighthouse2h.png
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Systole

First Post
Daylily barely notices the water closing overhead, gritting his teeth and continuing to slash at the tentacle furiously.
[sblock=Actions]Action: Attack.[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (18 flat-footed, 13 touch)
HP: 17/47
CMB: +8 CMD: 20
Fort: +7 Reflex: +4 Will: +4

-Raging-
AC: 16 (16 flat-footed, 13 touch)
HP: 25/55
CMB: +10 CMD: 22
Fort: +9 Reflex: +4 Will: +6

Perception: +9
Initiative: +2

Current Weapon in Hand: Dagger (MH), battleaxe (OH)
Current Conditions in Effect: RAAAAGE!, grappled
Rage Remaining: 4/9

Used Items:
Rations, 1
CLW Wand, 2
Javelin, 2
[/sblock]
 



jbear

First Post
Relic swims for the stairs gurgling at Aradra: "Need to move over ..."

As he makes his way at last up the stairs to relative safety, he takes his pearl of power in his hand and charges it with electrical energy.

[sblock=Actions] Relic swims to the stairs and gets up as high as he can in one movement.

Standard action to recharge Pearl of Power: Shocking Grasp [/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Frost sighs softly as the old man frees the bowman, and turns as the knight yells from up the stairs. She moves quickly back up the stairs to see what's got hold of him. On seeing him once more wrapped in a tentacle, she brings her great blade over and around in a great overhead chop. Winterbite fairly sings as he parts the air . . . and the tentacle. The spirits of Frost's ancestors scream as they whirl around her, looking for a target.

[sblock=Actions][/sblock]

[sblock=Aradra]Because of his proximity to Frost and Winterbite, Aradra is able to pick out the words spoken by both Frost's tenor and the deeper underlying baritone . . . but is unable to understand either voice.
Frost: "Smunsou dionkmet, aso ve!"
Hafísbíta: "Be di jennu chaq!"
[/sblock]

_______________
07KalinnAriPostHeadShot.png


[sblock=Mini Stats]
Kalinn Ari
Initiative: +3
AC: 23 (20 Flat-Footed, 13 Touch)
HP: 68/68
CMB: +5 CMD: 18
Fort: +8 Reflex: +6 Will: +6

Rage Block
Initiative: +3
AC: 21 (18 Flat-Footed, 11 Touch)
HP: 84/84
CMB: +7 CMD: 18
Fort: +9 Reflex: +4 Will: +6

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 05/10)
Special: Spirit Totem (+6/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: Hafísbíta

Spells Available (Cantrips: Unlimited, 1st Level: 6/6 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
[/sblock]
 

jackslate45

First Post
A high pitched whistle from the ranger calls Shadow back to him, and the archer makes his way up following Relic. Once he gets a line of sight to the wriggling tentacle, he attempts to line up his dagger to free the paladin. However, Frost has already beaten him to it, and smile crosses his face as the tentacle slams on the ground. However, his smile quickly fades as he stairs at Frost from behind, confusing clearly marked on his face. His eyes watch Frost as he sheathes his dagger back into his belt pocket for now.
[sblock=Tatics]

Shadow: double move to the stairs and as high as he can go.

Aradra: Move up the stairs as far as a single move action can get him, and sheathe his dagger
[/sblock]


[sblock=Aradra Stats]

Aradra Longstrider


AC: 20 (15 flat-footed, 15 touch)
HP: 61/69
CMB: +9 CMD: 20
Fort: +7 Reflex: +11 Will: +5

Perception: +12
Initiative: +7

Current Weapon in Hand: Bow
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride , INFINITE AMMO!!!1! (7/10 rounds remain)

Used Items: 1 charge of Abundent Ammo.

Adaptation
: 70/70 Minutes Remain (Darkvision)
Level 1 Spells: Longstrider, Gravity Bow
Level 2 Spells: Hide Campsite
[/sblock]

[sblock=Shadow Stats]

Shadow


AC: 19 (17 flat-footed, 11 touch)
HP: 62/62
CMB: +11 CMD: 23 (27 vs Trip
Fort: +9 Reflex: +7 Will: +2 (+4 vs Enchantment Charm/Compulsion)

Perception: +12
Initiative: +2

Current Weapon in Hand: Bite (+9 1d8 + 15 + Trip)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent
[/sblock]
 
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