[LPF] The Forbidden Isle of Ancient Secrets

Satin Knights

First Post
The Forbidden Isle of Ancient Secrets
A Living Pathfinder adventure for 4-6 sixth level characters

GM: Satin Knights
Judge: PerrinMiller
Start Date: April 25th, 2012 (DOY=116)
End Date: October 2nd, 2013 (DOY=366+275), Run time 526 days, 36.82 DMCs

Honored Players:
1) Kalinn Ari "Frost" (Mowgli) ........,,,.........Barbarian 3, Sorcerer 3, Dragon Disciple 5
115 ~ Starting.. 28,098 XP,.. 1,360 EXP,.. 1,720 EGP, ..4,575 TXP,...3,975 TGP. Goal 34,000, 75 days, July 8th, 61/53
190 ~ Starting.. 34,033 XP,.. 4,240 EXP,.. 4,780 EGP, 11,748 TXP,...9,504 TGP. Goal 50,000, 132 days, Nov 20th, 89/72
322 ~ Starting.. 50,021 XP,.. 6,580 EXP,.. 7,560 EGP,,14,500 TXP,.10,324 TGP. Goal 71,000, 125 days Mar 22th, 116/89
447 ~ Starting.. 71,101 XP, 12,000 EXP, 10,265 EGP,.21,996 TXP, 12,987 TGP. Goal 105,000, 117 days July 17th, 188/111
564 ~ Starting 105,097 XP,.13,400 EXP,.10,850 EGP,..17,094 TXP,.11,088 TGP. Goal 145,000, Current 135,591 XP 222/144
Finished earning 107,493 XP to finish at 135,591 XP and earning 83,053 GP. (off from sheet numbers by +375 XP)


2) Aradra Longstrider (JackSlate45) ....,,,....Ranger 11
115 ~ Starting ..23,337 XP,.. 2,680 EXP,.. 3,420 EGP,.. 8,357 TXP,.. 7,261 TGP. Goal 34,000, 137 days, Sept 8th 61/53
252 ~ Starting ..34,374 XP,.. 4,320 EXP,.. 4,860 EGP, 11,392 TXP,.. 9,216 TGP. Goal 50,000, 128 days, Jan 14th 89/72
380 ~ Starting ..50,086 XP,.10,180 EXP,.10,145 EGP, 12,876 TXP,...9,879 TGP. Goal 71,000, 111 days, May 5th 116/89
491 ~ Starting ..73,142 XP,.10,000 EXP,...8,700 EGP, 21,996 TXP,.12,987 TGP. Goal 105,000, 117 day, Aug 30th 188/111
608 ~ Starting 105,138 XP,.10,400 EXP,...8,050 EGP,...7,326 TXP,...4,752 TGP. Goal 145,000, Current 122,864 XP 222/144
Finished earning 99,527 XP to finish at 122,864 XP and earning 79,270 GP. (off from sheet numbers by +131 XP)


3) Iosef Tellus (rb780nm) ...............,,,.......Paladin 8
115 ~ Starting 13,899 XP, ...720 EXP, ...940 EGP,.. 728 TXP, ,,,806 TGP. Goal 15,000, 26 days, May 20th 28/31
141 ~ Starting 15,347 XP, 3,400 EXP, 3,920 EGP, 5,280 TXP, 5,040 TGP. Goal 23,000, 120 days, Sept 17th 44/42
261 ~ Starting 24,027 XP, 2,880 EXP, 3,380 EGP, 7,198 TXP,.6,254 TGP. Goal 34,000, 118 days, Jan 13th 61/53
379-402 ~ Starting 34,105 XP,.1,280 EXP,.1,280 EGP,.2,047 TXP,.1,656 TGP. Goal 50,000, Paused 37,432 XP 89/72
Went AWOL Feb 5th earning 23,505 XP ending at 37,432 XP and earning 23,276 GP. (off from sheet number by +23 XP)


4) Daylily Falshenaya (Systole) ......,,,,........Barbarian 5, Fighter 1, Horizon Walker 4
115 ~ Starting ..8,218 XP, .....720 EXP, ....940 EGP, 1,078 TXP, 1,225 TGP. Goal 10,000, 49 days, June 12th 22/25
164 ~ Starting 10,016 XP,.. 3,400 EXP,. 3,880 EGP, 2,716 TXP,.3,007 TGP, Goal 15,000, 97 days, Sept 17th 28/31
261 ~ Starting 16,132 XP,.. 2,600 EXP, .3,060 EGP, 4,268 TXP,.4,074 TGP, Goal 23,000, 97 days, Dec 23rd 44/42
358 ~ Starting 23,000 XP,...5,460 EXP, .6,180 EGP,.5,551 TXP,.4,732 TGP, Goal 34,000, 91 days, Mar 24th, 61/52
449 ~ Starting 34,011 XP,...7,200 EXP, .6,890 EGP,.8,811 TXP,.7,128 TGP, Goal 50,000, 99 days, July 1st, 89/72
548 ~ Starting 50,022 XP,.11,000 EXP,. 8,800 EGP,.10,092 TXP,.7,743 TGP, Goal 71,000, 87 days, Sept 26th, 116/89
635 ~ Starting 71,114 XP,..7,200 EXP,...5,425 EGP,.1,128 TXP,....666 TGP, Goal 105,000, Current 79,442 XP 188/111
Finished earning 71,224 XP to finish at 79,442 XP and earning 63,750 GP. (off from sheet numbers by +318 XP)


5) Relic Nevyn (jbear)..................,,,.......... Wizard 9, Oracle 1
115 ~ Starting ..7,865 XP,.... 720 EXP,... 940 EGP, 1,430 TXP, 1,625 TGP. Goal 10,000, 65 days June 28th 22/25
180 ~ Starting 10,015 XP,.. 3,400 EXP, 3,880 EGP, 2,268 TXP, 2,511 TGP, Goal 15,000, 81 days, Sept 17th 28/31
261 ~ Starting 15,683 XP,.. 2,600 EXP, 3,060 EGP, 4,752 TXP,.4,536 TGP, Goal 23,000, 108 days, Jan 3rd 44/42
369 ~ Starting 23,035 XP,.. 6,460 EXP,.7,545 EGP,,5,551 TXP,.4,732 TGP, Goal 34,000, 91 days, Apr 4th 61/52
460 ~ Starting 35,046 XP,.. 6,200 EXP,.5,525 EGP,,8,811 TXP,.7,128 TGP, Goal 50,000, 99 days, July 12th, 89/72
559 ~ Starting 50,057 XP, 18,200 EXP,14,225 EGP,.8,816 TXP, 6,754 TGP, Goal 71,000, 76 days, Sept 26th, 116/89
635 ~ Starting 77,073 XP,..........0 EXP,.........0 EGP,.1,128 TXP,....666 TGP, Goal 105,000, Current 78,201 XP 188/111
Finished earning 70,336 XP to finish at 78,201 XP and earning 63,127 GP. (off from sheet numbers by +137 XP)


[sblock=eXcel Sheets]These don't handle the leap year properly, so off by just a bit.
forbidden_ilse_XP1.jpg

forbidden_ilse_XP2.jpg

[/sblock]

[sblock=Encounters]
0240 0340 ~..5/2 ~ 5/10 The Messenger ~ CR 4 ~ 1200 XP ~ 240 XP each,
0480 0600 ~ 5/11 ~ 5/20 The crabs 4 x CR 2 ~ 2400 XP ~ 480 XP each, treasure (none)
~~~~~~~~ Iosef levels to 6th, Daylily and Relic levels to 5th
0640 0780 ~ 6/14 ~ 6/28 The tentacles ~ CR 7 ~ 3200 XP ~ 640 XP each,
~~~~~~~~ Kalinn leveled to 8th
0480 0600 ~ 7/25 ~ 7/29 Estian the Skum ~ CR 6 ~ 2400 XP ~ 480 XP each,
0120 0160 ~..8/3 ~ 8/19 Wedding Rock ~ CR 2 ~ 600 XP ~ 120 XP each,
0240 0340 ~ 8/19 ~ 8/27 The Maelstrom ~ CR 4 ~ 1200 XP ~ 240 XP each,
0480 0600 ~,9/5 ~ 9/8 ..Advanced Frilled Lizard ~ CR 6 ~ 2400 XP ~ 480 XP each,
~~~~~~~~ Aradra leveled to 8
1440 1400 ~ 9/12 ~ 9/17 Two Shambling Mounds and a Will-o-wisp ~ CR6 x3 ~ 7200 XP ~ 1440 each,
~~~~~~~~ Daylily 6, Relic 6 and Iosef 7 leveled
0840 0900 ~ 9/27 ~ 10/2 7 Skum searchers ~ CR2*7 ~ 4,200 XP ~ 840 XP each
0640 0780 ~ 10/22 ~ 10/25 Black Pudding ~ CR 7 ~ 3,200 XP ~ 640 XP each, 780 gp
~~~~~~~~ Kalinn Leveled
0640 0780 ~ 11/8 ~ 11/21 2 Phase Spiders ~ CR5*2 ~ 3,200 XP ~ 640 XP each, 780 gp
~ The Great Machine ~ unfinished
~ Summoner's Circle ~ unfinished
0480 0600 ~ 12/14 ~ 12/22 4 Skum searchers ~ CR2*4 ~ 2400 XP ~ 480 XP each, 600 gp
~~~~~~~~ Daylily 7, Relic 7 leveled
0120 0160 ~ 1/8 ~ 1/8 ~ Puzzle lock ~ CR2 ~ 600 XP ~ 120 XP each, 160 gp
0160 0240 ~1/9 ~ 1/13 Trapped weapon ~ CR3 ~ 800 XP ~ 160 XP each, 240 gp
~~~~~~~~ Iosef 8, Aradra 9 leveled
1280 1280 ~ 1/17 ~ 1/31 2 Chuuls ~ CR 9 ~ 6,400 XP/5 ~ 1,280 XP each, 1280 gp
Iosef AWOL 2/5
0800 0975 ~ 2/7 ~ 2/9 Great Machine Investigation ~ 3,200 XP/4 ~ 800 XP each, 975 gp
0300 0425 ~ 2/13 ~ 2/26 Floating Spire ~ CR 4 ~ 1,200 XP/4 ~ 300 XP each, 425 gp
0600 0750 ~ 3/1 ~ 3/9 Great Machine repair 2400 XP/4 ~ 600 XP each, 750 gp
1600 1600 ~ 3/13 ~ 3/18 Cloakers ~ CR5*4 ~ 6,400 XP/4 ~ 1,600 XP each, 1,600 gp
0600 0750 ~ 3/13 ~ 3/18 Rescue Sara, scripted Adhoc XP ~ 2,400 XP/4 ~ 600 XP each, 750 gp
~~~~~~~~ Kalinn and Daylily leveled
1000 1365 ~ 3/22 ~ 4/3 Rescue the villagers, scripted Adhoc XP ~ 4,000 XP/4 ~ 1000 XP each, 1365 gp
~~~~~~~~ Relic leveled
4000 3000 ~ 4/27 ~ 5/5 2 Adv Chuul + Sargassum Fiend 2CR8+CR9 ~ 16,000 XP/4 ~ 4,000 XP each, 3,000 gp
~~~~~~~~ Aradra leveled to 10th
0200 0300 ~ 5/21 ~ 6/9 Advanced Imp CR3 ~ 800 XP/4 ~ 200 XP each, 300 gp
0800 0975 ~ 6/12 ~ 6/17 Devilish Diversion CR5x2 ~ 3,300 XP/4 ~ 800 XP each, 975 gp
1200 1250 ~ 6/24 ~ 6/29 Iku-Tulsu CR8 ~ 4,800 XP/4 ~ 1,200 XP each, 1,250 gp
~~~~~~~~ Daylily and Relic leveled
4800 3375 ~ 7/8 ~ 7/16 Fossil Golem CR12 ~ 19,200 XP/4 ~ 4,800 XP each, 3,375 gp
~~~~~~~~ Kalinn leveled
2400 2050 ~ 7/25 ~ 8/6 Advanced Giant Fiendish Moray +8 fiendish electric eels CR8 + 8*CR2 ~ 4800+4800 XP/4 ~ 2,400 XP , 2,050 gp
0600 0750 ~ 8/12 ~ 8/19 Collapsing Wall Trap CR 6 ~ 2,400 XP/4 ~ 600 XP each, 750 gp
~~~~~~~~ Aradra leveled to 110th
3200 2625 ~ 8/20 ~ 9/8 4 Chuul CR7*4 ~ 12,800 XP/4 ~ 3,200 XP each, 2,625 gp
~~~~~~~~ Daylily leveled the day of
7200 5425 ~ 9/16 ~ 9/26 Advanced Fiendish Giant Aboleth CR10 + Sorcerer Skum CR12 ~ 28,800/4 ~ 7,200 XP each, 5,425 gp
~~~~~~~~ Relic leveled
=========
37,580 EXP and 35,175 EGP
[/sblock][sblock=Treasure]
......450 gp ~ A feather token swan boat ~ party ~ Carried by Aradra in haversack
.,,2,500 gp ~ A Ring of Swimming ~ Iosef
.......50 gp ~ 2 scrolls (Comp Languages) ~ Relic, 2 used
.,.... 90 gp ~ 3 thunderstones ~ Aradra
.......40 gp ~ 2 alchemist's fires ~ Iosef
.....450 gp ~ 3 Cure Moderate Wounds potions ~ 2 Aradra, 1 Relic
..3,000 gp ~ A Cauldron of Brewing ~ Aradra's haversack
..,..720 gp ~ a campfire bead ~ Aradra
...,...75 gp ~ 1 ioun torch ~ Aradra
.......?? gp ~ 1 bottled, live Homonculus ~ Daylily
..4,000 gp ~ Pearl of Power 2nd level ~ Relic
..
2,101 gp ~ Watertight scroll case containing: Fireball, Lightning Bolt used, Tiny Hut, Fly used, Draconic Reservoir, Rope Trick used all at CL 5 ~ Relic
..8,340 gp ~ +1 Darkwood Spellstoring Quarterstaff containing Force Punch ~ Relic
..5,500 gp ~ Boots of Striding and Springing ~ Daylily
..4,000 gp ~ Shocking Amulet of Mighty Fists +0 ~ Shadow
..4,000 gp ~ Belt of Physical Might ~ Iosef
24,000 gp ~ drinking horn ~ Kalinn ~ Drinking Horn of Bottomless Valor
,,2,500 gp ~ fancy necklace ~ Relic ~ Amulet of the Orrey*
10,000 gp ~ Belt of Thunderous Charging ~ Daylily
12,500 gp ~ Blessed Book ~ Relic
..1,500 gp ~ Bookmark of Deception ~ Relic
..1,000 gp ~ Bookplate of Recall ~ Relic
18,315 gp ~ +1 Holy Longsword ~ Iosef
..4,075 gp ~ Relic Some more scrolls: Dimensional Anchor, Fleshworm Infestation, Summon Monster IV, Malicious Spite, Howling Agony, Loathsome Veil, Seek Thoughts, Spontaneous Immolation.
...2,000 gp Feather Step Boots ~ Frost
.,,8,000 gp Shirt of Immolation ~ Aradra
..,2,000 gp Apprentice Cheating Gloves ~ Aradra
.16,000 gp Robe of Arcane Herritage ~ Kalinn
...1,800 gp 6 Potions of Levitate ~ Party
.21,012 gp +1 Adamantine Furious Transformative Glaive-Guisarme ~ Daylily
.36,900 gp Living Steel Impervious Adaptive Endless Ammunition bow string bonding with original +1 Seeking composite longbow ~ Aradra, replacing 8,600 gp original bow.
.......?? gp 8 macguffin potions to finish the adventure
...2,250 gp Wand of Remove Curse, 10 charges
22,000 gp +3 Celestial Armor ~
24,000 gp Cloak of Minor Displacement
16,000 gp +4 Belt of Mighty Constitution
36,000 gp +6 Belt of Giant Strength
..9,000 gp 3rd level Pearl of Power
..4,000 gp Clear Spindle Ioun Stone
..2,500 gp Ring of Sustenance
..4,000 gp +2 Headband of Alluring Charisma
..4,000 gp +2 Cloak of Protection
..3,002 gp Adamantine kris dagger
=======
196,918 gp
.,.-8,600 gp "Replacement" value on Aradra's bow
=======
188,318 gp

.................. taken/earned
Relic ......... 36,216/63,127
Daylily....... 36,512/63,750
Frost......... 42,000/83,053
Iosef......... 22,335/23,276
Aradra .......46,935/79,270


Relic
16,000 gp ~ +4 Belt of Mighty Constitution
12,500 gp ~ Blessed Book ~ Relic
..9,000 gp ~ 3rd level Pearl of Power
..8,340 gp ~ +1 Darkwood Spellstoring Quarterstaff containing Force Punch ~ Relic
..4,000 gp ~ Pearl of Power 2nd level ~ Relic
..2,500 gp ~ Ring of Sustenance
..1,500 gp ~ Bookmark of Deception ~ Relic
..1,000 gp ~ Bookplate of Recall ~ Relic
..4,075 gp ~ Some more scrolls: Dimensional Anchor scribed, Fleshworm Infestation, Summon Monster IV used, Malicious Spite, Howling Agony, Loathsome Veil, Seek Thoughts, Spontaneous Immolation.
..2,101 gp ~ Watertight scroll case containing: Fireball scribed, Lightning Bolt used, Tiny Hut scribed, Fly used, Draconic Reservoir scribed, Rope Trick used all at CL 5
.....150 gp ~ 1 Cure Moderate Wounds potions ~ Relic
.......50 gp ~ 2 scrolls (Comp Languages) ~ Relic, 1 used, 1 scribed
========
61,216 gp in items of the 63,127 due leaves 1,911 gp in coins


Daylily
24,000 gp ~ Cloak of Minor Displacement
21,012 gp ~ +1 Adamantine Furious Transformative Glaive-Guisarme
10,000 gp ~ Belt of Thunderous Charging
..5,500 gp ~ Boots of Striding and Springing
=======
60,512 gp in items of the 63,750 due, leaving 3,238 gp in coins


Iosef
..4,000 gp ~ +2 Belt of Physical Might ~ Iosef
18,315 gp ~ +1 Holy Longsword ~ Iosef
.......40 gp ~ 2 alchemist's fires ~ Iosef
=======
22,355 gp in items of 23,276 due, leaving 921 gp in coins


Aradra
36,900 gp ~ Living Steel Impervious Adaptive Endless Ammunition bow string bonding with original +1 Seeking composite longbow ~ replacing original bow.
-8,600 gp ~ the original +1 Seeking bow it bonded with
22,000 gp ~ +3 Celestial Armor ~
,,8,000 gp ~ Shirt of Immolation ~ Aradra
..4,000 gp ~ Shocking Amulet of Mighty Fists +0 ~ Shadow
..3,000 gp ~ A Cauldron of Brewing ~ Aradra's haversack
.,2,000 gp ~ Apprentice Cheating Gloves ~ Aradra
..,..720 gp ~ a campfire bead ~ Aradra
.....300 gp ~ 2 Cure Moderate Wounds potions ~ 2 Aradra
,.... 90 gp ~ 3 thunderstones ~ Aradra
...,...75 gp ~ 1 ioun torch ~ Aradra
======
68,485 in items of the 79,270 due leaving 10,795 gp in coins


Kalinn
36,000 gp ~ +6 Belt of Giant Strength
24,000 gp ~ drinking horn ~ Kalinn ~ Drinking Horn of Bottomless Valor
16,000 gp ~ Robe of Arcane Herritage ~ Kalinn
..2,000 gp ~ Feather Step Boots ~ Frost
.....300 gp ~ potion of Levitate used
======
78,300 gp in items of the 83,053 gp due leaving 4,753 gp in coins

Undecided
.,
1,500 gp ~ 6 Potions of Levitate ~ 1 used, 5 available for the Party
..2,250 gp ~ Wand of Remove Curse, 10 charges
..4,000 gp ~ Clear Spindle Ioun Stone
..4,000 gp ~ + 2 Headband of Alluring Charisma
..4,000 gp ~ +2 Cloak of Protection
..3,002 gp ~ Adamantine kris dagger
,,2,500 gp ~ A Ring of Swimming
,,4848 gp ~ gold pieces and gems


Macguffins that stay on the island
,,2,500 gp ~ fancy necklace ~ Relic ~ Amulet of the Orrey*
.......?? gp ~ 1 bottled, live Homonculus ~ Daylily

Party consumption
.....450 gp ~ A feather token swan boat ~ party ~ Carried by Aradra in haversack

[/sblock][sblock=Consumables Used]Iosef's Haatse's Boon
Iosef CLW wand charges ??, lost track long ago :-S
Daylily CLW wand charges 10, lost track long ago :-S
Aradra CLW wand charges 3, lost track long ago :-S
2 Scroll of Comprehend Languages
1 scroll of Magic Missile
1 scroll of Lightning Bolt
1 scroll of Fly
several inscription supplies
Party slept and replenished on Dec 31.
Party got partial rest on June 12th.
1 scroll of Rope Trick
Daylily, Shadow and Aradra rested by June 30th..., all rested and spells refreshed by July 7th.
Scroll of Summon Monster IV
[/sblock]
 
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Satin Knights

First Post
[sblock= Overall Map]
island34.png
[/sblock][sblock=Marching Order] Single File ...............Double Wide.................Watches
.................................................. ..............Daylily and Relic ..... DV 30
.................................................. ..............Frost and Iosef ....... DV 60
.................................................. ..............Aradra and Shadow . LL 120
If you have a standard procedure for opening a door, we will put it in here too, so as to speed repetitive issues like that.[/sblock][sblock=Major Personalities]Alder Vanderloth ~ employer

Sara ~ wife
Callyus ~ fisherman saved
Gervus ~ lighthouse master
Larissa ~ crone druid ~ died
villager1 ~ died
villager2 ~ died
Gerlach ~ missing alchemist
Estian ~ ferryman turned skum
unnamed ~ embarrassed will-o-wisp
unnamed ~ escaped homoculus
unnamed ~ tower mage
Esmarilla ~ Tower mage's wife[/sblock][sblock=Notes]Detect Magic is going to be difficult this adventure.
DC 11 fortitude save or be sickened while using.
2 extra rounds to deal with blinding whiteout effect before you can identify.
DC to identify +10 because of the brighter auras.
The Plaques
Relic *6
Frost 1
Daylily *2
Iosef *4
Aradra 6
Shadow *3

Relic -2 Skin 4** 6***
Aradra +8 Skin 9* 13** 19 25 23 9***
Shadow +9 Limbs 11** 20 14***
Frost +8 Blood 28 25 17 10* 28 11** 27 20 20 18 10***
Daylily+8 Head 18 22 13* 13** 28 27 22 9***
Iosef +10 Lungs 13** 19 29 19 13***

Devil Chills for Frost: Onset: days (1d4=1), before sleeping the second day. Src: Bearded Devil
[/sblock][sblock=Intended Time]This adventure should probably run about a year with the seventh level characters leveling twice and the fourth level characters leveling four times. The island is not going to let you "return to town for supplies", but some accommodations for better gear will arise when appropriate.[/sblock][sblock=Adventure Rules]Liberally adapted from others who do this better than I do, since this is my second PbP seat in the GM's chair:

* I prefer the use of [ sblock=OOC ] instead of [ OOC ]. It does a better job of hiding the out of character commentary.

* Group initiative, rolled by GM. In the case where an individual member of the 'losing side' rolls better than all other individual members of the 'winners,' that character may act first in the initial round of combat (surprise or round 1). Otherwise, unless a players specifies that actions are to follow another character / event, actions happen in the order they were posted. More than 36 hours or so delay for posting during your turn in a combat may result in my NPCing the character to keep things moving.

* Feel free to use Invisible Castle or the EnWorld on-line dice rollers for your characters. In general, I may or may not be posting my actual rolls, or just results. I may use the EnWorld roller more than other GMs, so if the dice at the bottom of a post starts overwhelming, you can shrink that down to a text one liner by changing your user settings. Settings->Edit Options->Thread Display Options->Dice Roller Display->Streamlined. GM secret rolls like Perception and Stealth will be done by physical dice.

* I tend to post at any time of the day or night. I may post "mid-round" combat updates as needed or "short responses" to questions more often than the characters. If you're going to be away for longer than a couple days, please let me know if at all possible so we can arrange NPCing if necessary. I will generally look at your wiki character sheet for a "Intended next action" or "Standard Operating Procedure" near the top of the sheet for clues as to what to do.

* If you do not post for a week or more without notice, I may end up writing you out of the adventure. You will still receive your share of the XP and treasure earned as well as time XP and gp to the date of your last post.

* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable. If you are adding a new class that requires special materials, like a wizard's spell book, please PM me a little ahead of time so I can work it in cleanly.

PS: My PM box hovers at 16 of 20. Too many projects I have to track.

* Mini stat blocks (preferably including a link back to the wiki page for your character) and a picture for maps are quite helpful. It is nice if you can colorize the major stats like Total HP, Current HP, AC, Weapon in hand.

* If you have an interrupt or immediate action ability, please list it in your mini-stat block so I can attempt to weave it into the bad guy's combat at the appropriate time the first time around. If you can take more than one AoO in a round, please list that too.

* Frost has an overlapping adventure. An intelligent item and a few NPCs are going to invade her life and destiny. So, some effects from Whispers in the Night will be showing up in this game as well.

* I mess up sometimes. Everyone does. Feel free to point it out. I will try to retcon to fix if needed. Sometimes, I will need to use the "plot device or special circumstances overrides the normal rules" card. We're all here to have fun, so I'll try to do everything I can to facilitate. :)

* Sometimes I will earn the "cruel rotten bastard" title. There might be occasions where the cause has to play out for a week or two before you see the effect later and go, "Oh, that was worth it." I promise it will never be personal.

* This adventure is based on Paizo's From Shore to Sea. I am just mentioning it so no on joins a table top version of that game and then realize, "Oh, I am already playing this one."

I think I have overdone it by now, let's get started.
[/sblock]
 
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Satin Knights

First Post
A galloping horse neighs as it stops abruptly just outside the door of the Dunn Wright Inn. After a moment the door bursts open with a young man stumbling in. His arm and shoulder loosely bandaged, it looks like he rode straight through the night to reach the city.
"Grog! Grog, I need heroes!" panting and straining to move through to the bar.

"You must save my wife..." as the man falls face first in the middle of the floor unconscious.
 
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Satin Knights

First Post
A few seconds after the man bursts in, the door opens a second time, and a dejected-looking Daylily enters the tavern. He pauses briefly at the prone man, then carefully steps over him and walks to the bar.

"I am search the everywheres," he says sadly. "But my toads is being lost. Rotguts, please. And keeping them comes."

~-~-~-~-~-~-~-~-~-~-~-~-~
Quote: Aradra "At any rate, no matter how long it has been Kalinn it seems like forever since I was last here."
Kalinn starts as the young man stumbles in and makes his pronouncement before collapsing to the floor. She moves quickly to kneel by his side, looking up at Aradra as she does so. "And it looks as though this time will be no different. I have no skill with healing, Aradra. Can you bring him around?"

~-~-~-~-~-~-~-~-~-~-~-~-~

The ranger gets off of his stool, and starts looking over the unconscious man. He checks to see if he has fainted because of exhaustion, or something more sinister.

After his inspection he looks up at the barkeep and says "Can we use a back room for him Grog?"

~-~-~-~-~-~-~-~-~-~-~-~-~

"Room two tis empty. Hes gud old custmer. Heel him."
Bartender.jpg

~-~-~-~-~-~-~-~-~-~-~-~-~

With a nod Anaerion pulls out a wand and gives him a quick tap. Hoping that one was enough, he waits to see him awake before giving him another tap if needed.
 
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Satin Knights

First Post
The man wakes up, rolls over and sits up. Looking around, he sees a lot of strangers. Looking to the bar and Grog, "They took her... On our wedding night... Right from Wedding Rock. They took Sara."

Shaking his head in grief,
"There were so many and my fireball didn't even slow them down. Grog, I need help!" Turning back to the one who apparently healed him. "Can you help me?"
 
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jackslate45

First Post
With a nod, Aradra says "I will, but let us get you seated first. You seemed to have traveled long and hard, and a good plate of food will help."

Looking apotogeticlly to Cythera and Fury Aradra says "It looks like I will have to wait on that food order Orlando. Grog, can we get something for him?"

Standing back up, with his arm outstretched, Aradra says to the new guest "Comon, let's go sit somewhere a little less crowded. Then we can hear more about your wife's kidnapping."

He helps the man back up, and escorts him into Room 2
 

Satin Knights

First Post
Relic Nevyn

Relic is startled awake with the thud of them man hitting the floor.

"Who, what, where, when?"

By the time he has focused his vision the man is back to his feet and begging aid.

"Perhaps I can help good man. Let me see those wounds ..." He elbows his way through the gathering crowd.

Relic takes a look and frowns. "Nasty, but you'll live."

He closes his rheumy eyes and lays a hand on him gently."May the Wind blow gently at your back and ease your discomfort."

Aradra stands the man to his feet and Relic starts at the words 'wife's kidnapping'.
"Kidnapped you say? I had best come along with you then. I would hear this story. Taking my mind off my own problem for a moment would be a welcome change."

Relic will follow them into the private room.[sblock=Spell]Relic casts CLW on the injured man as well, healing 6 HP[/sblock]
 



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