[LPF] The Forbidden Isle of Ancient Secrets

Systole

First Post
Daylily cackles. "Bwahahaha! You need more learnings of Hunter in the Night to ambushes a Falshenaya clan!" Dropping his sling, he draws his earthbreaker and moves to the corner of the alley.
[sblock=Actions]Free: drop sling. Standard: Move to BJ69, drawing earthbreaker. Hopefully getting some AoO's as they come out of the alley.[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (18 flat-footed, 13 touch)
HP: 66/69
CMB: +10 CMD: 22
Fort: +8 Reflex: +4 Will: +4

-Raging-
AC: 16 (16 flat-footed, 11 touch)
HP: 78/81
CMB: +12 CMD: 24
Fort: +10 Reflex: +4 Will: +6

Perception: +11
Initiative: +2

Current Weapon in Hand: Earthbreaker
Current Conditions in Effect: Lingering rage, PA/FF
Rage Remaining: 9/13

Used Items:
Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 1
[/sblock]
 

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jackslate45

First Post
Aradra moves forward to get a line of sight on the mysterious monsters, and shadow moves forward to help Daylily stem the flow. Aradra draws his bow during the walk, hoping the two can leave some for him.

Shadow: move to BI 66-67
Aradra: move to BF 68
[sblock=Aradra Stats]

Aradra Longstrider


AC: 21 (15 flat-footed, 16 touch)
HP: 75/78
CMB: +10 CMD: 22
Fort: +8 Reflex: +13 Will: +5

Perception: +13
Initiative: +8

Current Weapon in Hand: Bow
Current Item in Right Hand Sheath: Wand of Abundent Ammo (48/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Pass without trace 7..5hours

Used Items: 2 charges of Abundent Ammo.

Adaptation
: 80/80 Minutes Remain (Darkvision)
Level 1 Spells: Pass without Trace, Gravity Bow
Level 2 Spells: Eagle Eye
, blank
[/sblock]
[sblock=Shadow Stats]

Shadow

AC: 19 (17 flat-footed, 11 touch)
HP: 72/72
CMB: +12 CMD: 24 (28 vs Trip)
Fort: +9 Reflex: +7 Will: +5 (+4 vs Enchantment Charm/Compulsion)

Perception: +13
Initiative: +2

Current Weapon in Hand: Bite (+10 1d8 + 15 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent
[/sblock]
 
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Satin Knights

First Post
The first skum steps out of the alley and takes a big swing with the broad side of his trident at the sack at Daylily's side. But, Daylily was waiting for him. With an overhand slam, Daylily nails the skum with his hammer, dropping him on the spot before it finished its swing. While Daylily is busy with the first skum, one of his partners steps up and succeeds where the first had failed. Glass breaks and slices through the sack. Out tumbles a little demonoid looking creature. Wounded, it scampers a few feet on hands and feet before its wings unfurls and it takes flight, going around the first corner it can find.

Seeing the skum fall, the will-o-wisp moves to hover near Daylily. "Treats! Teats! You feed me and free me!"

Another skum squeezes by the his falling compatriot to attack the wolf. Sinking his trident into the wolf, he twists it for maximum damage.

the party is up
[sblock=combat] Daylily got in one AoO to great effect during the first sunder attempt, but didn't have a second or third.

??/?? ~ AC high ~ grateful Will-o-wisp ~ moved near Daylily

-12/?? ~ AC ?? ~ advanced homoculus ~ full withdraw

-23/<22 ~ AC low ~ green skum ~ unconscious ~ bleeding out
??/<22 ~ AC low ~ yellow skum
??/<22 ~ AC low ~ orange skum
??/<22 ~ AC low ~ blue skum
??/<22 ~ AC low ~ red skum
??/<22 ~ AC low ~ cyan skum
??/<22 ~ AC low ~ magenta skum


66/69 ~ AC 18 ~ Daylily
45/45 ~ AC 14 ~ Relic ~
75/78 ~ AC 21 ~ Aradra ~
62/72 ~ AC 19 ~ Shadow ~ amulet active
58/79 ~ AC 23 ~ Iosef ~
80/80 ~ AC 23 ~ Frost ~
[/sblock][sblock=map]
island19.png
[/sblock]
 
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jackslate45

First Post
Aradra's jaw drops when he sees the creature from the night previous drop out of Daylily's sack. He stems his anger long enough to draw his wand, cast his spell to get infinite ammo for some time, and returns it to the safety of his bag.

Shadow takes a bite out of the monster that attacked him.

[sblock]
Swift: Quick draw wand of AA
Standard: Cast spell
Move: Put in belt pouch
[/sblock]
[sblock=Aradra Stats]

Aradra Longstrider


AC: 21 (15 flat-footed, 16 touch)
HP: 75/78
CMB: +10 CMD: 22
Fort: +8 Reflex: +13 Will: +5

Perception: +13
Initiative: +8

Current Weapon in Hand: Bow
Current Item in Right Hand Sheath: Wand of Abundent Ammo (47/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Pass without trace 7..5hours

Used Items: 3 charges of Abundent Ammo.

Adaptation
: 80/80 Minutes Remain (Darkvision)
Level 1 Spells: Pass without Trace, Gravity Bow
Level 2 Spells: Eagle Eye
, blank
[/sblock]
[sblock=Shadow Stats]

Shadow

AC: 19 (17 flat-footed, 11 touch)
HP: 72/72
CMB: +12 CMD: 24 (28 vs Trip)
Fort: +9 Reflex: +7 Will: +5 (+4 vs Enchantment Charm/Compulsion)

Perception: +13
Initiative: +2

Current Weapon in Hand: Bite (+10 1d8 + 15 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent
[/sblock]
 
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Systole

First Post
Daylily shoots a quick puzzled look at the will-o-wisp, but his attention is diverted by the breaking of the jar in his sack. "You makes my snackies run away! And my sacks is broked! GRAAAAAAAAAAH!"

[sblock=Actions]5 foot step west, rage, full attack. Attack whatever's moving, preference on the one that sundered the bag, followed by the ones further down the alley.

I realize rage is probably unnecessary, but Daylily's a little annoyed. He was gonna eat that![/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (18 flat-footed, 13 touch)
HP: 66/69
CMB: +10 CMD: 22
Fort: +8 Reflex: +4 Will: +4

-Raging-
AC: 16 (16 flat-footed, 11 touch)
HP: 78/81
CMB: +12 CMD: 24
Fort: +10 Reflex: +4 Will: +6

Perception: +11
Initiative: +2

Current Weapon in Hand: Earthbreaker
Current Conditions in Effect: Rage, Lingering rage, PA/FF
Rage Remaining: 8/13

Used Items:
Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 1
[/sblock]
 
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Satin Knights

First Post
Shadow and Daylily both are highly effective in taking out the ambush party. All three that they attacked have fallen and are bleeding out. "Yippie! Desert!"
[sblock=combat]

??/?? ~ AC high ~ grateful Will-o-wisp ~ moved near Daylily

-12/?? ~ AC ?? ~ advanced homoculus ~ full withdraw

-23/<22 ~ AC low ~ green skum ~ unconscious ~ bleeding out
??/<22 ~ AC low ~ yellow skum
??/<22 ~ AC low ~ orange skum
??/<22 ~ AC low ~ blue skum
20/20 ~ AC 13 ~ red skum
20/20 ~ AC 13 ~ cyan skum
20/20 ~ AC 13 ~ magenta skum


66/69 ~ AC 18 ~ Daylily at BJ68
45/45 ~ AC 14 ~ Relic ~
75/78 ~ AC 21 ~ Aradra ~ lots of ammo if he gets a chance to use it
62/72 ~ AC 19 ~ Shadow ~ amulet active
58/79 ~ AC 23 ~ Iosef ~
80/80 ~ AC 23 ~ Frost ~
[/sblock]
 

jbear

First Post
Relic is too far away to see the familiar escape Daylily's sack, though he does respond to the sound of the conflict. Shuffling forward he points to one of the remaining skum. "You! Kill your friends!"

He raises a bushy eyebrow as he hears the wisp's delight at the killing. "We would feed you well and often if you remained with us and answered many of our questions, Wisp"

[sblock=Actions] Move to BH66
Murderous Command on Light Blue skum if still alive (Will save DC 13)
[/sblock]
[sblock=Relic]
Relic Nevyn
[sblock=Image]
180px-Willterrell_oldman.jpg
[/sblock]
(Lvl 6) Human Wizard 5/Oracle 1
HP: 45/45
AC: 14 (18 with Mage Armor) Touch 14 FlatFooted 11 (15 with Mage Armor)
Initiative: +4; Temporal Celerity: Rolls initiative twice and can use either result
Status: Mage Armor (8 hrs? - time on island)
Fort: +2 Ref: +3 Will: +7
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Ghost Sound
Lvl 1: Shocking Grasp; Silent Image; Air Bubble; Cause Fear; Charm Person:USED
Lvl 2: Summon Monster II, Hideous Laughter, Invisibility; Levitate
Bonded Ring: USED (Animate Rope)
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 7/7 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 2/3 uses left today
Wand of Mage Armor: (47/50) charges
Wand of CLW: (50/50) charges
Rod of Lesser Extend: 2/3 uses left today
Quarterstaff of Spellstoring: +3; 1d6+1 dmg Charged: Force Punch (5d4 force, 10ft knock back, DC 16).
Consumables: 4/4 CLW Potions; 8/8 trail rations
Scrolls prepared for Battle (currently in waterproof scroll case for crossing): Magic Missile, Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
Excited to have another chance to prove herself, Kalinn rushes forward to get into the fray, drawing a dagger and tossing it in a smooth motion as she closes.

[sblock=Actions][/sblock]
_______________
07KalinnAriPostHeadShot-1.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 80/80
CMB: +09 CMD: 22
Fort: +07 Reflex: +06 Will: +05

Rage Block
Initiative: +03
AC: 25 (11 Touch, 22 Flat-Footed)
HP: 104/104
CMB: +11 CMD: 22
Fort: +10 Reflex: +06 Will: +07

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (11 Touch, 22 Flat-Footed)
HP: 99/99
CMB: +10 CMD: 21
Fort: +09 Reflex: +05 Will: +06

Fatigue Block
Initiative: +2
AC: 26 (12 Touch, 24 Flat-Footed)
HP: 80/80
CMB: +08 CMD: 20
Fort: +07 Reflex: +05 Will: +05

Senses: DarkVision
Perception: +09, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+7/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 6/7 per Day, 2nd Level: 3/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Protection from Evil, Shield
2nd Level: Protection from Evil (Communal)
[/sblock]
 

Satin Knights

First Post
Iosef mutters at his armor as it slows him down on the way to the fight. Moving up behind the wolf, he can only watch as the barbarian gets to have the glory of the fight.

Even though their comrades are falling quickly, the rest of the skum party step over the fallen bodies, moving up and focusing their attacks on the ugly elf. Two of the skum stab their tridents at Daylily, with one penetrating his armor for a flesh wound. The skum in the back of the pack stabs with his trident with anger, hitting his comrade in the back apparently because he didn't move out of the way in time for him to strike the elf.

The party is up.
[sblock=combat]??/?? ~ AC high ~ grateful Will-o-wisp ~ moved near Daylily

-12/?? ~ AC ?? ~ advanced homoculus ~ gone out of sight

Unconscious creatures artificially shrunk to tiny size for display purposes only, so the don't clutter the squares too much.

-23/20 ~ AC 9 ~ green skum ~ unconscious ~
-25/20 ~ AC 9 ~ yellow skum ~ unconscious ~
-21/20 ~ AC 9 ~ orange skum ~ unconscious ~
-26/20 ~ AC 9 ~ blue skum ~ unconscious ~ bleeding out
17/20 ~ AC 13 ~ red skum
20/20 ~ AC 13 ~ cyan skum ~ hit with murderous command, failed
20/20 ~ AC 13 ~ magenta/pink skum


72/81 ~ AC 16 ~ Daylily ~ Raging
45/45 ~ AC 14 ~ Relic ~
75/78 ~ AC 21 ~ Aradra ~ lots of ammo if he gets a chance to use it
62/72 ~ AC 19 ~ Shadow ~ amulet active
58/79 ~ AC 23 ~ Iosef ~
80/80 ~ AC 23 ~ Frost ~[/sblock][sblock=map]
island20.png
[/sblock]
 
Last edited:

jackslate45

First Post
Aradra aims, and fires. His anger at Daylily seems to pass off onto the skum, as 4 arrows hit the mark HARD.

Shadow, seeing an attempt to take down a monster, takes a step closer to attack the one engaging Daylily.

[sblock]
Aradra: Full Attack on Magenta. +12/12/+7. 1d8+10, first hit deals 2 times. All hit.
Shadow: delay till Aradra slaughters Magenta, then attack Red.
[/sblock]
[sblock=Aradra Stats]

Aradra Longstrider


AC: 21 (15 flat-footed, 16 touch)
HP: 75/78
CMB: +10 CMD: 22
Fort: +8 Reflex: +13 Will: +5

Perception: +13
Initiative: +8

Current Weapon in Hand: Bow
Current Item in Right Hand Sheath: Wand of Abundent Ammo (47/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Pass without trace 7..5hours

Used Items: 3 charges of Abundent Ammo.

Adaptation
: 80/80 Minutes Remain (Darkvision)
Level 1 Spells: Pass without Trace, Gravity Bow
Level 2 Spells: Eagle Eye
, blank
[/sblock]
[sblock=Shadow Stats]

Shadow

AC: 19 (17 flat-footed, 11 touch)
HP: 62/72
CMB: +12 CMD: 24 (28 vs Trip)
Fort: +9 Reflex: +7 Will: +5 (+4 vs Enchantment Charm/Compulsion)

Perception: +13
Initiative: +2

Current Weapon in Hand: Bite (+10 1d8 + 15 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent
[/sblock]
 
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