[LPF] The Forbidden Isle of Ancient Secrets

Maidhc O Casain

Na Bith Mo Riocht Tá!
A rare laugh cracks Kalinn's jaws as she joins the Elf at the door. "He's staying below to help Shadow protect the others. Need a hand with the lockpicking?" As Daylilly swings the massive hammer, Kalinn puts her shoulder to the door and pushes, but her foot slips on the sloping floor and she's able to add little to his effort.
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 80/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 98/110
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08


Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
[/sblock]
 

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Satin Knights

First Post
The centuries old wooden door splinters when the earthbreaker hits it. Stepping into the room, you see a large granite table that seems bolted to the floor. The chairs for the table were not though, as one is wedged between the table and wall, while another seems to be floating in a suspension field. The suspension field holds five replacement lenses, but only three of them seem to be intact. Strewn on the floor are papers, pens, gold pieces and sundry junk. Here, nothing has seemed to make its escape over time. To the right of the room is a glass bureau, standing on rubber feet. It is rather interesting that the glass has never shattered. Inside appears to be clothing.

On the wall is another copper plaque with writing in Aklo quite similar to one in the machine dome.
[sblock=ooc]To remove one of the crystal lenses from the levitation field is going to take a strength check DC 15.[/sblock][sblock=map]
spire1.png
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
"Well, as much fun as it was getting up here, I say we take everything we want this trip so we don't have to do it again." Suiting action to words, she examines the plaque to see if it can be removed from the wall. "Relic will want to look at this if we can get it to him." When it becomes apparent that this would be more work than it's worth, she grabs a piece of paper from the floor and casts about for something with which to make a rubbing. "You want to grab the three lenses? Then we can check out the clothes in the unbroken chest and see what's on the next floor."
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 80/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 98/110
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08


Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
[/sblock]
 

Systole

First Post
"Yes, I am can do this. No probleming." He puts his grubby hands on the first lens and pulls. The glass emerges easily from the levitation field, although it will likely require a thorough cleaning to remove the fingerprints.

OOC: Take 10 to pop the lenses out.
 

Satin Knights

First Post
When Daylily grabs the lens to pull it out, a bolt of electricity shoots out. Keeping his grip strong, he takes the brunt of the attack in the chest. The lens apparatus pulls free of the levitation field. It is three feet in diameter and weighs about fifty pounds, making it an awkward item to carry.

[sblock=Shock]Reflex save (1d20+4=8) for electricity arc trap (4d6=14) damage.
Frost's Perception vs. Trap DC25 (1d20+10=13) and Daylily's Perception vs. Trap DC25 (1d20+12=21). [/sblock][sblock=map]
spire2.png
[/sblock]
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
"Extras are always good, but these things are big . . . and painful, it looks like. One should be enough."
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 80/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 98/110
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08


Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
[/sblock]
 

Satin Knights

First Post
Deciding to forsake the other lenses for the moment, the glass wardrobe becomes the most interesting thing in the room. Inside, several garments hang on hangers. While some are thread bare and have rotted away to mere formed dust, others items in the sealed glass box appear fresh and new. A clear lock mechanism, like the one in the tower that sheds stone, appears to hold this wardrobe closed. Again, the lock is on, what is generally considered, the wrong side of the glass and not accessible by touch.

There are no exits or stairs from this room other than the ones you entered by.
 

Systole

First Post
"What is this things? A stupid lock for the grabby magics? Bah. And there is more of the thunder protector on this, I am think. For only clothings, too." He frowns. "Maybe Elder Storyteller will wanting, though."

[sblock=OOC]A lock for Mage Hand? Okay, how heavy is the wardrobe? If it's something Daylily could conceivably carry, he'll grab the whole thing and walk it downstairs. If it's not, he'll motion Kalinn to stand back and smash the glass (which I suspect is actually a forcefield), taking whatever trap damage he has to.[/sblock]
 

Satin Knights

First Post
Looking over the wardrobe, the case is big enough that Daylily could stand inside the box comfortably. While possible for two to carry, getting it through the doorway and down the stairs in a building that is rocking and shifting with the moving weights inside, success is not likely. Jumping to the ground while holding it is surely going to break it as well.

Switching to plan B, Kalinn stands back as instructed. {{You have energy resistances; and you let him take on the energy traps? Hmmm...}}

Before Kalinn can object to the telepathic comment, Daylily draws his mighty silver earthbreaker. Planting his feet and lining up a mighty swing to hit square on the box, the hammer lightly touches the front face of glass.

crack.. crack... CRASH! The glass door shatters.

{{Eh, oh well.}}

Several garments that have rotted through the centuries collapse into mere rags. The items that have stood the test of time are a deep blue robe, a burgundy shirt, a pair of soft leather boots and a set of fine black silk gloves.[sblock=ooc]This is an ancient place. Not every trap has the power to go boom. Some have faded into non-existence.[/sblock]
 
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