[LPF] The Forbidden Isle of Ancient Secrets

Maidhc O Casain

Na Bith Mo Riocht Tá!
{{You have energy resistances; and you let him take on the energy traps? Hmmm...}}

{{Eh, oh well.}}

{{Yeah, Daylily's more than a little in a hurry to get everything done.}}

She reaches in to take those items that are intact and tuck them away in her pack. "Looks like that's it, then. Ready to have some fun? Relic says he can get us down safely if we just jump - at the right time, of course. But he'll only be able to do one of us for each trip over the lower part of the tower, so one of us will have to ride around again."

[sblock=OOC]Would have done, but my main posting time is in the evenings now. Feel free to do as you did here in the future for the sake of moving things along, though! Won't bother me a bit :D. Also, wasn't really thinking about how big the lenses are - if I had, she'd have suggested waiting 'till the rest of the tower is explored.[/sblock]
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[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 80/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 98/110
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08


Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
[/sblock]
 
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Satin Knights

First Post
[sblock=ooc]Ah, that's it. Everything that wasn't tied down ended up in the sea long ago. Three levels of empty rooms and then this room. There are a few measly coins on the floor and other miscellaneous refuse. But otherwise, you are finished with this room and the tower unless you want to grab a second lens.

So, how are you getting down? Relic can only do one immediate spell per round, so you are out of his sight by the time he could do a second. Climbing down the rope is possible for it is long enough, but there are two issues. A) you are past the cliffs most of the time. B) Have you ever exited a moving vehicle. Kinda bouncy if you miss your footing.
And of course, who is carrying the lens if you only take one?
PS. Aradra wants his rope and grappling hook back.[/sblock]
 


jackslate45

First Post
[sblock=ooc]Ah, that's it. Everything that wasn't tied down ended up in the sea long ago. Three levels of empty rooms and then this room. There are a few measly coins on the floor and other miscellaneous refuse. But otherwise, you are finished with this room and the tower unless you want to grab a second lens.

So, how are you getting down? Relic can only do one immediate spell per round, so you are out of his sight by the time he could do a second. Climbing down the rope is possible for it is long enough, but there are two issues. A) you are past the cliffs most of the time. B) Have you ever exited a moving vehicle. Kinda bouncy if you miss your footing.
And of course, who is carrying the lens if you only take one?
PS. Aradra wants his rope and grappling hook back.[/sblock]
OOC: doesn't feather fall allow target per level? If they jump at the same time it should be no problem
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn makes her way back down to the lowest floor with Daylily, and pulls up Aradra's rope. Stowing the rope and grappling hook in her pack, she sets herself to wait for the tower base to come 'round once more.

[sblock=OOC]Fair enough. Kalinn will jump when it looks like Relic's Feather Fall will land her on (or close to) the tower base.[/sblock]
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[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 80/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 98/110
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08


Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
[/sblock]
 

Satin Knights

First Post
With careful planning and Frost taking an extra trip around so Relic doesn't have to quickshot two with his short sight, Aradra calling out ranges and targeting, both of our heroes get to the ground safely. [sblock=ooc]Hand waiving it that they make it to the ground. Falling is 500'/rd. Feather fall requires them to be within 20', which is hard to maintain unless they were holding hands. But, someone has to hold the lens instead. Relic's targeting is limited to 30'. Even Frost's jump timing is limited to 30' when the tower is moving 50'/rd. Separate works.[/sblock]
 
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Systole

First Post
"The Darkchild took many soft clothings for wearing by the civilized unmanly," Daylily announces. "And this is the glass thing, which I am not smash, even though there is the two mores. Can we going? This is not so heavies, but I am want eat the jump spider."
 

jackslate45

First Post
With a nod towards Daylily, Aradra smiles and says "How are you going to smash spiders with that thing in your hands?"


[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 87/87
CMB: +11 CMD: 27
Fort: +8 Reflex: +14 Will: +6
Perception: +14
Initiative: +8
Current Weapon in Hand: Bow +17/+12 1d8+ 3 or +12/+12/+7 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (46/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Evasion
Used Items: 5 charges of Abundent Ammo. 4 charges of CLW, AntiVenom
Adaptation: 80/80 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells:Delay Poison, Gravity Bow, <EMPTY SLOT>
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 0/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 90/90
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +5 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
"Indeed, there were some civilized clothes in a nice case. I have no talent for the detection of magic, but these struck me as things that might have some arcane powers since they've withstood the ages." She offers up the clothing from the chest for the inspection of anyone able to determine whether or not they're magical in nature.
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06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 80/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 98/110
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08


Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
[/sblock]
 

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