[LPF] The Forbidden Isle of Ancient Secrets

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn, still at her post at the doorway, also pricks up her ears at Relic's statement. Though her eyes are not what they were before landing on this cursed island, she doesn't close them.

Perception (1d20+10=21)
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06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 80/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 98/110
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08


Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
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Satin Knights

First Post
All three of you hear the sounds of a crowd. It is faint, with the winds of the storm above distorting it, but there are many voices that were not there before. You cannot make out any of the conversations but the tempo and pitch seem to indicate anger, and maybe despair. Opening his eyes, Aradra searches the terrain but sees nothing moving. The land and buildings seems as still as stone. Concentrating, the voices are coming from the northwest.
 

jackslate45

First Post
"Well, I hear it alright." Aradra confirms, pulling out his bow. "Doesn't sound good. Let's see...northwest right? Hmm..."

Aradra focus' hard on what he saw of the island from on high via his eagle eye spell. After a second Aradra says "I think i know where they might be."

[sblock=Intent]
If we are at the area marked Big Dome, northwest would be the cliff right? Aradra did see people down there, but we never did investigate it. Stupid Poison
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jbear

First Post
"The diggers...?" says Relic . "Maybe the Orrey coming into alignment has affected them in some way which has angered them. Hopefully that is a good thing for us whatever it is. Not knowing where to go next, I think that is the next place we need to look."


 

Satin Knights

First Post
Heading out to investigate, the pyramid shaped hole in the ground is a bit in the way of getting where you think you want to go. Heading north along its edge, you get to the corner and make a turn. Aradra and Daylily spot something running along the jungle vined section, coming in from the cliff edge.

[sblock=map] The something is at about AD65.

island47.png
[/sblock]
 


jackslate45

First Post
"Let us find out then. On your guard though, remember what happened last time "

Grabbing his bow, Aradra hustles to get closer, keeping an eye on the running creature, and seeing if it changes course to approach the party.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn follows Aradra (and presumably Daylily).
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 80/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 98/110
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08


Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
[/sblock]
 


Satin Knights

First Post
Aradra, Shadow and Daylily rush forward to investigate the commotion. Relic and Frost, not able to see try to keep up but their comrades are pulling away quickly. Iosef on the other hand is just simply not cut out for this running. His lungs are burning enough from the effects of the island, and running in full plate is not making his life any easier.

Once the creature sees you, it does alter course towards you as it runs. From this distance of about two hundred feet, it appears to be a greyish humanoid. Following it with increasing speed is a flock of large airborne manta rays.

[sblock=Aradra]The humanoid appears to be a woman. She is as ugly as the mayor or old druid at the lighthouse, but appears to be humanoid. The creatures chasing her are Cloakers. They are known for grappling and wrapping up victims. Their wings are thin enough that half the damage to the creature may be taken by the person grappled.[/sblock][sblock=Daylily]The big sea bats are chasing the ugly woman.[/sblock][sblock=combat]64/78 ~ AC 14 ~ Daylily ~ Perception (1d20+12=31)
52/52 ~ AC 21 ~ Relic ~ mage armor 0.1 hrs, neutralize poison 8.1 hrs, +3 NA .6 hrs
87/87 ~ AC 21 ~ Aradra ~ +5 Perception/Sense Motive .6 hrs, readied bow, Perception (1d20+19=30) Kn Dungeoneering (1d20+13=22)
90/90 ~ AC 22 ~ Shadow ~ amulet active
89/90 ~ AC 23 ~ Iosef ~
80/92 ~ AC 25 ~ Frost ~

~ AC ?? ~ Grey humanoid (in orange)
~ AC ?? ~ MR1 (pink and black)
~ AC ?? ~ MR2
~ AC ?? ~ MR3
~ AC ?? ~ MR4

Distance right now is a -20 to perception for the humanoid and -25 for the flying things, so I will let you make knowledge checks after getting a bit closer unless you beat a 25 or 30 perception from here. Rolled them, BadaBoom. Got it!
[/sblock][sblock=map]
island48.png
[/sblock]
 

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