[LPF] The Forbidden Isle of Ancient Secrets

jbear

First Post
Relic hums and then hars. "Well ... if they are digging out the master ... we could put an end to that and buy ourselves time to find Gerloch. Maybeone of the guards down there can tell us something. Not that the ones we have caught have been very cooperative ... not that you give them much of a chance to be cooperative though do you, Daylilly? Well ... I can float you down right onto their heads. First you Kalinn, then Daylilly. Aradra can fire from above. I don't know if Shadow wil enjoy that but perhaps he can find his own way down quickly enough. Then I will float down. By the time I get there I doubt there will be much else to do except ask the questions."

He looks about at the others, gauging whether they are in agreement.
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn shrugs at Relic's suggestion. "Works for me, if we're going after them. I'd say let's do it; I hate to see folk enslaved, and I'd rather slow down this 'freeing the Master' so we don't have to deal with it while we're looking for Gerlach."
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[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 130/134
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 125/129
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 09/10)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 6/6 per Day)
( 3rd Level: 3/3 per Day )
Cantrips : Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy
3rd Level: Fly, Haste
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jackslate45

First Post
"Then we'd better hurray. There are at least 7 guards down there, maybe more, and it sounds like they are trying to convince them to get back to work." Aradra says, moving away from the cliff. "I'll go down the stairs, and stay out of sight until the fighting starts. That way, we can flank them from both sides. Shadow will come with me for backup. The rest of you can take the quicker route."
 

Satin Knights

First Post
Aradra and Shadow take off for the stairs down the cliff face. Iosef takes the time to heal the injured back up before jumping into a new fight. Looking over the edge Daylily can see fifty to sixty people as well as the seven fishmen Ardra counted. Relic and Frost just see a hazy brown mess with a blue splotch in the middle.

[sblock=ooc]Iosef Channels Channel (4d6=8) Lay on Hands on Daylily (4d6=14) Lay on Hands on Daylily (4d6=17) Lay on Hands on Daylily (4d6=13)
Daylily at 77/78, Frost at 88/92. 5 of 9 LoH used.

It is a 180' drop, or three rounds of floating via Feather Fall. Daylily can tell you they have tridents, which can be used as ranged weapons, but are hard to throw very far. If you hold hands and jump, Relic can cast Feather Fall on all three at once. But two of you are "jumping in blind".[/sblock][sblock=map]
island54.png
[/sblock]
 


jbear

First Post
"On the count of 3 ... 1, 2, 3!" Relic leaps in unison with Daylilly and Kalinn over the cliff edge down towards whatever lies below. Moments later he activates the spell causing their descent to slow to that of a gently falling feather. As they descend he quietly prays for guidance to deal with the fishy creatures that are busy mustering the unruly mob down below, unsuspecting of what is about to land on their heads. Taking the pearl in his pocket he prepares for battle.

[sblock=Actions] Feather fall after we jump
Round 1 fall: cast guidance
Round 2 fall: Ready Pearl of Power lvl 1 with Magic Missile
Round 3: hopefully close enough to see something and figure out what he is going to do [/sblock]

[sblock=Relic lvl 7]
Relic Nevyn
[sblock=Image]
180px-Willterrell_oldman.jpg
[/sblock]
(Lvl 7) Human Wizard 6/Oracle 1
HP: 52/52
AC: 14 (19) Touch 14 (19) FlatFooted 11 (15)
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status: Mage Armour (10 mins);
Fish Skin: -2 Cha; must get wet or staggered 1/day; +2 Escape Artist checks & CMD vs Grapple
Fort: +3 Ref: +4 Will: +8
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Ghost Sound
Lvl 1: Shocking Grasp; Identify; Comprehend Languages; Magic Missile 1/2 Used; Silent image
Lvl 2: Summon Monster II, Hideous Laughter, Invisibility; Flaming Sphere; Web
Level 3: Haste 1/2 Used; Lightning Bolt; Gaseous Form: USED
Bonded Ring:
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 7/7 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 3/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (50/50) charges
Rod of Lesser Extend: 3/3 uses left today
Quarterstaff of Spellstoring: +4; 1d6+1 dmg Charged: Force Punch (5d4 force, 10ft knock back, DC 16).
Consumables: 4/4 CLW Potions; 7/8 trail rations
Scrolls prepared for Battle: Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]

[sblock=OOC] Relic is also ready to level up on his sheet [/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn takes the old Wizard's hand as directed, and jumps on his count. On the way down, she takes her cue from him and prepares herself for battle. She releases Relic's hand once she feels herself slow and casts spells of her own. With the first, she bolsters her defenses; as the Draconic words fall on her comrades' ears they feel an eldritch energy filling them . . .

[sblock=OOC]Round 01: Falling
Round 02: Cast Shield
Round 03: Cast Haste (Kalinn/Daylily/Relic are +1 AC (Dodge), +1 Attack and Reflex Saves, get 1 extra attack w/ the Full Attack action, +30' Move.[/sblock]
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[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 130/134
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 125/129
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 09/10)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 6/7 per Day, 2nd Level: 6/6 per Day)
( 3rd Level: 2/3 per Day )
Cantrips : Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy
3rd Level: Fly, Haste
[/sblock]
 



Satin Knights

First Post
"Get back to work!" ... "Now is the time when you have to pay the sea's debt!" ... "Grampa? Is that you?" ... "Free the master, or the village's nets shall always come up empty!"


In the second round of falling, two of the outer skum notice the falling group. They raise their tridents, pointing, but the other guards are too busy trying to control the crowd to notice.

[sblock=Combat]
First round of falling, all sneaky, Relic using well timed feather fall

second round of falling
Relic's 28 init almost unusable because he can't see the ground yet, readies pearl
Blue skum sees group, raises trident
Red skum sees group, raises trident
Aradra can react to their change in attention
Blue and Red skum get to act/move
Daylily can see and act
Frost still distance blind, casts shield
rest of skum surprised

third round
Party goes first for third round actions, floating 40' up. can ready or delay
skum go
party lands


Eww, that looks convoluted. Aradra and Shadow get two rounds. There might not be enough bad guys left by the time the rest get to the ground. After Aradra's two rounds of actions I will resolve the nearly-blind third actions if they are necessary.

77/78 ~ AC 18 ~Daylily ~
52/52 ~ AC 17 ~ Relic ~ neutralize poison 8.0 hrs, +3 NA .5 hrs,
87/87 ~ AC 21 ~ Aradra ~ +5 Perception/Sense Motive .5 hrs, readied bow,
90/90 ~ AC 22 ~Shadow ~ amulet active,
88/92 ~ AC 29 ~ Frost ~ 2nd rd shield,

20/20 ~ AC 13 ~ red skum
20/20 ~ AC 13 ~ blue skum
20/20 ~ AC 13 ~ violet skum
20/20 ~ AC 13 ~ yellow skum
20/20 ~ AC 13 ~ green skum
20/20 ~ AC 13 ~ cyan skum
20/20 ~ AC 13 ~ magenta skum
[/sblock][sblock=map]
island55.png
[/sblock]
 

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