[LPF] The Forbidden Isle of Ancient Secrets


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jbear

First Post
"Well, I do´t imagine we will learn anything more useful than that. To the round of the square hole it is!" Relic begins shuffling off in that direction.
 

Satin Knights

First Post
[sblock=ooc]Is Daylily going to detour a bit and break all the glass prisons that he can find? If so, there were 12 over in this area with two answers spent. This would lead to a rainbow of happy wisps following Daylily around.[/sblock]
 

Systole

First Post
Daylily pauses. "Holding a minutes, please. We should finish the freeings before it is epic battling time."

[sblock=OOC]Yes, Daylily will clear the town of lightposts.[/sblock]
 

jackslate45

First Post
Once Daylily frees the wisp, Aradra waits till a few of them are close enough to start asking them his outstanding questions.

"What creautre is bound by the magical circle in the guard tower on the (i assume, based on map orentation) west of the island? Once everyone of you is free, what do all of you plan to do with the island? I am curious what will happen to it. "

[sblock=Questions]
Those are the only two Aradra would think of right now. If no one has any absolutly pressing questions, Aradra will start asking "What is in building (X) on the (location on island)?" for the last 3 buildings.
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn watches in bemusement as Daylilly frees the wisps and Aradra begins his barrage of questions.

[sblock=OOC]No questions from Kalinn - can't think of any right off the bat.[/sblock]
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06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 130/134
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 125/129
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 09/10)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 6/7 per Day, 2nd Level: 6/6 per Day)
( 3rd Level: 2/3 per Day )
Cantrips : Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy
3rd Level: Fly, Haste
[/sblock]
 

Satin Knights

First Post
"An ancient devil enjoys his respite from the hells."
"Do with the island? Nothing. Sand and rock have no fear to feed us."
"Knowledge and devourers of knowledge dwell in the library."
"The aquarium lets swimming creatures see those that walk in air."
"The crypt of the honored has been sealed since before our glass."

Another five wisps wait their turn to play with the tasty morsels that walk this city of the forgotten.


Coming up on the southwestern corner of the complex, the square hole is a series of stepped marble. Each drop is ten feet to the next level, which is ten feet wide. Steep stairs provide access between the levels, but are spread out such that you traverse most of the area along the way. Two open air bathing pools BR86, BY86 have brackish water in them that appears to not have been tended to or clean in years. Privacy walls stand seven feet high to the east and west of each of these pools, blocking some view, while allowing the overhead sunshine to bathe down. A third pool CF86 is sheltered on three sides as well as having a roof over it. Two areas to the far side also have three walls and a roof. BS113. CG113 At the bottom, a small pool of rain water has collected. Once you get down to the fourth level, there appears to be another wisp awaiting. The section from BM to BP seems to be the only ramped section.

[sblock=map]
island63.png
[/sblock]
 

jbear

First Post
Relic floats to the ground level by level as he makes his way directly towards the centre. The wisp lies beyond his vision, which is unfortunate as he peers into the central pool wondering the best way to enter.
 

Satin Knights

First Post
[sblock=Relic]Once you get to the bottom of the structure and examine the floor, you are able to pierce through (Will save: 1D20+8 = 24) a (Spellcraft: 1D20+17 = 36) permanent illusionary wall. Just an inch below the illusion is an iris-like aperture that is closed. There doesn't appear to be any control mechanism to open it here.[/sblock][sblock=map]
island64.png
[/sblock]
 
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jbear

First Post
Relic continues to study the aperture beyond the illusion while he awaits his companions to arrive. When they do, he comments upon the illusion and points out the reality that lies behind it, muttering that he wished there was a wisp around here that had witnessed how this portal was opened.
 

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