[LPF] The Forbidden Isle of Ancient Secrets

Satin Knights

First Post
Frost hits her target with magic before jumping down to get face to face with the creature. Daylily reverses direction and swings his hammer. The shell on this creature cracks with the blow. The one she mentioned to Anaerion to focus upon is behind a wall from his point of view.

Edit:
Anaerion moves to get a better striking position and primes his magic for a flurry of arrows to follow. Shadow bound around the corner, down the stairs and takes a big bite out of the overgrown lobster.

At the center of the structure, Relic hears the echos of Daylily's laughter and Shadow's snarls as they are taking on more foes. Looking around at the stairs he would have to traverse, he knows the fight would be long over before he could climb out of the pit.

The chuuls move in on their humanoid targets. The northern one has a hard time striking the nimble elf, and is not able to get a firm hold on him with his claw. The southern one has far more success as it steps up and grabs the armored woman. Squeezing tight, the armor creaks before tentacles wrap around her, drawing her into cracking mandibles.

[sblock=Relic]You still have an full set of actions, although you cannot see the fight. Climbing out of the pit would take longer than Daylily allows a fight to go on. You smell a sweet pheromone drifting through the air that is a bit intoxicating.[/sblock][sblock=Aradra]You see a blob of seaweed start crawling out of the third water hole. Shadow smells something sweet and wants to go play with it instead of chewing on the lobster in front of him. I need a Handle Animal Push to keep him on task, otherwise he will take the quickest route to the third pool.[/sblock][sblock=Daylily]You see a mermaid in chains at the far pool. She is desperate and needs your help immediately![/sblock][sblock=Frost]There is a sweet smell in the air, but you can't see where it is coming from.[/sblock]

[sblock=combat mid round 2] No worries on jumping ahead. If everyone had simply jumped from level to level, the encounter would have been avoided. If you had walked to the closest stairs, going between the pools, you would have walked straight into a surprise round ambush.

Crossing a thin yellow line is a 10' drop.
Edit: Missed Aradra's action, so edited that in, plus Chuuls' actions for round 2.

The party is up.
85/103 ~ AC 16 ~ Daylily ~ rage, move and attacked, Will (1d20+7=14) failed
59/59 ~ AC 14 ~ Relic ~ neutralize poison 6.0 hrs, (too far to see, to slow to get there before it ends, Can still do something is you desire.) Will (1d20+9=22) succeeds
87/87 ~ AC 21 ~ Aradra ~ moved and prepped for a barrage of arrows Will (1d20+6=26) succeed
90/90 ~ AC 22 ~ Shadow ~ amulet active, moved and bit, Will (1d20+9=16) fail
75/104 ~ AC 27 ~ Frost ~ magic missile and moved, Acrobatics to drop 10' (1d20+10=19) succeeded vs. DC 15, Grappled, Fortitude vs. DC 20 (1d20+8=21) succeeds and is not paralyzed, Will (1d20+6=21) succeeds

52/105 ~ AC 26 ~ Advanced Chuul North stood and moved 1st rd; 2nd rd: 5' and claw attack on Daylily (1d20+16=17) nat 1, claw attack on Daylily (1d20+16=24) hits for claw damage (2d6+8=18) plus Grab attempt (1d20+21=23) failed
91/105 ~ AC 26 ~ Advanced Chuul South stood 1st rd; 2nd rd: 5' and claw attack on Frost (1d20+16=35) hits for claw damage (2d6+8=14) plus grab attempt (1d20+21=31) succeeds, move action to transfer Frost to tentacles, auto mandible damage damage (1d8+8=11)
??/?? ~ AC ?? ~ something

[/sblock][sblock=map]
island67.png
[/sblock]
Edit: Lots of editing because I missed Aradra's actions, and then went into the second round.
 
Last edited:

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jbear

First Post
Relic turns his head towards the sound of sudden battle and pushes himself to his feet, knees creaking and spine popping as his joints extend unwillingly. "Right ... I'll be there as soon as I can, which no doubt will be far to late ..." he calls back to Daylilly as he makes his way back up the maze toward the sound, using his ability to levitate to traverse the walls where most advantageous.

[sblock=Relic during this battle] Relic, even though he is unlikely to arrive in time, will still make an effort to assist his companions. He will move to the wall and cast Levitate. As he probably won´t get into the fight in time you can just move him a little closer each round if you like SK as he moves and levitates up level by level. [/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Winterbite's voice echoes sardonically in Kalinn's mind. {{Oohhhhh, that had to hurt! Oh, very well . . .}}

Healing energy flows from the sword, and some few of Kalinn's wounds close. {{My thanks, Honored Ancestor. Keep it coming, please!}}

As the monstrosity begins to squeeze, something comes over the Seithr Barbarian, some link to her Draconic ancestor flowing through her sword. She opens her mouth, but instead of the usual scream a huge blast of air, frigid as the icy heights of her home, pours forth straight into the Chuul's ugly face!

[sblock=Actions]
Winterbite
  • Standard: Cast CLW (1d8+3=11) (Not sure what his caster level is, so I went with 1st).

Frost
  • Standard: Breath Weapon (11d6=41), DC14 Reflex Save for half. (Here's hoping the grappled condition keeps it from saving . . .)
  • Move: None
[/sblock]
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (12 Touch, 24 Flat-Footed)
HP: 76/94
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 130/134
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 125/129
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 09/10)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 5/7 per Day, 2nd Level: 6/6 per Day)
( 3rd Level: 2/3 per Day )
Cantrips : Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy
3rd Level: Fly, Haste
[/sblock]
 

Systole

First Post
[sblock=OOC]Is it an illusion or a compulsion? If it's an illusion, Daylily is likely to fight his way through. If it's a compulsion, then he's going to run and draw AoOs and such.[/sblock]
 

Satin Knights

First Post
[sblock=ooc]Answer hazy. Mind affecting phantasm + "as whatever would most compel it to approach." So, I will say, Daylily would move to it, but can move in a route not taking AoOs from the middle chuul, and can take a parting shot before disengaging from the his current opponent.[/sblock]
 

Satin Knights

First Post
These chuul must have spent too much time on the island, for a creature of the deep is usually not susceptible to cold, but this one takes full damage from the breath weapon.

[sblock=Combat mid round 2]Crossing a thin yellow line is a 10' drop.
Winterbite heals for 1d8+7. You still don't know his caster level. And yes, the +number is right. :-S

The party is up.
85/103 ~ AC 16 ~ Daylily ~ Will (1d20+7=14) failed
59/59 ~ AC 14 ~ Relic ~ neutralize poison 6.0 hrs, Will (1d20+9=22) succeeds, cast+move 1st rd, double move 2nd rd.
87/87 ~ AC 21 ~ Aradra ~ Abundant Ammo active, Will (1d20+6=26) succeed
90/90 ~ AC 22 ~ Shadow ~ amulet active, Will (1d20+9=16) fail
90/104 ~ AC 27 ~ Frost ~ Grappled, Fortitude vs. DC 20 (1d20+8=21) succeeds and is not paralyzed, Will (1d20+6=21) succeeds, healed d8+7=15, breaths frost

52/105 ~ AC 26 ~ Advanced Chuul North stood and moved 1st rd; 2nd rd: 5' and claw attack on Daylily (1d20+16=17) nat 1, claw attack on Daylily (1d20+16=24) hits for claw damage (2d6+8=18) plus Grab attempt (1d20+21=23) failed
50/105 ~ AC 26 ~ Advanced Chuul South stood 1st rd; 2nd rd: 5' and claw attack on Frost (1d20+16=35) hits for claw damage (2d6+8=14) plus grab attempt (1d20+21=31) succeeds, move action to transfer Frost to tentacles, auto mandible damage damage (1d8+8=11), Reflex save DC 14 (1d20+5=11) fails
??/?? ~ AC ?? ~ something
[/sblock][sblock=map]
island68.png
[/sblock]
 

jackslate45

First Post
"Shadow, NO! Kill that creature first!"

Shadow attempts to stay on the monster, but cannot focus with the tasty thing that it smells, and Master telling him to focus. He half attempts 2 bites on the creatures, both unable to connect.

Aradra, on the other hand, takes a careful aim on the monster in close range and fires. His arrow THUNKS on the creature, unable to connect.
[sblock=Actions]
Aradra:
Standard: Pot Shot. 1d20+15=24, 1d8+10=16 Missed.
Move: Handle Shadow to stay focused:1d20+14=33

Shadow:
Full Round Attack. Both Attacks MIssed.
1d20+12=18, 1d20+5=23

[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 87/87
CMB: +11 CMD: 27
Fort: +8 Reflex: +14 Will: +6
Perception: +14
Initiative: +8
Current Weapon in Hand: Bow +17/+12 1d8+ 3 or +12/+12/+7 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Evasion, Abundant Ammo
Used Items: 8 charges of Abundent Ammo. 4 charges of CLW, AntiVenom, 4 Arrows
Adaptation: 80/80 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells:Delay Poison, Gravity Bow, Abundant Ammunition
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 0/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 90/90
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +5 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]

[sblock=Edit]
What sort of check to ID the seawead thing? Is it Arcane?
[/sblock]
 
Last edited:

Systole

First Post
Seeing the captive, Daylily curses. "Being strong and waiting, Snake-Daughter! I wills helping you!" He swings at the adjacent chuul before hopping down and moving toward the mermaid.

[sblock=Actions]Parting shot. (1d20+17=33, 2d6+22=30)

Acrobatics. (1d20+4=8) Fails check. Fall damage. (1d6=6) NL.

Moves 50' south, moving a square east if the southern chuul could reach him.[/sblock]
[sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: -/87
CMB: +14 CMD: 26
Fort: +9 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 85 (79)/103
CMB: +16 CMD: 28

Fort: +11 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Earthbreaker (+17/+9, 2d6+22, 20x3)
Current Conditions in Effect: Rage, Lingering rage, PA/FF
Rage Remaining: 6/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 5
Sling bullet, 1
[/sblock]
 


jackslate45

First Post
Snake daughter?! What the hell are you talking about Daylily?!Taking a look at the seaweed monster, Aradra tries to figure it out quickly before his companion ends up in more trouble
[sblock=Nature]
Nature Check: 1d20+13=30

In order:
What is causing Shadow to ingore Aradra's orders (And indirectly, what the hell Daylily is talking about)
Weakness of the target
[/sblock]
 

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