[LPF] The Forbidden Isle of Ancient Secrets

Maidhc O Casain

Na Bith Mo Riocht Tá!
Rage not satisfied, Frost looks around wildly for another foe to shred . . . and sees the "salad monster" just as it moves within range of her claws. She sets to work.

[sblock=Actions]
Not sure which attack (if any) hit so I left them separated out.[/sblock]
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (12 Touch, 24 Flat-Footed)
HP: 76/94
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 130/134
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 125/129
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 09/10)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 5/7 per Day, 2nd Level: 6/6 per Day)
( 3rd Level: 2/3 per Day )
Cantrips : Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy
3rd Level: Fly, Haste
[/sblock]
 
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Systole

First Post
"It is salad, so we can just stayings away and shots at-" Daylily begins to say as Kalinn rushes by him. He sighs and swears halfheartedly, "Aiya, Eagle's tiny nuggets, Darkchild." Dropping his sling, he draws his axe and trudges back into battle.

[sblock=Actions]We'd probably be better off kiting the thing. Paizo has displayed a pretty shocking lack of comprehension of natural law before, but plant + come-hither pheromones suggests it isn't too speedy. Daylily also let rage expire thinking we were going to attack from range and is fatigued.

Moving to CB87-ish (Lunge range) and attacking with axe. Greataxe attack (1d20+14=31, 1d12+17=28)[/sblock]
[sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: -/87
CMB: +14 CMD: 26
Fort: +9 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 85 (79)/103
CMB: +16 CMD: 28

Fort: +11 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Greataxe (+14/+6, 1d12+17, 20x3)]
Current Conditions in Effect: Lingering rage, PA/FF, Fatigued, Lunge
Rage Remaining: 6/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 5
Sling bullet, 1
[/sblock]
 

Satin Knights

First Post
{{Master say stay. Sea wolf wants to be mounted! Master please! Ah ha. Master not see.}} Shadow sneaks closer along the stone wall below, out of sight of Anaerion. Aradra aims carefully, and sinks one arrow into the blob.

To get on the level of the seaweed monster, Kalinn steps forward dropping into the pool and about four feet of water. The shell of the chuul below her feet. Slashing and clawing seems to accomplish nothing as the weeds are tough as bark, but her bite pierces through to the innards of the creature.

Daylily sidesteps for a closer attack and brings his mighty axe down. Several tentacles of seaweed slice off but a lot more remain.

[sblock=Combat mid round 4]Crossing a thin yellow line is a 10' drop or climb.
54/87 ~ AC 18 ~ Daylily ~ unaffected, fatigued 4 rounds, 5' step and chop
59/59 ~ AC 14 ~ Relic ~ neutralize poison 6.0 hrs, (about the same height as the top of the wall blocking your view, levitating)
87/87 ~ AC 21 ~ Aradra ~ Abundant Ammo active, push failed, DA shot (1d20+14=33) hits damage-DR (1d8+9-5=11)
65/90 ~ AC 22 ~ Shadow ~ amulet active, affected, move DC 25 push needed each round, snuck past master
72/104 ~ AC 27 ~ Frost ~ 5' and full attack, miss, miss, hit, standing in 4' water.

..-6/105 ~ AC 26 ~ Advanced Chuul North Unconscious
-41/105 ~ AC 26 ~ Advanced Chuul South DEAD DEAD
55/123 ~ AC ?? ~ Sargassum Fiend, double move,

Nothing went perfect there. Scent is working against Shadow, reinfecting him. Aradra's movement would put him behind the stone privacy fence wall, seeing nothing. So, I skipped moving and took the pot shot.

The creature was at toe level and 10' away, so Frost had to jump in to attack. [strike]Daylily should have lunged from his position instead of trying to move out of reach.[/strike] Retconned. You will still likely live, barely. :uhoh:

Relic could move up another 10' to get line of sight over the privacy wall, but then would be out of range for his sight. He is too far to get to the next higher tier of stone by going down, as levitate gives you no lateral motion. Kinda stuck unless he comes up with something creative.
[/sblock][sblock=map] old
island73retcon.png
[/sblock]
 
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Systole

First Post
[sblock=OOC]SK, can you check the map? The coords seem to have shifted. I wasn't trying to flank, and if you look back at post 1174, that's the CB I was going for.

Oh, I was looking at the wrong map and had the pools confused. I did want to lunge from the position he was at, then. Or 5 ft step and attack without lunge. If it's too late to retcon, I can live with that. [/sblock]
 



Satin Knights

First Post
The plant creature focuses its attacks on the moving creature in the water with it. The first heavy slam hits, wrapping around Frost and entangling her. The second swinging tentacle gets caught on chuul debris and misses.

[sblock=Combat start round 5]
54/87 ~ AC 18 ~ Daylily ~ unaffected, fatigued 3 rounds,
59/59 ~ AC 14 ~ Relic ~ neutralize poison 6.0 hrs, on the stairs
87/87 ~ AC 21 ~ Aradra ~ Abundant Ammo active,
65/90 ~ AC 22 ~ Shadow ~ amulet active, affected, move DC 25 push needed each round
56/104 ~ AC 27-2 ~ Frost ~ standing in 4' water. , Grappled

.-7/105 ~ AC 26 ~ Advanced Chuul North Unconscious
-41/105 ~ AC 26 ~ Advanced Chuul South DEAD DEAD
55/123 ~ AC 24 ~ Sargassum Fiend, slam attack on Frost (1d20+16=28) hits damage (2d8+7=16), Grab Grapple attempt (1d20+25=40) succeeds, Second slam on Frost (1d20+16=19) fails
[/sblock][sblock=map]
island74.png
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Frost thrashes wildly in the Fiend's embrace, spits out the mouth full of salad she'd ripped from the creature, and continues to slash and bite. The air around the struggling pair begins to hum as shadowy shapes fill it and whirl around, screaming and moaning as they vent their mistress' spleen on her attacker.

[sblock=Actions]
So, 19 more damage. Spirit Totem's late to the party - forgot all about that little extra potential damage 'till now :([/sblock]
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06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (12 Touch, 24 Flat-Footed)
HP: 76/94
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (10 Touch, 22 Flat-Footed)
HP: 76/124
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 125/129
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 05/10)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 02/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 5/7 per Day, 2nd Level: 6/6 per Day)
( 3rd Level: 2/3 per Day )
Cantrips : Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy
3rd Level: Fly, Haste
[/sblock]
 

Systole

First Post
Daylily lays into the seaweed salad with his axe.

[sblock=Actions]Thanks for the retcon and sorry about the confusion.

Also, after rolling this attack, I realized that both this attack and the last attack should be at +16 damage, not +17. I was adding in the +1 magic bonus from the earthbreaker which obviously doesn't apply to the greataxe.

Full attack on seaweed salad (1d20+14=26, 1d12+17=24, 1d20+6=13, 1d12+17=27)[/sblock]
[sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: -/87
CMB: +14 CMD: 26
Fort: +9 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 85 (79)/103
CMB: +16 CMD: 28

Fort: +11 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Greataxe (+14/+6, 1d12+17, 20x3)]
Current Conditions in Effect: Lingering rage, PA/FF, Fatigued
Rage Remaining: 6/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 5
Sling bullet, 1
[/sblock]
 

jackslate45

First Post
Aradra attempts to open fire, trying to end the fight that much quicker. However, most of his shots are wide, and only 1 actually hit the tangled mass to no apparent effect.

Shadow, meanwhile, takes notice that Master was attack the Sea Wolf. In order to calm master's fears, Shadow moves towards the Sea wolf to show Master that everything is OK.
[sblock=Actions]

I meant to move to last round BS 84, which would have put him in PBS range. Either way, that is fine. Aradra is going to open fire.

Also, Anaerion showed up now?? Isn't he in a cave miles away ;)


Aradra: Full Round Attack. +12/+12/+7 Which all miss...: 1d20+12=15, 1d20+12=21, 1d20+7=19

Shadow: Will move closer to mount the seaweed creature once Aradra is done attacking

[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 87/87
CMB: +11 CMD: 27
Fort: +8 Reflex: +14 Will: +6
Perception: +14
Initiative: +8
Current Weapon in Hand: Bow +17/+12 1d8+ 3 or +12/+12/+7 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Evasion, Abundant Ammo
Used Items: 8 charges of Abundent Ammo. 4 charges of CLW, AntiVenom, 4 Arrows
Adaptation: 80/80 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells:Delay Poison, Gravity Bow, Abundant Ammunition
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 0/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 65/90
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +5 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock][/QUOTE]
 
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