[LPF] The Forbidden Isle of Ancient Secrets

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn looks around groggily, notes the results of the battle, and collapses back to bed and sleep.

[sblock=OOC]Would've posted something, but it was pretty clear Daylilly had it covered. Wanted to make sure before I posted an action.[/sblock]
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 71/94
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 94/94
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 124/124
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 119/119
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 94/94
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 01/09)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 01/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Spell: Cure Light Wounds (Remaining: 02/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 00/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 3/7 per Day
  • Level 2: 3/6 per Day
  • Level 3: 2/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

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Systole

First Post
Daylily snorts. He peers at the hammer and shakes it up and down until it changes into an axe. Then he drags the creature outside the doors and severs its head -- just to be sure it's not coming back, apparently. Closing the doors behind him, he says, "I am change my mind about the skinning of that thing. Is carry much disease, and though my ulili is much strong, I think making the loincloth would be ... how is you say? Tempt of fate." He looks at the greataxe. "And you can be moonspear again. It is not seem right to keepings you from being natural all the times."

[sblock=OOC][/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: 72/87
CMB: +14 CMD: 26
Fort: +9 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 88/103
CMB: +16 CMD: 28

Fort: +11 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Adamantine Earthbreaker (+20/+12, 2d6+24, 20x3)]
Current Conditions in Effect: PA/FF, Lunge(?), Bless
Rage Remaining: 3/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 6
Sling bullet, 1
[/sblock]
 

jackslate45

First Post
Taking a second to put away his bow, Aradra moves over towards the defeated creature, grabbing at the earthbreaker and tossing it into the room. Then, dragging the creature into the hall way, Aradra moves inside and closes the door for now, hoping that if something comes again the striking of the door gives them time to get back into position.

Once he has cleaned up, Aradra continues his watch in silence, listening carefully for anything that occurs later on in the night.
 

Satin Knights

First Post
The door cannot be fixed without a lot of hammering and smith work that would wake Relic. So, it is simply closed as best it can be, leaving a huge gap that many small creatures could get through. After cleaning up and settling in for the rest of the watch, the area is quiet for a while. Relic gets his full measure of rest and wakes up refreshed, except for his dry skin. A simple orison takes care of that annoyance. Opening his spell books, he starts studying for what is going to be a long day. 7am

Having figured out the annoying schedule, our heroes tense up a bit, waiting as the time arrives for the next wave. 8am But, it doesn't come. Only silence waits upon the other side of the door.

An hour after the next expected attack should have happened, the building shakes a bit. Frost wakes to a series of tremors. They are not strong enough to knock things off the bookshelves or desk, but are quite noticeable. Now that the magic of the island has been tamed and shut down, the island is seemingly becoming more unstable. After a few moments, the tremors stop.

[sblock=Status]Daylily levels at midnight. It is midnight somewhere, so he can start now.
Relic will level later this week on the 12th. With Daylily in the fight, you might have finished the next battle by then.

9 am. All have fully rested. Relic had 2 hours to read and pray. Aradra had time to do his prep. Frost doesn't need prep. Those rested received HPs from rest. So, all are at full strength except Frost, who still is slightly wounded.
...87/87 ~ AC 18 ~ Daylily ~
...59/59 ~ AC 14 ~ Relic ~
...96/96 ~ AC 21 ~ Aradra ~
101/101 ~ AC 22 ~ Shadow ~ amulet active,
./.81/94 ~ AC 27 ~ Frost ~
[/sblock]
 

Systole

First Post
Daylily awakes bright and refreshed. "Excellents. Is day for eating meat jerkies and killing the big wicked thingses. Except I am not have the jerkies to chewing on, so is time for hit things in face only." He regards the glaive. "Is your choice today, Moonspear."

[sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: 72/87
CMB: +14 CMD: 26
Fort: +9 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 88/103
CMB: +16 CMD: 28

Fort: +11 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Adamantine Glaive (+20/+12, 1d10+24, 20x3, reach)]
Current Conditions in Effect: PA/FF, Bless, Lingering Rage
Rage Remaining: 13/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 7
Sling bullet, 1
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn rises from her bed, thankful that she's finally gotten a "good" night of sleep. She chuckles at Daylily's quip, and digs some rations from her pack to make a meager breakfast. After she's eaten, she draws Winterbite partly from his scabbard and grasps the hilt firmly as she drinks a potion from her pack. The rest of her wounds close, and she finds herself fully refreshed.

[sblock=OOC]Potion of CMW (2d8+7=16)[/sblock]
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 94/94
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 94/94
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 124/124
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 119/119
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 94/94
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 09/09)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Spell: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 7/7 per Day
  • Level 2: 6/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 
Last edited:

jbear

First Post
Relic gets up and goes down stairs to shower. He dumps a second spell of water on Aradra if asked. He then dresses and returns to his studies with the annoying itching put to rest. His work done he closes his new book satisfied and puts it into his pack with his gear. Now that the room had been breached it was no longer safe to leave his treasures behind. He then gobbles down a quick breakfast.

"Right, well I am ready. Let us hurry back to that hole, prepare ourselves and then make that leap. My spell should get us all to the bottom safely."

Relic waits ready at the door.

[sblock=Relic lvl 8]

Relic Nevyn
(Lvl 8) Human Wizard 7/Oracle 1
HP: 59/59
AC: 14 Touch 14 FlatFooted 11
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:
Fish Skin: -2 Cha; must get wet or staggered 1/day; +2 Escape Artist checks & CMD vs Grapple
Fort: +3 Ref: +4 Will: +8
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile 0/3 Used; Feather Fall
Lvl 2: Summon Monster II, Hideous Laughter, Invisibility; Levitate x2
Level 3: Haste 0/2 Used; Lightning Bolt; Fly
Level 4: Black Tentacles, Summon Monster IV x 2
Bonded Ring:
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 8/8 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 3/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (49/50) charges
Rod of Lesser Extend: 3/3 uses left today
Quarterstaff of Spellstoring: +4; 1d6+1 dmg Charged: No Charge
Consumables: 4/4 CLW Potions; 6/8 trail rations
Scrolls prepared for Battle: Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]
 

jackslate45

First Post
Taking advantage of the quick soak Relic offers, Aradra cleans up most of the mud and blood stains on his arms. However, not wanting to waste anymore time on preperations, Aradra nods at Relic's suggestion, taking the lead with Shadow tailing just behind him, bow in hand. He takes a second to look outside the door to see if there are any nasty suprises waiting for them.

[sblock=OOC]
OK, i don't trust the fact that they did not attack another 6 hours later. I smell an ambush.
Too bad Aradra doesn't see it: Aradra:1d20+15=19, Shadow: 1d20+14=16
[/sblock]
 

Satin Knights

First Post
The glaive decides to retain her natural form. The red wave patterns shift slowly for the moment.

With the lower tower entrance about three feet thick, Aradra peeks out of the tower into the sunlight and sees two columns of what looks like bone. Carefully and quietly stepping back, he adjusts his position at the entrance, lowering his head along the inner doorway trying to crane and see more. A jumble of bones sit atop the columns. Well, not columns, legs. What ever it is, it is too close to the tower to see all of it without Aradra exposing himself. It could easily be more than fifteen feet tall, judging by the femurs. It doesn't appear to have noticed anything, as it is not moving.

[sblock=Status]
...96/96 ~ AC 18 ~ Daylily ~ glaive
...59/59 ~ AC 14 ~ Relic ~
...96/96 ~ AC 21 ~ Aradra ~
101/101 ~ AC 22 ~ Shadow ~ amulet active,
./94/94 ~ AC 27 ~ Frost ~


??/?? ~ AC ?? ~ bones

peek.png
[/sblock][sblock=map]
island89.png
[/sblock]
 

jackslate45

First Post
Aradra's eyes narrow at this monstrous sight. He holds up his hand in an attempt to stop the group, before carefully turning around. Lifting a finger to his lips, Aradra followes this with a point at the door frame. He points his forefinger and middle finger at each of his eyes, and then holds up the number 1. Knowing that his companions would not be trained in a military hand signal, Aradra hoped that this would suffice. At least until Daylily charges forward.

Keeping his one hand to indicate them to stay , Aradra moves out towards the center of the room to get a clear shot at this boney creature's leg.(BO23)

[Sblock=SK]is this an undead creature, for favored enemy purposes?[/sblock]
 

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