[LPF] The Forbidden Isle of Ancient Secrets

Maidhc O Casain

Na Bith Mo Riocht Tá!
"And there it is. A mechanical trap, rather than an ambush. That wall of rubble will collapse should anyone approach the bodies."
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

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jackslate45

First Post
Aradra shrugs his shoulders, and ignores the wimpering cry for help. "Well, good thing we caught that trap then. Shall we?"
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 68/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +20
Initiative: +8
Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (10 Min Remain)

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 90/100 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;
[/sblock][/QUOTE]
 

Satin Knights

First Post
Ignoring the trapped room, Kalinn proceeds to move just ahead of the light around the curving passages in a clockwise fashion. A branch to the left has collapsed long ago. The next branch to the right reveals an empty circular room that has some water collected in it at the far end. The floor of the room slopes down into the water. The next passage to the right has collapsed as well. Moving beyond there, Shadow sniffs the air and stops, in a pointer stance, his hair bristling. Neither the light behind or Frost's short vision reveal what has the wolf irritated.

[sblock=map]
underground9.png
[/sblock]
 


jackslate45

First Post
Shadow's stance causes Aradra to immediately stop, knowing that it can't be a good sign. "We got company. Be on your guard."

Moving forward, bow at the ready, Aradra moves to place the Ioun torch over Shadow's head, so the soldier has a better chance of hitting a target closer to the wolf. He also uses this oppurtunity to see if can see what has the wolf on edge.
[sblock=Perception]
1d20+20=36
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 68/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +20
Initiative: +8
Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (8 Min Remain), Perceive Clues (+5 Perception/Sense Motive), Longstrider

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 90/100 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;
[/sblock]
 

Satin Knights

First Post
The heavy stomp of of cloven feet and the crack of lobster like claws warns Aradra that ahead, around the bend, another chuul is moving around. The curves of the complex, along with the limited light hides exactly where the creature may be.
[sblock=map]
underground10.png
[/sblock]
 

jackslate45

First Post
"I think it's another one of those lobster creatures we fought. Can't see it easily, but I can hear the snipping of it's claws." Aradra says in a low whisper, after setting the Ioun stone around Shadow's Head. Shadow goes to immediately scratch at it when Aradra says "No boy, leave it there. NO!"

The wolf DOES obey him, but Shadow seems to follow it with his eyes the entire time, watching it carefully spin around his head like he is unsure of what to do with it.

[sblock=OOC]
Not Sure if a handle animal check is needed, so here it is:1d20+15=35. OK that was totally needed...
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 68/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +20
Initiative: +8
Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (8 Min Remain), Perceive Clues (+5 Perception/Sense Motive), Longstrider

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 90/100 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;
[/sblock]
 

jbear

First Post
"Well, lets give it something to bite shall we. Once you know where it is exactly, then you can deal with it" mumbles Relic through his beard. He begins a low chanting for a few seconds and a moment later a little devil appears in the passage. In a sulphurous tongue the wizard barks a command, and the little lemure scurries forward around the corner, cowering fearfully as at makes its way around the bend in the passage. "C'mon. Let's see what happens" urges Relic not wanting the devil scout to get too far away.

[sblock=Actions] Relic moves to AC 10 and cast Summon Monster II, summoning an augmented Lemure at Z7. He commands it to scout ahead, but to take care to defend itself should it be attacked by anything.

The Lemure moves forward 20ft and tries to spot anything around the bend in total defense.
Lemure (Darkvision)
AC 14 (18), touch 10 (14), flat-footed 14 (18) (+4 natural)
hp 17 (2d10+6)
Fort +6, Ref +3, Will +0
DR 5/good or silver; Immune fire, mind-affecting effects, poison; Resist acid 10, cold 10

[h=4]OFFENSE[/h]Speed 20 ft.

Melee 2 claws +4 (1d4+2)[/sblock]
 

Systole

First Post
Daylily steps back, surprised at the devil's appearance. He shoots a dubious look at Relic, but then steps up behind Kailinn and prepares himself for the battle ahead.

[sblock=OOC]Readying an attack with Lunge for 15' reach total.[/sblock]
 

Satin Knights

First Post
When Relic points which way to go, the devil marches forward slowly around the bend and out of the vision of Relic and Frost. It slurps and sloshes as it trudges forward. Shortly, it can be heard squealing. Apparently it has found something on its travels, and not so far away. The squealing stops abruptly.

[sblock=Combat Round 1] A lemure has INT 0. So, it went forward without tactics.
...91/96 ~ AC 18 ~ Daylily ~ horsechopper and cestus
...55/59 ~ AC 14+4 ~ Relic ~ Mage Armor 583 rds ~
...94/96 ~ AC 21 ~ Aradra ~ Perceive Clues 70 min, longstrider 70 min ~
...99/101 ~ AC 22+1+3+4 ~ Shadow ~ Barkskin 70min, Mage Armor 587rds ~ amulet active ~
...122/127 ~ AC 27 ~ Frost ~ Heroism 620 rds ~
.....-2/13 ~ AC 14 ~ Summoned Lemure ~ double moved, poof

..85/85 ~ AC 22 ~ Chuul A attack (1d20+14=18) hits for damage (2d6+7=15)[/sblock][sblock=map]
underground11.png
[/sblock]
 

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